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-rw-r--r--devtools/create_bladerunner/subtitles/fontCreator/grabberFromPNG17BR.py5
-rw-r--r--devtools/create_bladerunner/subtitles/quotesSpreadsheetCreator/sortBladeRunnerWavs02.py287
2 files changed, 106 insertions, 186 deletions
diff --git a/devtools/create_bladerunner/subtitles/fontCreator/grabberFromPNG17BR.py b/devtools/create_bladerunner/subtitles/fontCreator/grabberFromPNG17BR.py
index 096b8c3bda..b585b7553a 100644
--- a/devtools/create_bladerunner/subtitles/fontCreator/grabberFromPNG17BR.py
+++ b/devtools/create_bladerunner/subtitles/fontCreator/grabberFromPNG17BR.py
@@ -990,6 +990,11 @@ class grabberFromPNG:
if filename.upper() == mixFileName:
inputMIXFilesFound.append(mixFileName)
break
+
+ if len(inputMIXFilesFound) == 0:
+ print "[Error] No supported game archive resource files (MIX) were found in the specified input path (-ip switch)"
+ sys.exit(1)
+
for tmpMIXfileName in inputMIXFilesFound:
print "[Info] Found MIX file: %s" % ('"' + tmpMIXfileName + '"')
errorFound = False
diff --git a/devtools/create_bladerunner/subtitles/quotesSpreadsheetCreator/sortBladeRunnerWavs02.py b/devtools/create_bladerunner/subtitles/quotesSpreadsheetCreator/sortBladeRunnerWavs02.py
index 69cc58a960..4ded0c868b 100644
--- a/devtools/create_bladerunner/subtitles/quotesSpreadsheetCreator/sortBladeRunnerWavs02.py
+++ b/devtools/create_bladerunner/subtitles/quotesSpreadsheetCreator/sortBladeRunnerWavs02.py
@@ -14,23 +14,23 @@ xlwtLibFound = False
csvLibFound = False
try:
- import shutil
+ import shutil
except ImportError:
- print "[Error] Shutil python library is required to be installed!"
+ print "[Error] Shutil python library is required to be installed!"
else:
shutilLibFound = True
try:
- import xlwt
+ import xlwt
except ImportError:
- print "[Error] xlwt python library is required to be installed!"
+ print "[Error] xlwt python library is required to be installed!"
else:
xlwtLibFound = True
-
+
try:
- import csv
+ import csv
except ImportError:
- print "[Error] csv python library is required to be installed!"
+ print "[Error] csv python library is required to be installed!"
else:
csvLibFound = True
@@ -65,7 +65,7 @@ SUPPORTED_MIX_INPUT_FILES = ['STARTUP.MIX']
# 15 TRx files
SUPPORTED_EXPORTED_TRx_FILES = ['CLUES.TR','ACTORS.TR','CRIMES.TR','CLUETYPE.TR','KIA.TR','SPINDEST.TR','VK.TR','OPTIONS.TR','DLGMENU.TR','ENDCRED.TR','HELP.TR','SCORERS.TR','KIACRED.TR','ERRORMSG.TR','AUTOSAVE.TR']
SUPPORTED_PLACEHOLDER_VQA_ENGLISH_FILES = [
- ('WSTLGO_', 'Westwood Studios Partnership Intro'),
+ ('WSTLGO_', 'Westwood Studios Partnership Intro'),
('BRLOGO_', 'Blade Runner Logo')]
SUPPORTED_PLACEHOLDER_VQA_LOCALIZED_FILES = [
('INTRO_', 'Intro cutscene - Prologue'),
@@ -143,13 +143,13 @@ def initActorPropertyEntries(thePathToActorNamesTxt):
actorNamesTextFile = u'actornames.txt'
relPath = u'.'
thePathToActorNamesTxt = os.path.join(relPath, actorNamesTextFile)
- print "[Warning] Actor names text file %s not found in arguments. Attempting to open local file if it exists" % (thePathToActorNamesTxt)
+ print "[Warning] Actor names text file %s not found in arguments. Attempting to open local file if it exists" % (thePathToActorNamesTxt)
if os.access(thePathToActorNamesTxt, os.F_OK):
print "[Info] Actor names text file found: {0}.".format(thePathToActorNamesTxt)
with open(thePathToActorNamesTxt) as tsv:
- if gTraceModeEnabled:
+ if gTraceModeEnabled:
print "[Debug] Parsing Override Encoding file info..."
