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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef CREATE_TOON_H
+#define CREATE_TOON_H
+
+#define ARRAYSIZE(x) ((int)(sizeof(x) / sizeof(x[0])))
+
+#define DATAALIGNMENT 4
+
+#define TOON_DAT_VER_MAJ 0 // 1 byte
+#define TOON_DAT_VER_MIN 3 // 1 byte
+
+// Number of Variante of the game. For the moment, it's the same
+// than the number of languages
+#define NUM_VARIANTE 5
+
+typedef unsigned char uint8;
+typedef unsigned char byte;
+typedef unsigned short uint16;
+typedef signed short int16;
+
+void writeTextArray(FILE *outFile, const char *textData[], int nbrText);
+
+#endif // CREATE_TOON_H