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-rw-r--r--devtools/create_toon/create_toon.cpp166
1 files changed, 166 insertions, 0 deletions
diff --git a/devtools/create_toon/create_toon.cpp b/devtools/create_toon/create_toon.cpp
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+++ b/devtools/create_toon/create_toon.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ * This is a utility for storing all the hardcoded data of Toonstruck in a separate
+ * data file, used by the game engine
+ */
+
+// Disable symbol overrides so that we can use system headers.
+#define FORBIDDEN_SYMBOL_ALLOW_ALL
+
+// HACK to allow building with the SDL backend on MinGW
+// see bug #1800764 "TOOLS: MinGW tools building broken"
+#ifdef main
+#undef main
+#endif // main
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include "common/scummsys.h"
+#include "common/events.h"
+
+#include "create_toon.h"
+#include "staticdata.h"
+
+static void writeByte(FILE *fp, uint8 b) {
+ fwrite(&b, 1, 1, fp);
+}
+
+static void writeUint16BE(FILE *fp, uint16 value) {
+ writeByte(fp, (uint8)(value >> 8));
+ writeByte(fp, (uint8)(value & 0xFF));
+}
+
+void writeSint16BE(FILE *fp, int16 value) {
+ writeUint16BE(fp, (uint16)value);
+}
+
+static void writeUint32BE(FILE *fp, uint32 value) {
+ writeByte(fp, (uint8)(value >> 24));
+ writeByte(fp, (uint8)((value >> 16) & 0xFF));
+ writeByte(fp, (uint8)((value >> 8) & 0xFF));
+ writeByte(fp, (uint8)(value & 0xFF));
+}
+
+void writeSint32BE(FILE *fp, int32 value) {
+ writeUint32BE(fp, (uint16)value);
+}
+
+int main(int argc, char *argv[]) {
+ FILE *outFile;
+ int nbrElem;
+
+ outFile = fopen("toon.dat", "wb");
+
+ // Write header
+ fwrite("TOON", 4, 1, outFile);
+
+ writeByte(outFile, TOON_DAT_VER_MAJ);
+ writeByte(outFile, TOON_DAT_VER_MIN);
+
+ // game versions/variantes
+ writeUint16BE(outFile, NUM_VARIANTE);
+
+ // Write locationDirNotVisited
+ nbrElem = sizeof(locationDirNotVisited_EN) / sizeof(char *);
+ writeTextArray(outFile, locationDirNotVisited_EN, nbrElem);
+
+ nbrElem = sizeof(locationDirNotVisited_FR) / sizeof(char *);
+ writeTextArray(outFile, locationDirNotVisited_FR, nbrElem);
+
+ nbrElem = sizeof(locationDirNotVisited_DE) / sizeof(char *);
+ writeTextArray(outFile, locationDirNotVisited_DE, nbrElem);
+
+ nbrElem = sizeof(locationDirNotVisited_RU) / sizeof(char *);
+ writeTextArray(outFile, locationDirNotVisited_RU, nbrElem);
+
+ nbrElem = sizeof(locationDirNotVisited_SP) / sizeof(char *);
+ writeTextArray(outFile, locationDirNotVisited_SP, nbrElem);
+
+ // Write locationDirVisited
+ nbrElem = sizeof(locationDirVisited_EN) / sizeof(char *);
+ writeTextArray(outFile, locationDirVisited_EN, nbrElem);
+
+ nbrElem = sizeof(locationDirVisited_FR) / sizeof(char *);
+ writeTextArray(outFile, locationDirVisited_FR, nbrElem);
+
+ nbrElem = sizeof(locationDirVisited_DE) / sizeof(char *);
+ writeTextArray(outFile, locationDirVisited_DE, nbrElem);
+
+ nbrElem = sizeof(locationDirVisited_RU) / sizeof(char *);
+ writeTextArray(outFile, locationDirVisited_RU, nbrElem);
+
+ nbrElem = sizeof(locationDirVisited_SP) / sizeof(char *);
+ writeTextArray(outFile, locationDirVisited_SP, nbrElem);
+
+ // Write specialInfoLine
+ nbrElem = sizeof(specialInfoLine_EN) / sizeof(char *);
+ writeTextArray(outFile, specialInfoLine_EN, nbrElem);
+
+ nbrElem = sizeof(specialInfoLine_FR) / sizeof(char *);
+ writeTextArray(outFile, specialInfoLine_FR, nbrElem);
+
+ nbrElem = sizeof(specialInfoLine_DE) / sizeof(char *);
+ writeTextArray(outFile, specialInfoLine_DE, nbrElem);
+
+ nbrElem = sizeof(specialInfoLine_RU) / sizeof(char *);
+ writeTextArray(outFile, specialInfoLine_RU, nbrElem);
+
+ nbrElem = sizeof(specialInfoLine_SP) / sizeof(char *);
+ writeTextArray(outFile, specialInfoLine_SP, nbrElem);
+
+// Not yet handled : miscTexts, endingLine and exitLine. Are they useful?
+
+ fclose(outFile);
+ return 0;
+}
+
+void writeTextArray(FILE *outFile, const char *textArray[], int nbrText) {
+ int len, len1, pad;
+ uint8 padBuf[DATAALIGNMENT];
+
+ for (int i = 0; i < DATAALIGNMENT; i++)
+ padBuf[i] = 0;
+
+ writeUint16BE(outFile, nbrText);
+ len = DATAALIGNMENT - 2;
+ for (int i = 0; i < nbrText; i++) {
+ len1 = strlen(textArray[i]) + 1;
+ pad = DATAALIGNMENT - (len1 + 2) % DATAALIGNMENT;
+ len += 2 + len1 + pad;
+ }
+ writeUint16BE(outFile, len);
+
+ fwrite(padBuf, DATAALIGNMENT - 2, 1, outFile); // padding
+ for (int i = 0; i < nbrText; i++) {
+ len = strlen(textArray[i]) + 1;
+ pad = DATAALIGNMENT - (len + 2) % DATAALIGNMENT;
+
+ writeUint16BE(outFile, len + pad + 2);
+ fwrite(textArray[i], len, 1, outFile);
+ fwrite(padBuf, pad, 1, outFile);
+ }
+}
+