for line in csv.reader(tsv, dialect="excel-tab"):
#skip first line header
@@ -241,11 +241,11 @@ def inputTLKsExport(inputTLKpath, outputWAVpath):
if filename.upper() == tlkTuple[0]:
inputTLKFilesFound.append(tlkTuple)
break
-
+
if len(inputTLKFilesFound) == 0:
print "[Error] No valid speech audio files (TLK) were found in the specified input path (-ip switch)"
sys.exit(1)
-
+
for tmpTLKfileTuple in inputTLKFilesFound:
if gTraceModeEnabled:
print "[Info] Found TLK: %s" % ('"' + inputTLKpath + tmpTLKfileTuple[0] + '"')
@@ -316,7 +316,7 @@ def inputTLKsExport(inputTLKpath, outputWAVpath):
if(offsetOfAUDEntry + sizeOfAUDEntry > allTlkFileSize):
print "[Error] audio file (AUD) file size mismatch with reported size in entry header!"
else:
- targetSimpleAudFileName = ''.join('{:08X}'.format(idOfAUDEntry)).upper()+'.AUD'
+ targetSimpleAudFileName = ''.join('{:08X}'.format(idOfAUDEntry)).upper()+'.AUD'
audFileBuffer = inTLKFile.read(sizeOfAUDEntry)
if (len(audFileBuffer) == sizeOfAUDEntry):
# load audio file (AUD) file
@@ -345,8 +345,8 @@ def inputTLKsExport(inputTLKpath, outputWAVpath):
# SYS EXIT IS HERE ONLY FOR DEBUG PURPOSES OF PARSING TLK FILES - SHOULD BE COMMENTED OUT NORMALLY
# sys.exit(0)
return
-
-
+
+
def appendVQAPlaceHolderSheets(excelOutBook = None):
if excelOutBook != None:
print "[Info] Appending placeholder sheets for supported video cutscenes (VQA)..."
@@ -378,10 +378,10 @@ def appendVQAPlaceHolderSheets(excelOutBook = None):
colIdx+=1
#n+=1
return
-
+
def appendPOGOTextSheet(excelOutBook = None):
if excelOutBook != None:
- print "[Info] Adding POGO sheet..."
+ print "[Info] Appending POGO sheet..."
currTreFileName = '%s%s' % (SUPPORTED_SPECIAL_POGO_FILE, gActiveLanguageDescriptionCodeTuple[1]) # POGO
if gTraceModeEnabled:
print "[Debug] TR%s file %s was loaded successfully!" % (gActiveLanguageDescriptionCodeTuple[1], currTreFileName) # POGO
@@ -397,21 +397,19 @@ def appendPOGOTextSheet(excelOutBook = None):
sh.write(n, 1, col2_name)
n+=1
pogoTRInstance = pogoTextResource(gTraceModeEnabled)
-
+
for m, e1 in enumerate(pogoTRInstance.getPogoEntriesList(), n):
sh.write(m, 0, e1[0])
objStr = e1[1]
- objUTF8SafeStr = ""
- for i in range(0, len(objStr)):
- objUTF8SafeStr += objStr[i]
try:
- objUTF8Unicode = unicode(objUTF8SafeStr, 'utf-8')
+ # We assume utf-8 charset for POGO (since we get the text from a python script)
+ objUTF8Unicode = unicode(objStr, 'utf-8')
except Exception as e:
print '[Error] Failed to create unicode string: ' + str(e)
objUTF8Unicode = unicode("???", 'utf-8')
sh.write(m, 1, objUTF8Unicode)
-
-
+
+
def appendDevCommentarySheet(excelOutBook = None):
if excelOutBook != None:
print "[Info] Appending Developer Commentary sheet..."
