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-rw-r--r--common/advancedDetector.cpp30
-rw-r--r--common/advancedDetector.h6
2 files changed, 18 insertions, 18 deletions
diff --git a/common/advancedDetector.cpp b/common/advancedDetector.cpp
index 81994f1378..ff46517e61 100644
--- a/common/advancedDetector.cpp
+++ b/common/advancedDetector.cpp
@@ -34,7 +34,7 @@
namespace Common {
PluginError ADVANCED_DETECTOR_ENGINE_CREATE(
- DetectedGameList (*detectFunc)(const FSList &fslist),
+ GameList (*detectFunc)(const FSList &fslist),
const Common::ADObsoleteGameID *obsoleteList
) {
const char *gameid = ConfMan.get("gameid").c_str();
@@ -61,10 +61,10 @@ PluginError ADVANCED_DETECTOR_ENGINE_CREATE(
return kInvalidPathError;
}
- DetectedGameList detectedGames = detectFunc(fslist);
+ GameList detectedGames = detectFunc(fslist);
for (uint i = 0; i < detectedGames.size(); i++) {
- if (detectedGames[i].gameid == gameid) {
+ if (detectedGames[i].gameid() == gameid) {
return kNoError;
}
}
@@ -89,18 +89,18 @@ GameDescriptor ADVANCED_DETECTOR_FIND_GAMEID(
const Common::ADObsoleteGameID *o = obsoleteList;
while (o->from) {
if (0 == scumm_stricmp(gameid, o->from)) {
- gs.gameid = gameid;
- gs.description = "Obsolete game ID";
+ gs["gameid"] = gameid;
+ gs["description"] = "Obsolete game ID";
return gs;
}
o++;
}
} else
- return *g;
+ return GameDescriptor(g->gameid, g->description);
return gs;
}
-static DetectedGame toDetectedGame(const ADGameDescription &g, const PlainGameDescriptor *sg) {
+static GameDescriptor toGameDescriptor(const ADGameDescription &g, const PlainGameDescriptor *sg) {
const char *title = 0;
while (sg->gameid) {
@@ -109,19 +109,19 @@ static DetectedGame toDetectedGame(const ADGameDescription &g, const PlainGameDe
sg++;
}
- DetectedGame dg(g.gameid, title, g.language, g.platform);
- dg.updateDesc(g.extra);
- return dg;
+ GameDescriptor gd(g.gameid, title, g.language, g.platform);
+ gd.updateDesc(g.extra);
+ return gd;
}
-DetectedGameList ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION(
+GameList ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION(
const FSList &fslist,
const byte *descs,
const int descItemSize,
const int md5Bytes,
const PlainGameDescriptor *list
) {
- DetectedGameList detectedGames;
+ GameList detectedGames;
Common::AdvancedDetector ad;
Common::ADList matches;
Common::ADGameDescList descList;
@@ -137,7 +137,7 @@ DetectedGameList ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION(
matches = ad.detectGame(&fslist, md5Bytes, Common::UNK_LANG, Common::kPlatformUnknown);
for (uint i = 0; i < matches.size(); i++)
- detectedGames.push_back(toDetectedGame(*(const ADGameDescription *)(descs + matches[i] * descItemSize), list));
+ detectedGames.push_back(toGameDescriptor(*(const ADGameDescription *)(descs + matches[i] * descItemSize), list));
return detectedGames;
}
@@ -150,7 +150,7 @@ int ADVANCED_DETECTOR_DETECT_INIT_GAME(
) {
int gameNumber = -1;
- DetectedGameList detectedGames;
+ GameList detectedGames;
Common::AdvancedDetector ad;
Common::ADList matches;
Common::ADGameDescList descList;
@@ -184,7 +184,7 @@ int ADVANCED_DETECTOR_DETECT_INIT_GAME(
error("TODO invalid gameNumber %d (max. expected value: %d)", gameNumber, descList.size());
}
- debug(2, "Running %s", toDetectedGame(*(const ADGameDescription *)(descs + gameNumber * descItemSize), list).description.c_str());
+ debug(2, "Running %s", toGameDescriptor(*(const ADGameDescription *)(descs + gameNumber * descItemSize), list).description().c_str());
return gameNumber;
}
diff --git a/common/advancedDetector.h b/common/advancedDetector.h
index 1b9403c322..8bf347884c 100644
--- a/common/advancedDetector.h
+++ b/common/advancedDetector.h
@@ -102,7 +102,7 @@ GameDescriptor ADVANCED_DETECTOR_FIND_GAMEID(
// FIXME/TODO: Rename this function to something more sensible.
// Possibly move it inside class AdvancedDetector ?
-DetectedGameList ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION(
+GameList ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION(
const FSList &fslist,
const byte *descs,
const int descItemSize,
@@ -123,7 +123,7 @@ int ADVANCED_DETECTOR_DETECT_INIT_GAME(
// FIXME/TODO: Rename this function to something more sensible.
// Possibly move it inside class AdvancedDetector ?
PluginError ADVANCED_DETECTOR_ENGINE_CREATE(
- DetectedGameList (*detectFunc)(const FSList &fslist),
+ GameList (*detectFunc)(const FSList &fslist),
const Common::ADObsoleteGameID *obsoleteList
);
@@ -135,7 +135,7 @@ PluginError ADVANCED_DETECTOR_ENGINE_CREATE(
GameDescriptor Engine_##engine##_findGameID(const char *gameid) { \
return Common::ADVANCED_DETECTOR_FIND_GAMEID(gameid,list,obsoleteList); \
} \
- DetectedGameList Engine_##engine##_detectGames(const FSList &fslist) { \
+ GameList Engine_##engine##_detectGames(const FSList &fslist) { \
return detectFunc(fslist); \
} \
PluginError Engine_##engine##_create(OSystem *syst, Engine **engine) { \