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-rw-r--r--devtools/blade_runner/subtitles/fontCreator/fonFileLib.py233
1 files changed, 233 insertions, 0 deletions
diff --git a/devtools/blade_runner/subtitles/fontCreator/fonFileLib.py b/devtools/blade_runner/subtitles/fontCreator/fonFileLib.py
new file mode 100644
index 0000000000..c523162950
--- /dev/null
+++ b/devtools/blade_runner/subtitles/fontCreator/fonFileLib.py
@@ -0,0 +1,233 @@
+#!/usr/bin/python
+# -*- coding: UTF-8 -*-
+#
+import os, sys, shutil
+import struct
+from struct import *
+import Image
+
+my_module_version = "0.50"
+my_module_name = "fonFileLib"
+
+
+class FonHeader:
+ maxEntriesInTableOfDetails = -1 # this is probably always the number of entries in table of details, but it won't work for the corrupted TAHOMA18.FON file
+ maxGlyphWidth = -1 # in pixels
+ maxGlyphHeight = -1 # in pixels
+ graphicSegmentByteSize = -1 # Graphic segment byte size
+
+ def __init__(self):
+ return
+
+
+class fonFile:
+ m_header = FonHeader()
+
+ simpleFontFileName = "GENERIC.FON"
+ realNumOfCharactersInImageSegment = 0 # this is used for the workaround for the corrupted TAHOME18.FON
+ nonEmptyCharacters = 0
+
+ glyphDetailEntriesLst = [] # list of 5-value tuples. Tuple values are (X-offset, Y-offset, Width, Height, Offset in Graphics segment)
+ glyphPixelData = None # buffer of pixel data for glyphs
+
+ def __init__(self):
+ del self.glyphDetailEntriesLst[:]
+ self.glyphPixelData = None # buffer of pixel data for glyphs
+ self.simpleFontFileName = "GENERIC.FON"
+ self.realNumOfCharactersInImageSegment = 0 # this is used for the workaround for the corrupted TAHOME18.FON
+ self.nonEmptyCharacters = 0
+
+ return
+
+ def loadFonFile(self, fonBytesBuff, maxLength, fonFileName):
+ self.simpleFontFileName = fonFileName
+
+
+ offsInFonFile = 0
+ localLstOfDataOffsets = []
+ del localLstOfDataOffsets[:]
+ #
+ # parse FON file fields for header
+ #
+ try:
+ tmpTuple = struct.unpack_from('I', fonBytesBuff, offsInFonFile) # unsigned integer 4 bytes
+ self.header().maxEntriesInTableOfDetails = tmpTuple[0]
+ offsInFonFile += 4
+
+ if self.simpleFontFileName == 'TAHOMA18.FON': # deal with corrupted original 'TAHOMA18.FON' file
+ self.realNumOfCharactersInImageSegment = 176
+ print "SPECIAL CASE. WORKAROUND FOR CORRUPTED %s FILE. Only %d characters supported!" % (self.simpleFontFileName, self.realNumOfCharactersInImageSegment)
+ else:
+ self.realNumOfCharactersInImageSegment = self.header().maxEntriesInTableOfDetails
+
+ tmpTuple = struct.unpack_from('I', fonBytesBuff, offsInFonFile) # unsigned integer 4 bytes
+ self.header().maxGlyphWidth = tmpTuple[0]
+ offsInFonFile += 4
+
+ tmpTuple = struct.unpack_from('I', fonBytesBuff, offsInFonFile) # unsigned integer 4 bytes
+ self.header().maxGlyphHeight = tmpTuple[0]
+ offsInFonFile += 4
+
+ tmpTuple = struct.unpack_from('I', fonBytesBuff, offsInFonFile) # unsigned integer 4 bytes
+ self.header().graphicSegmentByteSize = tmpTuple[0]
+ offsInFonFile += 4
+
+ print "FON Header Info: "
+ print "Num of entries: %d\tGlyph max-Width: %d\tGlyph max-Height: %d\tGraphic Segment size %d" % (self.header().maxEntriesInTableOfDetails, self.header().maxGlyphWidth, self.header().maxGlyphHeight, self.header().graphicSegmentByteSize)
+ #print "Num of entries: %d\tGlyph max-Width: %d\tGlyph max-Height: %d\tGraphic Segment size %d" % (self.realNumOfCharactersInImageSegment, self.header().maxGlyphWidth, self.header().maxGlyphHeight, self.header().graphicSegmentByteSize)