@@ -426,18 +424,16 @@ def appendDevCommentarySheet(excelOutBook = None):
sh.write(n, colIdx, colNameIt)
colIdx+=1
n+= 1
-
+
for idStr, textStr in devCommentaryTextInstance.getAudioCommentaryTextEntriesList():
sh.write(n, 0, idStr)
- objUTF8SafeStr = ""
- for i in range(0, len(textStr)):
- objUTF8SafeStr += textStr[i]
+ # We assume utf-8 charset for Audio Commentary and extra text entries (since we get the text from a python script)
try:
- objUTF8Unicode = unicode(objUTF8SafeStr, 'utf-8')
+ objUTF8Unicode = unicode(textStr, 'utf-8')
except Exception as e:
print '[Error] Failed to create unicode string: ' + str(e)
objUTF8Unicode = unicode("???", 'utf-8')
- sh.write(n, 1, objUTF8Unicode)
+ sh.write(n, 1, objUTF8Unicode)
n+=1
# Second Segment
col_names = ['I_SEZ QUOTES']
@@ -449,15 +445,13 @@ def appendDevCommentarySheet(excelOutBook = None):
for idStr, textStr in devCommentaryTextInstance.getISEZTextEntriesList():
sh.write(n, 0, idStr)
- objUTF8SafeStr = ""
- for i in range(0, len(textStr)):
- objUTF8SafeStr += textStr[i]
+ # We assume utf-8 charset for I_SEZ Commentary (since we get the text from a python script)
try:
- objUTF8Unicode = unicode(objUTF8SafeStr, 'utf-8')
+ objUTF8Unicode = unicode(textStr, 'utf-8')
except Exception as e:
print '[Error] Failed to create unicode string: ' + str(e)
objUTF8Unicode = unicode("???", 'utf-8')
- sh.write(n, 1, objUTF8Unicode)
+ sh.write(n, 1, objUTF8Unicode)
n+=1
return
@@ -471,11 +465,11 @@ def inputMIXExtractTREs(inputMIXpath, excelOutBook = None):
if filename.upper() == mixFileName:
inputMIXFilesFound.append(mixFileName)
break
-
+
if len(inputMIXFilesFound) == 0:
print "[Error] No supported game archive resource files (MIX) were found in the specified input path (-ip switch)"
sys.exit(1)
-
+
for tmpMIXfileName in inputMIXFilesFound:
if gTraceModeEnabled:
print "[Info] Found MIX file: %s" % ('"' + tmpMIXfileName + '"')
@@ -566,152 +560,73 @@ def inputMIXExtractTREs(inputMIXpath, excelOutBook = None):
sh.write(n, 0, col1_name)
sh.write(n, 1, col2_name)
n+=1
+
for m, e1 in enumerate(thisTreFile.stringEntriesLst, n):
sh.write(m, 0, e1[0])
objStr = e1[1]
- #print type (objUTF8SafeStr) # the type is STR here
- # python strings are immutable (can't replace characters) but we have an issue with certain special characters in the ORIGINAL TRE (kiacred and endcred)
- # (they are out of their order from their proper order in windows-1252)
- # so we need to create a new string.
- # TODO: The following check could be streamlined if it could use semi-auto constructed glyph mappings per font per Text Resource file.
- # TODO: ^^ This could help support Russian versions -- but one the other hand maybe it's a bit over-engineering (?)
- objUTF8SafeStr = ""
- for i in range(0, len(objStr)):
- if ( currTreFileName[:-1] == 'ERRORMSG.TR'):
- # ERRORMSG.TRx uses different font than the others and there are conflicts, so we can't put it in the same checks with the other TRxs
- #
- # ENG version has no ERRORMSG exceptions
- # GER
- if (objStr[i] == '\xe4'): # DEU - ERRORMSG.TRG
- objUTF8SafeStr += 'ä'
- elif (objStr[i] == '\xf6'): # DEU - ERRORMSG.TRG
- objUTF8SafeStr += 'ö'
- elif (objStr[i] == '\xfc'): # DEU - ERRORMSG.TRG
- objUTF8SafeStr += 'ü'
- # FRA
- elif (objStr[i] == '\x82'): # FRA - ERRORMSG.TRF
- objUTF8SafeStr += 'é' # this is identical to the KIA6PT mapping
+ if ( currTreFileName[:-1] == 'ERRORMSG.TR'):
+ # ERRORMSG.TRx uses different font than the others
+ # and there are conflicts (with the other in-game fonts)
+ # Supposedly these messages would be printed by an OS font
+ # They seem to mostly use the Latin-1 codepage, although there are a few
+ # characters that don't encode right (but they do with a IBM437 like the rest of the TRx
+ # Probably, these are forgotten (buggy) characters from a previous plan (print error messages with in-game font?)
