diff options
Diffstat (limited to 'common')
-rw-r--r-- | common/system.cpp | 9 | ||||
-rw-r--r-- | common/system.h | 24 |
2 files changed, 0 insertions, 33 deletions
diff --git a/common/system.cpp b/common/system.cpp index dc692b2e9e..1c9f0cd352 100644 --- a/common/system.cpp +++ b/common/system.cpp @@ -69,15 +69,6 @@ void OSystem::colorToRGB(OverlayColor color, uint8 &r, uint8 &g, uint8 &b) { Graphics::colorToRGB<Graphics::ColorMasks<565> >(color, r, g, b); } -OverlayColor OSystem::ARGBToColor(uint8 a, uint8 r, uint8 g, uint8 b) { - return RGBToColor(r, g, b); -} - -void OSystem::colorToARGB(OverlayColor color, uint8 &a, uint8 &r, uint8 &g, uint8 &b) { - colorToRGB(color, r, g, b); - a = 255; -} - void OSystem::displayMessageOnOSD(const char *msg) { // Display the message for 1.5 seconds GUI::TimedMessageDialog dialog(msg, 1500); diff --git a/common/system.h b/common/system.h index 08ca6c5f0d..c24ca2f343 100644 --- a/common/system.h +++ b/common/system.h @@ -623,7 +623,6 @@ public: * implementation generates a 16 bit color value, in the 565 format * (that is, 5 bits red, 6 bits green, 5 bits blue). * @see colorToRGB - * @see ARGBToColor */ virtual OverlayColor RGBToColor(uint8 r, uint8 g, uint8 b); @@ -633,32 +632,9 @@ public: * implementation takes a 16 bit color value and assumes it to be in 565 format * (that is, 5 bits red, 6 bits green, 5 bits blue). * @see RGBToColor - * @see colorToARGB */ virtual void colorToRGB(OverlayColor color, uint8 &r, uint8 &g, uint8 &b); - /** - * Convert the given ARGB quadruplet into an OverlayColor. A OverlayColor can - * be 8bit, 16bit or 32bit, depending on the target system. The default - * implementation generates a 16 bit color value, in the 565 format - * (that is, 5 bits red, 6 bits green, 5 bits blue). - * @note The alpha component, ranges from 0 (transparent) to 255 (opaque). - * @see colorToRGB - * @see RGBToColor - */ - virtual OverlayColor ARGBToColor(uint8 a, uint8 r, uint8 g, uint8 b); - - /** - * Convert the given OverlayColor into an ARGB quadruplet. An OverlayColor can - * be 8bit, 16bit or 32bit, depending on the target system. The default - * implementation takes a 16 bit color value and assumes it to be in 565 format - * (that is, 5 bits red, 6 bits green, 5 bits blue). - * @note The alpha component, ranges from 0 (transparent) to 255 (opaque). - * @see ARGBToColor - * @see colorToRGB - */ - virtual void colorToARGB(OverlayColor color, uint8 &a, uint8 &r, uint8 &g, uint8 &b); - //@} |