diff options
Diffstat (limited to 'devtools/create_kyradat/resources/lok_dos_cd_english.h')
-rw-r--r-- | devtools/create_kyradat/resources/lok_dos_cd_english.h | 428 |
1 files changed, 428 insertions, 0 deletions
diff --git a/devtools/create_kyradat/resources/lok_dos_cd_english.h b/devtools/create_kyradat/resources/lok_dos_cd_english.h new file mode 100644 index 0000000000..af695470a3 --- /dev/null +++ b/devtools/create_kyradat/resources/lok_dos_cd_english.h @@ -0,0 +1,428 @@ +static const char *const k1IntroStringsDOSCDEnglish[51] = { + "This is a text test - 1", + "This is a text test - 2", + "Greetings, Kallak...", + "...Powerful leader of the Royal Mystics!", + "Did I frighten you?", + "Malcolm!", + "I heard yesterday of your escape.", + "And have expected you before now.", + "Why would I rush?", + "I rule this land!", + "Your puny curse restrains me naught.", + "So, slay me now!", + "I have little magic left.", + "I mean to harm you, have no doubt...", + "...Now you are stone...", + "...Yet I leave your eyes.", + "I shed no tears for Kyrandia...", + "...But cannot deny you yours.", + "Malcolm the Jester has broken free!", + "He now controls the Kyragem...", + "...source of all magic in Kyrandia!", + "", + "How dare you trip ME!", + "But no, something special for you...", + "A humorous hex!", + "But I shall give fair warning.", + "Don't jump on THAT tree!", + "Don't climb up THAT tree little squirrel!", + "Boo!", + "Tis funnier that way...", + "...Is it not?", + "Ha ha ha...", + "Aren't fingers wonderful?", + "It's great to be alive!", + "Brandon!", + "Grandfather! We did it!", + "No! YOU did it!", + "Long live King Brandon!", + "Long live the Royal Mystics!", + "Now, let's go put Kyrandia back together!", + "Good idea!", + "As my first Royal Proclamation...", + "I name sandals as the official footwear of Kyrandia!", + "Well done, Brandon!", + "The Land no longer weeps...", + "And your friends have been restored!", + "Dear Brynn...", + "Malcolm has broken free!", + "Soon he will come for me.", + "Please help Brandon...", + "" +}; + +static const StringListProvider k1IntroStringsDOSCDEnglishProvider = { ARRAYSIZE(k1IntroStringsDOSCDEnglish), k1IntroStringsDOSCDEnglish }; + +static const char *const k1ItemNamesDOSCDEnglish[107] = { + "Garnet", + "Amethyst", + "Aquamarine", + "Diamond", + "Emerald", + "Pearl", + "Ruby", + "Peridot", + "Sapphire", + "Opal", + "Topaz", + "Onyx", + "Sunstone", + "Moonstone", + "Rainbowstone", + "Lodestone", + "Rose", + "Tulip", + "Orchid", + "Silver Rose", + "Silver Statuette", + "Silver Coin", + "Gold Coin", + "Gold Ring", + "Royal Chalice", + "Pinecone", + "Acorn", + "Walnut", + "Everglowing Fireberries", + "Fireberries", + "Fireberries", + "Fireberries", + "Fireberries", + "Fireberries", + "Fish", + "Fish Bone", + "Mutton Leg", + "Bone", + "Apple", + "Apple Core", + "Blueberries", + "Mushroom", + "Note", + "Marble", + "Saw", + "Ankh", + "Feather", + "Egg", + "Leaf", + "Shamrock", + "Fallen Star", + "Crystal Ball", + "Teardrop", + "Mirror", + "Ice Shard", + "Flute", + "Hourglass", + "Iron Key", + "Jade Key", + "Obsidion Key", + "Red Potion", + "Red Potion", + "Blue Potion", + "Blue Potion", + "Yellow Potion", + "Yellow Potion", + "Green Potion", + "Orange Potion", + "Purple Potion", + "Potion of Rainbows", + "Fresh Water", + "Fresh Water", + "Salt Water", + "Salt Water", + "Mineral Water", + "Mineral Water", + "Magical Water", + "Magical Water", + "Empty Flask", + "Empty Flask", + "Scroll", + "Scroll", + "Scroll", + "Scroll", + "Scroll", + "Scroll", + "Scroll", + "Scroll", + "Scroll", + "Scroll", + "Parchment scrap", + "Parchment scrap", + "Parchment