+ #
+ # Glyph details table (each entry is 5 unsigned integers == 5*4 = 20 bytes)
+ # For most characters, their ASCII value + 1 is the index of their glyph's entry in the details table. The 0 entry of this table is reserved
+ #
+ #tmpXOffset, tmpYOffset, tmpWidth, tmpHeight, tmpDataOffset
+ print "FON glyph details table: "
+ for idx in range(0, self.realNumOfCharactersInImageSegment):
+ tmpTuple = struct.unpack_from('i', fonBytesBuff, offsInFonFile) # unsigned integer 4 bytes
+ tmpXOffset = tmpTuple[0]
+ offsInFonFile += 4
+
+ tmpTuple = struct.unpack_from('I', fonBytesBuff, offsInFonFile) # unsigned integer 4 bytes
+ tmpYOffset = tmpTuple[0]
+ offsInFonFile += 4
+
+ tmpTuple = struct.unpack_from('I', fonBytesBuff, offsInFonFile) # unsigned integer 4 bytes
+ tmpWidth = tmpTuple[0]
+ offsInFonFile += 4
+
+ tmpTuple = struct.unpack_from('I', fonBytesBuff, offsInFonFile) # unsigned integer 4 bytes
+ tmpHeight = tmpTuple[0]
+ offsInFonFile += 4
+
+ tmpTuple = struct.unpack_from('I', fonBytesBuff, offsInFonFile) # unsigned integer 4 bytes
+ tmpDataOffset = tmpTuple[0]
+ offsInFonFile += 4
+
+ if tmpWidth == 0 or tmpHeight == 0:
+ print "Index: %d\t UNUSED *****************************************************************" % (idx)
+ else:
+ self.nonEmptyCharacters += 1
+ print "Index: %d\txOffs: %d\tyOffs: %d\twidth: %d\theight: %d\tdataOffs: %d" % (idx, tmpXOffset, tmpYOffset, tmpWidth, tmpHeight, tmpDataOffset)
+ if tmpDataOffset not in localLstOfDataOffsets:
+ localLstOfDataOffsets.append(tmpDataOffset)
+ else:
+ # This never happens in the original files. Offsets are "re-used" but not really because it happens only for empty (height = 0) characters which all seem to point to the next non-empty character
+ print "Index: %d\t RE-USING ANOTHER GLYPH *****************************************************************" % (idx)
+
+ self.glyphDetailEntriesLst.append( ( tmpXOffset, tmpYOffset, tmpWidth, tmpHeight, tmpDataOffset) )
+
+ offsInFonFile = (4 * 4) + (self.header().maxEntriesInTableOfDetails * 5 * 4) # we need the total self.header().maxEntriesInTableOfDetails here and not self.realNumOfCharactersInImageSegment
+ self.glyphPixelData = fonBytesBuff[offsInFonFile:]
+ return True
+ except:
+ print "Loading failure!"
+ raise
+ return False
+
+ def outputFonToPNG(self):
+ targWidth = 0
+ targHeight = 0
+ paddingFromTopY = 2
+ paddingBetweenGlyphsX = 10
+
+
+ if len(self.glyphDetailEntriesLst) == 0 or (len(self.glyphDetailEntriesLst) != self.realNumOfCharactersInImageSegment and len(self.glyphDetailEntriesLst) != self.header().maxEntriesInTableOfDetails) :
+ print "Error. Fon file load process did not complete correctly. Missing important data in structures. Cannot output image!"
+ return
+
+ # TODO asdf refine this code here. the dimensions calculation is very crude for now
+ if self.header().maxGlyphWidth > 0 :
+ targWidth = (self.header().maxGlyphWidth + paddingBetweenGlyphsX) * (self.realNumOfCharactersInImageSegment + 1)
+ else:
+ targWidth = 1080
+
+ # TODO asdf refine this code here. the dimensions calculation is very crude for now
+ if self.header().maxGlyphHeight > 0 :
+ targHeight = self.header().maxGlyphHeight * 2
+ else:
+ targHeight = 480
+
+ imTargetGameFont = Image.new("RGBA",(targWidth, targHeight), (0,0,0,0))
+ #print imTargetGameFont.getbands()
+ #
+ # Now fill in the image segment
+ # Fonts in image segment are stored in pixel colors from TOP to Bottom, Left to Right per GLYPH.
