diff options
Diffstat (limited to 'devtools/create_bladerunner/subtitles/README.md')
-rw-r--r-- | devtools/create_bladerunner/subtitles/README.md | 13 |
1 files changed, 8 insertions, 5 deletions
diff --git a/devtools/create_bladerunner/subtitles/README.md b/devtools/create_bladerunner/subtitles/README.md index 88a8b182c0..a285756ac7 100644 --- a/devtools/create_bladerunner/subtitles/README.md +++ b/devtools/create_bladerunner/subtitles/README.md @@ -31,14 +31,17 @@ Syntax Notes: 1. The "-op" switch should be followed by the path to the folder where the WAV files should be exported; This folder path will also be used as input when the output Excel will be created (for the "INGQUO_E.TRE" sheet with the in-game quotes). 2. The "-ip" switch should be followed by the path to the game's folder, where the TLK and MIX files reside. 3. The "-ian" optional switch is followed by the path to the actornames.txt file -- if this is omitted then the file is assumed to reside in the current working directory. -4. Using the "-xwav" optional switch, this tool will export __ALL__ game's audio files (AUD) (that are either speech or speech-related) in a WAV format. This is expected to run for a few minutes and take up quite a lot of your HDD space (about 650MB). -5. Using the "-xtre" optional switch, the tool will add a sheet to the output Excel with the contents of each of the game's Text Resource files (TRE). -6. You may use both, either or neither of the "-xwav" and "-xtre" switches, depending on what you need to do. -7. The "--trace" optional switch enables extra debug messages to be printed. +4. The "-ld" optional switch is followed by a language description for the language of the game you are exporting Text Resources from. This switch is meaningful when you also use the "-xtre" switch to export Text Resource files. + * Valid language values are: EN_ANY, DE_DEU, FR_FRA, IT_ITA, RU_RUS, ES_ESP + * Default language value is: EN_ANY (English) +5. Using the "-xwav" optional switch, this tool will export __ALL__ game's audio files (AUD) (that are either speech or speech-related) in a WAV format. This is expected to run for a few minutes and take up quite a lot of your HDD space (about 650MB). +6. Using the "-xtre" optional switch, the tool will add a sheet to the output Excel with the contents of each of the game's Text Resource files (TRE). +7. You may use both, either or neither of the "-xwav" and "-xtre" switches, depending on what you need to do. +8. The "--trace" optional switch enables extra debug messages to be printed. Usage: ``` -python2.7 quoteSpreadsheetCreator.py -op folderpath_for_extracted_wav_Files [-ip folderpath_for_TLK_Files] [-ian pathToActorNamesTxt] [-m stringPathToReplaceFolderpathInExcelLinks] [-xwav] [-xtre] [--trace] +python2.7 quoteSpreadsheetCreator.py -op folderpath_for_extracted_wav_Files [-ip folderpath_for_TLK_Files] [-ian pathToActorNamesTxt] [-m stringPathToReplaceFolderpathInExcelLinks] [-ld languageDescription] [-xwav] [-xtre] [--trace] ``` The tool __requires__ a valid path to the actornames.txt file; this file is included in the samples folder. |