diff options
Diffstat (limited to 'devtools/create_toon/create_toon.cpp')
-rw-r--r-- | devtools/create_toon/create_toon.cpp | 166 |
1 files changed, 166 insertions, 0 deletions
diff --git a/devtools/create_toon/create_toon.cpp b/devtools/create_toon/create_toon.cpp new file mode 100644 index 0000000000..3cf252cbcd --- /dev/null +++ b/devtools/create_toon/create_toon.cpp @@ -0,0 +1,166 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + * This is a utility for storing all the hardcoded data of Toonstruck in a separate + * data file, used by the game engine + */ + +// Disable symbol overrides so that we can use system headers. +#define FORBIDDEN_SYMBOL_ALLOW_ALL + +// HACK to allow building with the SDL backend on MinGW +// see bug #1800764 "TOOLS: MinGW tools building broken" +#ifdef main +#undef main +#endif // main + +#include <stdio.h> +#include <stdlib.h> +#include <string.h> + +#include "common/scummsys.h" +#include "common/events.h" + +#include "create_toon.h" +#include "staticdata.h" + +static void writeByte(FILE *fp, uint8 b) { + fwrite(&b, 1, 1, fp); +} + +static void writeUint16BE(FILE *fp, uint16 value) { + writeByte(fp, (uint8)(value >> 8)); + writeByte(fp, (uint8)(value & 0xFF)); +} + +void writeSint16BE(FILE *fp, int16 value) { + writeUint16BE(fp, (uint16)value); +} + +static void writeUint32BE(FILE *fp, uint32 value) { + writeByte(fp, (uint8)(value >> 24)); + writeByte(fp, (uint8)((value >> 16) & 0xFF)); + writeByte(fp, (uint8)((value >> 8) & 0xFF)); + writeByte(fp, (uint8)(value & 0xFF)); +} + +void writeSint32BE(FILE *fp, int32 value) { + writeUint32BE(fp, (uint16)value); +} + +int main(int argc, char *argv[]) { + FILE *outFile; + int nbrElem; + + outFile = fopen("toon.dat", "wb"); + + // Write header + fwrite("TOON", 4, 1, outFile); + + writeByte(outFile, TOON_DAT_VER_MAJ); + writeByte(outFile, TOON_DAT_VER_MIN); + + // game versions/variantes + writeUint16BE(outFile, NUM_VARIANTE); + + // Write locationDirNotVisited + nbrElem = sizeof(locationDirNotVisited_EN) / sizeof(char *); + writeTextArray(outFile, locationDirNotVisited_EN, nbrElem); + + nbrElem = sizeof(locationDirNotVisited_FR) / sizeof(char *); + writeTextArray(outFile, locationDirNotVisited_FR, nbrElem); + + nbrElem = sizeof(locationDirNotVisited_DE) / sizeof(char *); + writeTextArray(outFile, locationDirNotVisited_DE, nbrElem); + + nbrElem = sizeof(locationDirNotVisited_RU) / sizeof(char *); + writeTextArray(outFile, locationDirNotVisited_RU, nbrElem); + + nbrElem = sizeof(locationDirNotVisited_SP) / sizeof(char *); + writeTextArray(outFile, locationDirNotVisited_SP, nbrElem); + + // Write locationDirVisited + nbrElem = sizeof(locationDirVisited_EN) / sizeof(char *); + writeTextArray(outFile, locationDirVisited_EN, nbrElem); + + nbrElem = sizeof(locationDirVisited_FR) / sizeof(char *); + writeTextArray(outFile, locationDirVisited_FR, nbrElem); + + nbrElem = sizeof(locationDirVisited_DE) / sizeof(char *); + writeTextArray(outFile, locationDirVisited_DE, nbrElem); + + nbrElem = sizeof(locationDirVisited_RU) / sizeof(char *); + writeTextArray(outFile, locationDirVisited_RU, nbrElem); + + nbrElem = sizeof(locationDirVisited_SP) / sizeof(char *); + writeTextArray(outFile, locationDirVisited_SP, nbrElem); + + // Write specialInfoLine + nbrElem = sizeof(specialInfoLine_EN) / sizeof(char *); + writeTextArray(outFile, specialInfoLine_EN, nbrElem); + + nbrElem = sizeof(specialInfoLine_FR) / sizeof(char *); + writeTextArray(outFile, specialInfoLine_FR, nbrElem); + + nbrElem = sizeof(specialInfoLine_DE) / sizeof(char *); + writeTextArray(outFile, specialInfoLine_DE, nbrElem); + + nbrElem = sizeof(specialInfoLine_RU) / sizeof(char *); + writeTextArray(outFile, specialInfoLine_RU, nbrElem); + + nbrElem = sizeof(specialInfoLine_SP) / sizeof(char *); + writeTextArray(outFile, specialInfoLine_SP, nbrElem); + +// Not yet handled : miscTexts, endingLine and exitLine. Are they useful? + + fclose(outFile); + return 0; +} + +void writeTextArray(FILE *outFile, const char *textArray[], int nbrText) { + int len, len1, pad; + uint8 padBuf[DATAALIGNMENT]; + + for (int i = 0; i < DATAALIGNMENT; i++) + padBuf[i] = 0; + + writeUint16BE(outFile, nbrText); + len = DATAALIGNMENT - 2; + for (int i = 0; i < nbrText; i++) { + len1 = strlen(textArray[i]) + 1; + pad = DATAALIGNMENT - (len1 + 2) % DATAALIGNMENT; + len += 2 + len1 + pad; + } + writeUint16BE(outFile, len); + + fwrite(padBuf, DATAALIGNMENT - 2, 1, outFile); // padding + for (int i = 0; i < nbrText; i++) { + len = strlen(textArray[i]) + 1; + pad = DATAALIGNMENT - (len + 2) % DATAALIGNMENT; + + writeUint16BE(outFile, len + pad + 2); + fwrite(textArray[i], len, 1, outFile); + fwrite(padBuf, pad, 1, outFile); + } +} + |