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-rw-r--r--common/engine.cpp6
-rw-r--r--common/engine.h10
-rw-r--r--common/gameDetector.cpp14
3 files changed, 15 insertions, 15 deletions
diff --git a/common/engine.cpp b/common/engine.cpp
index 8c1132431e..1955df16fd 100644
--- a/common/engine.cpp
+++ b/common/engine.cpp
@@ -144,10 +144,10 @@ Engine *Engine::createFromDetector(GameDetector *detector, OSystem *syst) {
}
#endif
-#ifndef DISABLE_BS2
- if (detector->_game.id >= GID_BS2_FIRST && detector->_game.id <= GID_BS2_LAST) {
+#ifndef DISABLE_SWORD2
+ if (detector->_game.id >= GID_SWORD2_FIRST && detector->_game.id <= GID_SWORD2_LAST) {
// Broken Sword 2
- engine = Engine_BS2_create(detector, syst);
+ engine = Engine_SWORD2_create(detector, syst);
}
#endif
diff --git a/common/engine.h b/common/engine.h
index 5015f670e8..e1385ea428 100644
--- a/common/engine.h
+++ b/common/engine.h
@@ -41,8 +41,8 @@ enum GameId {
GID_SKY_LAST = GID_SKY_FIRST + 49,
// Broken Sword 2
- GID_BS2_FIRST,
- GID_BS2_LAST = GID_BS2_FIRST + 49
+ GID_SWORD2_FIRST,
+ GID_SWORD2_LAST = GID_SWORD2_FIRST + 49
};
@@ -116,9 +116,9 @@ extern const VersionSettings *Engine_SKY_targetList();
extern Engine *Engine_SKY_create(GameDetector *detector, OSystem *syst);
#endif
-#ifndef DISABLE_BS2
-extern const VersionSettings *Engine_BS2_targetList();
-extern Engine *Engine_BS2_create(GameDetector *detector, OSystem *syst);
+#ifndef DISABLE_SWORD2
+extern const VersionSettings *Engine_SWORD2_targetList();
+extern Engine *Engine_SWORD2_create(GameDetector *detector, OSystem *syst);
#endif
#endif
diff --git a/common/gameDetector.cpp b/common/gameDetector.cpp
index 15ca149510..af2061a712 100644
--- a/common/gameDetector.cpp
+++ b/common/gameDetector.cpp
@@ -231,10 +231,10 @@ GameDetector::GameDetector() {
totalCount += skyCount;
#endif
-#ifndef DISABLE_BS2
- const VersionSettings *bs2Versions = Engine_BS2_targetList();
- int bs2Count = countVersions(bs2Versions);
- totalCount += bs2Count;
+#ifndef DISABLE_SWORD2
+ const VersionSettings *sword2Versions = Engine_SWORD2_targetList();
+ int sword2Count = countVersions(sword2Versions);
+ totalCount += sword2Count;
#endif
VersionSettings *v = (VersionSettings *)calloc(totalCount + 1, sizeof(VersionSettings));
@@ -255,9 +255,9 @@ GameDetector::GameDetector() {
v += skyCount;
#endif
-#ifndef DISABLE_BS2
- memcpy(v, bs2Versions, bs2Count * sizeof(VersionSettings));
- v += bs2Count;
+#ifndef DISABLE_SWORD2
+ memcpy(v, sword2Versions, sword2Count * sizeof(VersionSettings));
+ v += sword2Count;
#endif
}