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Diffstat (limited to 'devtools/create_project/msvc.h')
-rw-r--r-- | devtools/create_project/msvc.h | 100 |
1 files changed, 100 insertions, 0 deletions
diff --git a/devtools/create_project/msvc.h b/devtools/create_project/msvc.h new file mode 100644 index 0000000000..f41ecc3aba --- /dev/null +++ b/devtools/create_project/msvc.h @@ -0,0 +1,100 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#ifndef TOOLS_CREATE_PROJECT_MSVC_H +#define TOOLS_CREATE_PROJECT_MSVC_H + +#include "create_project.h" + +namespace CreateProjectTool { + +class MSVCProvider : public ProjectProvider { +public: + MSVCProvider(StringList &global_warnings, std::map<std::string, StringList> &project_warnings, const int version); + +protected: + + void createWorkspace(const BuildSetup &setup); + + void createOtherBuildFiles(const BuildSetup &setup); + + /** + * Create the global project properties. + * + * @param setup Description of the desired build setup. + */ + void createGlobalProp(const BuildSetup &setup); + + /** + * Outputs a property file based on the input parameters. + * + * It can be easily used to create different global properties files + * for a 64 bit and a 32 bit version. It will also take care that the + * two platform configurations will output their files into different + * directories. + * + * @param properties File stream in which to write the property settings. + * @param bits Number of bits the platform supports. + * @param defines Defines the platform needs to have set. + * @param prefix File prefix, used to add additional include paths. + */ + virtual void outputGlobalPropFile(std::ofstream &properties, int bits, const StringList &defines, const std::string &prefix) = 0; + + /** + * Generates the project properties for debug and release settings. + * + * @param setup Description of the desired build setup. + * @param isRelease Type of property file + * @param isWin32 Bitness of property file + * @param enableAnalysis PREfast support + */ + virtual void createBuildProp(const BuildSetup &setup, bool isRelease, bool isWin32, bool enableAnalysis) = 0; + + /** + * Get the file extension for property files + */ + virtual const char *getPropertiesExtension() = 0; + + /** + * Get the Visual Studio version (used by the VS shell extension to launch the correct VS version) + */ + virtual int getVisualStudioVersion() = 0; + + /** + * Get the command line for the revision tool (shared between all Visual Studio based providers) + */ + std::string getPreBuildEvent() const; + + /** + * Get the command line for copying data files to the build directory + * + * @param isWin32 Bitness of property file + */ + std::string getPostBuildEvent(bool isWin32) const; +}; + +} // End of CreateProjectTool namespace + +#endif // TOOLS_CREATE_PROJECT_MSVC_H |