diff options
Diffstat (limited to 'devtools/create_xeen/swords.cpp')
-rw-r--r-- | devtools/create_xeen/swords.cpp | 53 |
1 files changed, 53 insertions, 0 deletions
diff --git a/devtools/create_xeen/swords.cpp b/devtools/create_xeen/swords.cpp new file mode 100644 index 0000000000..838bfc87e6 --- /dev/null +++ b/devtools/create_xeen/swords.cpp @@ -0,0 +1,53 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + + // Disable symbol overrides so that we can use system headers. +#define FORBIDDEN_SYMBOL_ALLOW_ALL + +// HACK to allow building with the SDL backend on MinGW +// see bug #1800764 "TOOLS: MinGW tools building broken" +#ifdef main +#undef main +#endif // main + +#include "file.h" +#include "swords.h" + +#define MONSTERS_COUNT 150 + +void writeSwordsData(CCArchive &cc, const char *swordsDatName) { + Common::File f; + Common::MemFile monsters; + byte buffer[MONSTERS_COUNT * 60]; + + if (!f.open(swordsDatName, Common::kFileReadMode)) + error("Could not open Swords xeen.dat"); + + f.seek(0x44200); + f.read(buffer, MONSTERS_COUNT * 60); + + if (strcmp((const char *)buffer + 0x33, "Slime")) + error("Invalid Swords xeen.dat"); + + monsters.write(buffer, MONSTERS_COUNT * 60); + cc.add("monsters.swd", monsters); +} |