+ # So we treat them as bugs and fix them.
+ # Further proof that they are buggy, there are language versions that have two codes for the same character
+ # in ERRORMSG TRx.
+ # Eg. in Spanish version they use \xa2 (correct with IBM437) and \xf3 (correct with Latin-1) for the 'ó' character
+ # or in French version 'è' uses both \x8a and \xe8
+ objEncodeSafeStr = ""
+ for i in range(0, len(objStr)):
+ # ENG version has no buggy character exceptions
+ # GER version has no buggy character exceptions
+ # FRA version
+ if (objStr[i] == '\x82'): # FRA - ERRORMSG.TRF
+ objEncodeSafeStr += '\xe9' # fixing buggy character 'é'
elif (objStr[i] == '\x85'): # FRA - ERRORMSG.TRF (also used in ITA ERRORMSG.TRI - same glyph)
- objUTF8SafeStr += 'à' # this is identical to the KIA6PT mapping
+ objEncodeSafeStr += '\xe0' # fixing buggy character 'à'
elif (objStr[i] == '\x8a'): # FRA - ERRORMSG.TRF (also used in ITA ERRORMSG.TRI - same glyph)
- objUTF8SafeStr += 'è' # this is identical to the KIA6PT mapping
- elif (objStr[i] == '\xe0'): # FRA - ERRORMSG.TRF
- objUTF8SafeStr += 'à'
- elif (objStr[i] == '\xe8'): # FRA - ERRORMSG.TRF
- objUTF8SafeStr += 'è'
- elif (objStr[i] == '\xe9'): # FRA - ERRORMSG.TRF (also used in ESP ERRORMSG.TRS - same glyph)
- objUTF8SafeStr += 'é'
- elif (objStr[i] == '\xea'): # FRA - ERRORMSG.TRF
- objUTF8SafeStr += 'ê'
- # ITA
+ objEncodeSafeStr += '\xe8' # fixing buggy character 'è'
+ # ITA version
#elif (objStr[i] == '\x85'): # ITA - ERRORMSG.TRI [commented out: already covered in FRA check above]
- # objUTF8SafeStr += 'à' # this is identical to the KIA6PT mapping
+ # objEncodeSafeStr += '\xe0' # buggy - fixed above
#elif (objStr[i] == '\x8a'): # ITA - ERRORMSG.TRI [commented out: already covered in FRA check above]
- # objUTF8SafeStr += 'è' # this is identical to the KIA6PT mapping
+ # objEncodeSafeStr += '\xe8' # buggy - fixed above
elif (objStr[i] == '\x97'): # ITA - ERRORMSG.TRI
- objUTF8SafeStr += 'ù' # this is identical to the KIA6PT mapping
- # ESP
+ objEncodeSafeStr += '\xf9' # fixing buggy character 'ù'
+ # ESP version
elif (objStr[i] == '\xa2'): # ESP - ERRORMSG.TRS
- objUTF8SafeStr += 'ó' # this is identical to the KIA6PT mapping
- elif (objStr[i] == '\xe1'): # ESP - ERRORMSG.TRS
- objUTF8SafeStr += 'á'
- #elif (objStr[i] == '\xe9'): # ESP - ERRORMSG.TRS [commented out: already covered in FRA check above]
- # objUTF8SafeStr += 'é'
- elif (objStr[i] == '\xed'): # ESP - ERRORMSG.TRS
- objUTF8SafeStr += 'í'
- elif (objStr[i] == '\xf3'): # ESP - ERRORMSG.TRS
- objUTF8SafeStr += 'ó'
- else:
- objUTF8SafeStr += objStr[i]
- else:
- # all the other TRx use the KIA6PT.FON
- # There could be variances of the KIA6PT.FON per Blade Runner version
- # TODO: For now, we assume that there aren't significant variances that warrant a more elaborate approach
- if (objStr[i] == '\x81'): # EN, DEU, FRA, ITA, ESP
