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-rw-r--r--devtools/create_mortdat/create_mortdat.cpp225
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diff --git a/devtools/create_mortdat/create_mortdat.cpp b/devtools/create_mortdat/create_mortdat.cpp
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+++ b/devtools/create_mortdat/create_mortdat.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * This is a utility for extracting needed resource data from different language
+ * version of the Lure of the Temptress lure.exe executable files into a new file
+ * lure.dat - this file is required for the ScummVM Lure of the Temptress module
+ * to work properly
+ */
+
+// Disable symbol overrides so that we can use system headers.
+#define FORBIDDEN_SYMBOL_ALLOW_ALL
+
+// HACK to allow building with the SDL backend on MinGW
+// see bug #1800764 "TOOLS: MinGW tools building broken"
+#ifdef main
+#undef main
+#endif // main
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include "common/endian.h"
+#include "create_mortdat.h"
+#include "enginetext.h"
+#include "gametext.h"
+
+
+bool File::open(const char *filename, AccessMode mode) {
+ f = fopen(filename, (mode == kFileReadMode) ? "rb" : "wb");
+ return (f != NULL);
+}
+
+void File::close() {
+ fclose(f);
+ f = NULL;
+}
+
+int File::seek(int32 offset, int whence) {
+ return fseek(f, offset, whence);
+}
+
+long File::read(void *buffer, int len) {
+ return fread(buffer, 1, len, f);
+}
+void File::write(const void *buffer, int len) {
+ fwrite(buffer, 1, len, f);
+}
+
+byte File::readByte() {
+ byte v;
+ read(&v, sizeof(byte));
+ return v;
+}
+
+uint16 File::readWord() {
+ uint16 v;
+ read(&v, sizeof(uint16));
+ return FROM_LE_16(v);
+}
+
+uint32 File::readLong() {
+ uint32 v;
+ read(&v, sizeof(uint32));
+ return FROM_LE_32(v);
+}
+
+void File::writeByte(byte v) {
+ write(&v, sizeof(byte));
+}
+
+void File::writeWord(uint16 v) {
+ uint16 vTemp = TO_LE_16(v);
+ write(&vTemp, sizeof(uint16));
+}
+
+void File::writeLong(uint32 v) {
+ uint32 vTemp = TO_LE_32(v);
+ write(&vTemp, sizeof(uint32));
+}
+
+void File::writeString(const char *s) {
+ write(s, strlen(s) + 1);
+}
+
+uint32 File::pos() {
+ return ftell(f);
+}
+
+/*-------------------------------------------------------------------------*/
+
+void openOutputFile(const char *outFilename) {
+ outputFile.open(outFilename, kFileWriteMode);
+
+ // Write header
+ outputFile.write("MORT", 4);
+ outputFile.writeByte(VERSION_MAJOR);
+ outputFile.writeByte(VERSION_MINOR);
+}
+
+/**
+ * Write out the data for the font
+ */
+void writeFontBlock() {
+ const int knownAddr[3] = {0x30cd, 0x36b0, 0x36c0};
+ byte checkBuffer[7];
+ byte fontBuffer[121 * 6];
+
+ // Move to just prior the font data and verify that we're reading the known mort.com
+ for (int i = 0; i <= 3; ++i) {
+ if ( i == 3) {
+ printf("Invalid mort.com input file");
+ exit(0);
+ }
+
+ mortCom.seek(knownAddr[i]);
+ mortCom.read(checkBuffer, 7);
+
+ if ((checkBuffer[0] == 0x59) && (checkBuffer[1] == 0x5B) && (checkBuffer[2] == 0x58) ||
+ (checkBuffer[3] == 0xC3) && (checkBuffer[4] == 0xE8) && (checkBuffer[5] == 0xD6) ||
+ (checkBuffer[6] == 0x02)) {
+ break;
+ }
+ }
+
+ // Read in the data
+ mortCom.read(fontBuffer, 121 * 6);
+
+ // Write out a section header to the output file and the font data
+ const char fontHeader[4] = { 'F', 'O', 'N', 'T' };
+ outputFile.write(fontHeader, 4); // Section Id
+ outputFile.writeWord(121 * 6); // Section size
+
+ outputFile.write(fontBuffer, 121 * 6);
+}
+
+void writeStaticStrings(const char **strings, DataType dataType, int languageId) {
+ // Write out a section header
+ const char sStaticStrings[4] = { 'S', 'S', 'T', 'R' };
+ const char sGameStrings[4] = { 'G', 'S', 'T', 'R' };
+
+ if (dataType == kStaticStrings)
+ outputFile.write(sStaticStrings, 4);
+ else if (dataType == kGameStrings)
+ outputFile.write(sGameStrings, 4);
+
+ // Figure out the block size
+ int blockSize = 1;
+ const char **s = &strings[0];
+ while (*s) {
+ blockSize += strlen(*s) + 1;
+ ++s;
+ }
+
+ outputFile.writeWord(blockSize);
+
+ // Write out a byte indicating the language for this block
+ outputFile.writeByte(languageId);
+
+ // Write out each of the strings
+ s = &strings[0];
+ while (*s) {
+ outputFile.writeString(*s);
+ ++s;
+ }
+}
+
+/**
+ * Write out the strings previously hard-coded into the engine
+ */
+void writeEngineStrings() {
+ writeStaticStrings(engineDataEn, kStaticStrings, 1);
+ writeStaticStrings(engineDataFr, kStaticStrings, 0);
+ writeStaticStrings(engineDataDe, kStaticStrings, 2);
+}
+
+/**
+ * Write out the strings used in the game
+ */
+void writeGameStrings() {
+ writeStaticStrings(gameDataEn, kGameStrings, 1);
+ writeStaticStrings(gameDataFr, kGameStrings, 0);
+ writeStaticStrings(gameDataDe, kGameStrings, 2);
+}
+
+void process() {
+ writeFontBlock();
+ writeGameStrings();
+ writeEngineStrings();
+}
+
+/**
+ * Main method
+ */
+int main(int argc, char *argv[]) {
+ if (argc != 2) {
+ printf("Usage:\n%s input_filename\nWhere input_filename is the name of the Mortevielle DOS executable.\n", argv[0]);
+ exit(0);
+ }
+
+ mortCom.open(argv[1], kFileReadMode);
+ openOutputFile(MORT_DAT);
+
+ process();
+
+ mortCom.close();
+ outputFile.close();
+}