scrap", + "Parchment scrap", + "Parchment scrap", + "Red Magestone", + "Orange Magestone", + "Yellow Magestone", + "Green Magestone", + "Blue-Green Magestone", + "Blue Magestone", + "Purple Magestone", + "Heavy rock", + "Royal Crown", + "Royal Sceptre", + "Gold key", + "Unknown item" +}; + +static const StringListProvider k1ItemNamesDOSCDEnglishProvider = { ARRAYSIZE(k1ItemNamesDOSCDEnglish), k1ItemNamesDOSCDEnglish }; + +static const char *const k1TakenStringsDOSCDEnglish[2] = { + " taken.", + " taken." +}; + +static const StringListProvider k1TakenStringsDOSCDEnglishProvider = { ARRAYSIZE(k1TakenStringsDOSCDEnglish), k1TakenStringsDOSCDEnglish }; + +static const char *const k1PlacedStringsDOSCDEnglish[1] = { + " placed." +}; + +static const StringListProvider k1PlacedStringsDOSCDEnglishProvider = { ARRAYSIZE(k1PlacedStringsDOSCDEnglish), k1PlacedStringsDOSCDEnglish }; + +static const char *const k1DroppedStringsDOSCDEnglish[1] = { + " dropped." +}; + +static const StringListProvider k1DroppedStringsDOSCDEnglishProvider = { ARRAYSIZE(k1DroppedStringsDOSCDEnglish), k1DroppedStringsDOSCDEnglish }; + +static const char *const k1NoDropStringsDOSCDEnglish[2] = { + "You can't drop any more items in this scene.", + "You can't put that there." +}; + +static const StringListProvider k1NoDropStringsDOSCDEnglishProvider = { ARRAYSIZE(k1NoDropStringsDOSCDEnglish), k1NoDropStringsDOSCDEnglish }; + +static const char *const k1PutDownStringDOSCDEnglish[1] = { + "Maybe I'd better put this down first." +}; + +static const StringListProvider k1PutDownStringDOSCDEnglishProvider = { ARRAYSIZE(k1PutDownStringDOSCDEnglish), k1PutDownStringDOSCDEnglish }; + +static const char *const k1WaitAmuletStringDOSCDEnglish[1] = { + "I guess I'll have to wait for my Amulet to regain its power." +}; + +static const StringListProvider k1WaitAmuletStringDOSCDEnglishProvider = { ARRAYSIZE(k1WaitAmuletStringDOSCDEnglish), k1WaitAmuletStringDOSCDEnglish }; + +static const char *const k1BlackJewelStringDOSCDEnglish[1] = { + "It's a jewel, but why is it black?" +}; + +static const StringListProvider k1BlackJewelStringDOSCDEnglishProvider = { ARRAYSIZE(k1BlackJewelStringDOSCDEnglish), k1BlackJewelStringDOSCDEnglish }; + +static const char *const k1HealingTipStringDOSCDEnglish[1] = { + "Gee, this could come in handy if I get hurt." +}; + +static const StringListProvider k1HealingTipStringDOSCDEnglishProvider = { ARRAYSIZE(k1HealingTipStringDOSCDEnglish), k1HealingTipStringDOSCDEnglish }; + +static const char *const k1PoisonGoneStringDOSCDEnglish[2] = { + "Amazing!", + "The effects of the poison are gone!" +}; + +static const StringListProvider k1PoisonGoneStringDOSCDEnglishProvider = { ARRAYSIZE(k1PoisonGoneStringDOSCDEnglish), k1PoisonGoneStringDOSCDEnglish }; + +static const char *const k1ThePoisonStringsDOSCDEnglish[4] = { + "The poison...", + "I can't breathe...", + "I don't feel so good...", + "That snake must\rbe poisonous!" +}; + +static const StringListProvider k1ThePoisonStringsDOSCDEnglishProvider = { ARRAYSIZE(k1ThePoisonStringsDOSCDEnglish), k1ThePoisonStringsDOSCDEnglish }; + +static const char *const k1FluteStringsDOSCDEnglish[40] = { + "Not very impressive sounding.", + "That last note sure was high!", + "\xBA", + "\xBA", + "", + "\x01", + "\x01\xB3", + "\xB3", + "\x06\x04\x08\x03\x06", + "\x08\x01\x01", + "\x02\x04", + "\x05\x02", + "\x08\x01\x01", + "\x11", + "5", + "Y", + "", + "", + "", + "", + "\x15", + "9", + "]", + "", + "", + "", + "", + "\x07", + ")", + "M", + "", + "", + "", + "", + "", + "", + "", + "", + "SHAPE_HORZ_REV", + "SHAPE_VERT_REV" +}; + +static const StringListProvider