+ # Each pixel is 16 bit (2 bytes). Highest bit seems to determine transparency (on/off flag).
+ # There seem to be 5 bits per RGB channel and the value is the corresponding 8bit value (from the 24 bit pixel color) shifting out (right) the 3 LSBs
+ # First font image is the special character (border of top row and left column) - color of font pixels should be "0x7FFF" for filled and "0x8000" for transparent
+ drawIdx = 0
+ drawIdxDeductAmount = 0
+ for idx in range(0, self.realNumOfCharactersInImageSegment):
+ # TODO check for size > 0 for self.glyphPixelData
+ # TODO mark glyph OUTLINES? (optional by switch)
+ (glyphXoffs, glyphYoffs, glyphWidth, glyphHeight, glyphDataOffs) = self.glyphDetailEntriesLst[idx]
+ glyphDataOffs = glyphDataOffs * 2
+ #print idx, glyphDataOffs
+ currX = 0
+ currY = 0
+ if (glyphWidth == 0 or glyphHeight == 0):
+ drawIdxDeductAmount += 1
+ drawIdx = idx - drawIdxDeductAmount
+
+ for colorIdx in range(0, glyphWidth*glyphHeight):
+ tmpTuple = struct.unpack_from('H', self.glyphPixelData, glyphDataOffs) # unsigned short 2 bytes
+ pixelColor = tmpTuple[0]
+ glyphDataOffs += 2
+
+# if pixelColor > 0x8000:
+# print "WEIRD CASE" # NEVER HAPPENS - TRANSPARENCY IS ON/OFF. There's no grades of transparency
+ rgbacolour = (0,0,0,0)
+ if pixelColor == 0x8000:
+ rgbacolour = (0,0,0,0) # alpha: 0.0 fully transparent
+ else:
+ tmp8bitR1 = ( (pixelColor >> 10) ) << 3
+ tmp8bitG1 = ( (pixelColor & 0x3ff) >> 5 ) << 3
+ tmp8bitB1 = ( (pixelColor & 0x1f) ) << 3
+ rgbacolour = (tmp8bitR1,tmp8bitG1,tmp8bitB1, 255) # alpha: 1.0 fully opaque
+ #rgbacolour = (255,255,255, 255) # alpha: 1.0 fully opaque
+
+ if currX == glyphWidth:
+ currX = 0
+ currY += 1
+
+ imTargetGameFont.putpixel(( (drawIdx + 1) * (self.header().maxGlyphWidth + paddingBetweenGlyphsX ) + currX, paddingFromTopY + glyphYoffs + currY), rgbacolour)
+ currX += 1
+
+ imTargetGameFont.save(os.path.join('.', self.simpleFontFileName + ".PNG"), "PNG")
+
+ def header(self):
+ return self.m_header
+#
+#
+#
+if __name__ == '__main__':
+ # main()
+ print "Running %s as main module" % (my_module_name)
+ # assumes a file of name TAHOMA24.FON in same directory
+ inFONFile = None
+ #inFONFileName = 'TAHOMA24.FON' # USED IN CREDIT END-TITLES and SCORERS BOARD AT POLICE STATION
+ #inFONFileName = 'TAHOMA18.FON' # USED IN CREDIT END-TITLES
+ #inFONFileName = '10PT.FON' # BLADE RUNNER UNUSED FONT?
+ #inFONFileName = 'KIA6PT.FON' # BLADE RUNNER MAIN FONT
+ inFONFileName = 'SUBTLS_E.FON' # Subtitles font custom
+
+ errorFound = False
+ try:
+ print "Opening %s" % (inFONFileName)
+ inFONFile = open(os.path.join('.',inFONFileName), 'rb')
+ except:
+ errorFound = True
+ print "Unexpected error:", sys.exc_info()[0]
+ raise
+ if not errorFound:
+ allOfFonFileInBuffer = inFONFile.read()
+ fonFileInstance = fonFile()
+ if (fonFileInstance.loadFonFile(allOfFonFileInBuffer, len(allOfFonFileInBuffer), inFONFileName)):
+ print "FON file loaded successfully!"
+ fonFileInstance.outputFonToPNG()
+ else:
+ print "Error while loading FON file!"
+ inFONFile.close()
+else:
+ #debug
+ #print "Running %s imported from another module" % (my_module_name)
+ pass \ No newline at end of file