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-rw-r--r--devtools/create_cryo/create_cryo_dat.cpp110
1 files changed, 110 insertions, 0 deletions
diff --git a/devtools/create_cryo/create_cryo_dat.cpp b/devtools/create_cryo/create_cryo_dat.cpp
new file mode 100644
index 0000000000..794dee3e32
--- /dev/null
+++ b/devtools/create_cryo/create_cryo_dat.cpp
@@ -0,0 +1,110 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include <stdio.h>
+
+#include "eden.h"
+#include "eden_icons.h"
+#include "eden_rooms.h"
+
+#define CRYO_DAT_VER 1 // 1 byte
+
+template <typename T>
+static void writeLE(FILE *f, T value) {
+ for (int i = 0; i < sizeof(value); i++, value >>= 8) {
+ unsigned char b = value & 0xFF;
+ fwrite(&b, 1, 1, f);
+ }
+}
+
+struct _icon_t : icon_t {
+ void write(FILE *f) {
+ writeLE<int16>(f, sx);
+ writeLE<int16>(f, sy);
+ writeLE<int16>(f, ex);
+ writeLE<int16>(f, ey);
+ writeLE<uint16>(f, cursor_id);
+ writeLE<unsigned int>(f, action_id);
+ writeLE<unsigned int>(f, object_id);
+ }
+};
+
+static void emitIcons(FILE *f) {
+ _icon_t *icons = (_icon_t*)gameIcons;
+ for (int i = 0; i < kNumIcons; i++)
+ icons[i].write(f);
+}
+
+struct _room_t : room_t {
+ void write(FILE *f) {
+ writeLE<byte>(f, ff_0);
+ writeLE<byte>(f, exits[0]);
+ writeLE<byte>(f, exits[1]);
+ writeLE<byte>(f, exits[2]);
+ writeLE<byte>(f, exits[3]);
+ writeLE<byte>(f, flags);
+ writeLE<uint16>(f, bank);
+ writeLE<uint16>(f, party);
+ writeLE<byte>(f, level);
+ writeLE<byte>(f, video);
+ writeLE<byte>(f, location);
+ writeLE<byte>(f, background);
+ }
+};
+
+static void emitRooms(FILE *f) {
+ _room_t *rooms = (_room_t*)gameRooms;
+ for (int i = 0; i < kNumRooms; i++)
+ rooms[i].write(f);
+}
+
+static int emitData(char *outputFilename) {
+ FILE *f = fopen(outputFilename, "w+b");
+ if (!f) {
+ printf("ERROR: Unable to create output file %s\n", outputFilename);
+ return 1;
+ }
+
+ printf("Generating %s...\n", outputFilename);
+
+ fwrite("CRYODATA", 8, 1, f);
+ writeLE<byte>(f, CRYO_DAT_VER);
+
+ emitIcons(f);
+ emitRooms(f);
+
+ fclose(f);
+
+ printf("Done!\n");
+
+ return 0;
+}
+
+int main(int argc, char **argv) {
+
+ if (argc > 1)
+ return emitData(argv[1]);
+ else
+ printf("Usage: %s <output.dat>\n", argv[0]);
+
+ return 0;
+}