diff options
Diffstat (limited to 'common')
| -rw-r--r-- | common/advancedDetector.cpp | 30 | ||||
| -rw-r--r-- | common/advancedDetector.h | 6 |
2 files changed, 18 insertions, 18 deletions
diff --git a/common/advancedDetector.cpp b/common/advancedDetector.cpp index 81994f1378..ff46517e61 100644 --- a/common/advancedDetector.cpp +++ b/common/advancedDetector.cpp @@ -34,7 +34,7 @@ namespace Common { PluginError ADVANCED_DETECTOR_ENGINE_CREATE( - DetectedGameList (*detectFunc)(const FSList &fslist), + GameList (*detectFunc)(const FSList &fslist), const Common::ADObsoleteGameID *obsoleteList ) { const char *gameid = ConfMan.get("gameid").c_str(); @@ -61,10 +61,10 @@ PluginError ADVANCED_DETECTOR_ENGINE_CREATE( return kInvalidPathError; } - DetectedGameList detectedGames = detectFunc(fslist); + GameList detectedGames = detectFunc(fslist); for (uint i = 0; i < detectedGames.size(); i++) { - if (detectedGames[i].gameid == gameid) { + if (detectedGames[i].gameid() == gameid) { return kNoError; } } @@ -89,18 +89,18 @@ GameDescriptor ADVANCED_DETECTOR_FIND_GAMEID( const Common::ADObsoleteGameID *o = obsoleteList; while (o->from) { if (0 == scumm_stricmp(gameid, o->from)) { - gs.gameid = gameid; - gs.description = "Obsolete game ID"; + gs["gameid"] = gameid; + gs["description"] = "Obsolete game ID"; return gs; } o++; } } else - return *g; + return GameDescriptor(g->gameid, g->description); return gs; } -static DetectedGame toDetectedGame(const ADGameDescription &g, const PlainGameDescriptor *sg) { +static GameDescriptor toGameDescriptor(const ADGameDescription &g, const PlainGameDescriptor *sg) { const char *title = 0; while (sg->gameid) { @@ -109,19 +109,19 @@ static DetectedGame toDetectedGame(const ADGameDescription &g, const PlainGameDe sg++; } - DetectedGame dg(g.gameid, title, g.language, g.platform); - dg.updateDesc(g.extra); - return dg; + GameDescriptor gd(g.gameid, title, g.language, g.platform); + gd.updateDesc(g.extra); + return gd; } -DetectedGameList ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION( +GameList ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION( const FSList &fslist, const byte *descs, const int descItemSize, const int md5Bytes, const PlainGameDescriptor *list ) { - DetectedGameList detectedGames; + GameList detectedGames; Common::AdvancedDetector ad; Common::ADList matches; Common::ADGameDescList descList; @@ -137,7 +137,7 @@ DetectedGameList ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION( matches = ad.detectGame(&fslist, md5Bytes, Common::UNK_LANG, Common::kPlatformUnknown); for (uint i = 0; i < matches.size(); i++) - detectedGames.push_back(toDetectedGame(*(const ADGameDescription *)(descs + matches[i] * descItemSize), list)); + detectedGames.push_back(toGameDescriptor(*(const ADGameDescription *)(descs + matches[i] * descItemSize), list)); return detectedGames; } @@ -150,7 +150,7 @@ int ADVANCED_DETECTOR_DETECT_INIT_GAME( ) { int gameNumber = -1; - DetectedGameList detectedGames; + GameList detectedGames; Common::AdvancedDetector ad; Common::ADList matches; Common::ADGameDescList descList; @@ -184,7 +184,7 @@ int ADVANCED_DETECTOR_DETECT_INIT_GAME( error("TODO invalid gameNumber %d (max. expected value: %d)", gameNumber, descList.size()); } - debug(2, "Running %s", toDetectedGame(*(const ADGameDescription *)(descs + gameNumber * descItemSize), list).description.c_str()); + debug(2, "Running %s", toGameDescriptor(*(const ADGameDescription *)(descs + gameNumber * descItemSize), list).description().c_str()); return gameNumber; } diff --git a/common/advancedDetector.h b/common/advancedDetector.h index 1b9403c322..8bf347884c 100644 --- a/common/advancedDetector.h +++ b/common/advancedDetector.h @@ -102,7 +102,7 @@ GameDescriptor ADVANCED_DETECTOR_FIND_GAMEID( // FIXME/TODO: Rename this function to something more sensible. // Possibly move it inside class AdvancedDetector ? -DetectedGameList ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION( +GameList ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION( const FSList &fslist, const byte *descs, const int descItemSize, @@ -123,7 +123,7 @@ int ADVANCED_DETECTOR_DETECT_INIT_GAME( // FIXME/TODO: Rename this function to something more sensible. // Possibly move it inside class AdvancedDetector ? PluginError ADVANCED_DETECTOR_ENGINE_CREATE( - DetectedGameList (*detectFunc)(const FSList &fslist), + GameList (*detectFunc)(const FSList &fslist), const Common::ADObsoleteGameID *obsoleteList ); @@ -135,7 +135,7 @@ PluginError ADVANCED_DETECTOR_ENGINE_CREATE( GameDescriptor Engine_##engine##_findGameID(const char *gameid) { \ return Common::ADVANCED_DETECTOR_FIND_GAMEID(gameid,list,obsoleteList); \ } \ - DetectedGameList Engine_##engine##_detectGames(const FSList &fslist) { \ + GameList Engine_##engine##_detectGames(const FSList &fslist) { \ return detectFunc(fslist); \ } \ PluginError Engine_##engine##_create(OSystem *syst, Engine **engine) { \ |