k1FluteStringsDOSCDEnglishProvider = { ARRAYSIZE(k1FluteStringsDOSCDEnglish), k1FluteStringsDOSCDEnglish }; + +static const char *const k1WispJewelStringsDOSCDEnglish[2] = { + "I'm not really feeling up to it right now.", + "I probably should put down this first." +}; + +static const StringListProvider k1WispJewelStringsDOSCDEnglishProvider = { ARRAYSIZE(k1WispJewelStringsDOSCDEnglish), k1WispJewelStringsDOSCDEnglish }; + +static const char *const k1MagicJewelStringsDOSCDEnglish[1] = { + "That felt strange." +}; + +static const StringListProvider k1MagicJewelStringsDOSCDEnglishProvider = { ARRAYSIZE(k1MagicJewelStringsDOSCDEnglish), k1MagicJewelStringsDOSCDEnglish }; + +static const char *const k1FlaskFullStringDOSCDEnglish[1] = { + "This flask is already full." +}; + +static const StringListProvider k1FlaskFullStringDOSCDEnglishProvider = { ARRAYSIZE(k1FlaskFullStringDOSCDEnglish), k1FlaskFullStringDOSCDEnglish }; + +static const char *const k1FullFlaskStringDOSCDEnglish[4] = { + "The flask is now filled\rwith fresh, sparkling water.", + "The flask is now filled\rwith salt water.", + "The flask is now filled\rwith mineral water.", + "Magic water." +}; + +static const StringListProvider k1FullFlaskStringDOSCDEnglishProvider = { ARRAYSIZE(k1FullFlaskStringDOSCDEnglish), k1FullFlaskStringDOSCDEnglish }; + +static const char *const k1OutroHomeStringDOSCDEnglish[1] = { + "Home" +}; + +static const StringListProvider k1OutroHomeStringDOSCDEnglishProvider = { ARRAYSIZE(k1OutroHomeStringDOSCDEnglish), k1OutroHomeStringDOSCDEnglish }; + +static const char *const k1VeryCleverStringDOSCDEnglish[1] = { + "Very clever! But your feeble efforts are futile." +}; + +static const StringListProvider k1VeryCleverStringDOSCDEnglishProvider = { ARRAYSIZE(k1VeryCleverStringDOSCDEnglish), k1VeryCleverStringDOSCDEnglish }; + +static const char *const k1GUIStringsDOSCDEnglish[81] = { + "The Legend of Kyrandia", + "Load a game", + "Save this game", + "Game controls", + "Quit playing", + "Resume game", + "Game Controls", + "Which game would you like to reload?", + "Select a position to save to:", + "[ EMPTY SLOT ]", + "Cancel", + "Enter a description of your saved game:", + "Save", + "Rest in peace, Brandon.", + "Are you sure you want to quit playing?", + "XXX", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "XXX", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "XXXXXXX", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "", + "XXXXXXXXX", + "", + "", + "", + "", + "", + "", + "", + "", + "XXXXXXXXXXXX", + "", + "", + "", + "", + "", + "Main menu", + "on", + "off", + "Yes", + "No", + "\xCD\x0E\x17""+""\xD5\x0E\x17""+""\xDA\x0E\x17""+""\xE1\x0E\x17""+""\xE6\x0E\x17""+""\xEE\x0E\x17""+""\xF8\x0E\x17""+""\x03\x0F\x17""+""\x10\x0F\x17""+""\x18\x0F\x17""+""\x1F\x0F\x17""+$""\x0F\x17""+Walk speed ", + "Text speed ", + "Music is ", + "Sounds are ", + "Voice / Text" +}; + +static const StringListProvider k1GUIStringsDOSCDEnglishProvider = { ARRAYSIZE(k1GUIStringsDOSCDEnglish), k1GUIStringsDOSCDEnglish }; + +static const char *const k1NewGameStringDOSCDEnglish[1] = { + "[ START A NEW GAME ]" +}; + +static const StringListProvider k1NewGameStringDOSCDEnglishProvider = { ARRAYSIZE(k1NewGameStringDOSCDEnglish), k1NewGameStringDOSCDEnglish }; + +static const char *const k1ConfigStringsDOSCDEnglish[12] = { + "slowest", + "slow", + "normal", + "fast", + "fastest", + "Text only", + "Voice only", + "Voice & Text", + "slowest", + "normal", + "fast", + "clickable" +}; + +static const StringListProvider k1ConfigStringsDOSCDEnglishProvider = { ARRAYSIZE(k1ConfigStringsDOSCDEnglish), k1ConfigStringsDOSCDEnglish }; + |