- objUTF8SafeStr += 'ü'
- elif (objStr[i] == '\x82'): # EN, DEU, FRA, ITA, ESP
- objUTF8SafeStr += 'é'
- ## Extras (DEU):
- elif (objStr[i] == '\x84'): # DEU
- objUTF8SafeStr += 'ä' #
- elif (objStr[i] == '\x8e'): # DEU
- objUTF8SafeStr += 'Ä' #
- elif (objStr[i] == '\x94'): # DEU
- objUTF8SafeStr += 'ö' #
- elif (objStr[i] == '\x9a'): # DEU
- objUTF8SafeStr += 'Ü' #
- elif (objStr[i] == '\xe1'): # DEU (ENDCRED.TRG)
- objUTF8SafeStr += 'ß' #
- ## Extras (FRA):
- elif (objStr[i] == '\x85'): # FRA, ITA
- objUTF8SafeStr += 'à' # re-used in ITA, same glyph
- elif (objStr[i] == '\x87'): # FRA
- objUTF8SafeStr += 'ç'
- elif (objStr[i] == '\x88'): # FRA
- objUTF8SafeStr += 'ê'
- elif (objStr[i] == '\x8a'): # FRA, ITA
- objUTF8SafeStr += 'è' # re-used in ITA, same glyph
- elif (objStr[i] == '\x8b'): # FRA
- objUTF8SafeStr += 'ï'
- elif (objStr[i] == '\x8c'): # FRA
- objUTF8SafeStr += 'î'
- elif (objStr[i] == '\x93'): # FRA
- objUTF8SafeStr += 'ô'
- elif (objStr[i] == '\x96'): # FRA
- objUTF8SafeStr += 'û'
- elif (objStr[i] == '\x97'): # FRA, ITA
- objUTF8SafeStr += 'ù' # re-used in ITA, same glyph
- ## Extras (ITA):
- #elif (objStr[i] == '\x85'): # ITA [commented out: already covered in FRA check above]
- # objUTF8SafeStr += 'à'
- #elif (objStr[i] == '\x8a'): # ITA [commented out: already covered in FRA check above]
- # objUTF8SafeStr += 'è'
- elif (objStr[i] == '\x8d'): # ITA
- objUTF8SafeStr += 'ì'
- #elif (objStr[i] == '\x97'): # ITA [commented out: already covered in FRA check above]
- # objUTF8SafeStr += 'ù'
- # Extras (ESP):
- elif (objStr[i] == '\xa0'): # ESP
- objUTF8SafeStr += 'á'
- elif (objStr[i] == '\xa1'): # ESP
- objUTF8SafeStr += 'í'
- elif (objStr[i] == '\xa2'): # ESP
- objUTF8SafeStr += 'ó'
- elif (objStr[i] == '\xa3'): # ESP
- objUTF8SafeStr += 'ú'
- elif (objStr[i] == '\xa4'): # ESP
- objUTF8SafeStr += 'ñ'
- elif (objStr[i] == '\xa5'): # ESP
- objUTF8SafeStr += 'Ñ'
- elif (objStr[i] == '\xa8'): # ESP
- objUTF8SafeStr += '¿'
- elif (objStr[i] == '\xad'): # ESP
- objUTF8SafeStr += '¡'
- elif (objStr[i] == '\x90'): # ESP
- objUTF8SafeStr += 'É'
+ objEncodeSafeStr += '\xf3' # fixing buggy character 'ó'
else:
- objUTF8SafeStr += objStr[i]
- #objUTF8Safe = objUTF8Safe.replace('\x81',u'u') #'ü' # this does not work
- #objUTF8Safe = objUTF8Safe.replace('\x82',u'e') #'é' # this does not work
- try:
- objUTF8Unicode = unicode(objUTF8SafeStr, 'utf-8')
- except Exception as e:
- print '[Error] Failed to create unicode string: ' + str(e)
- objUTF8Unicode = unicode("???", 'utf-8')
+ objEncodeSafeStr += objStr[i]
+ #
+ try:
+ objUTF8Unicode = unicode(objEncodeSafeStr, 'latin-1')
+ except Exception as e:
+ print '[Error] Failed to create unicode string: ' + str(e)
+ objUTF8Unicode = unicode("???", 'latin-1')
+ else:
+ # all the other official game TRx use the KIA6PT.FON
+ # There could be variances of the KIA6PT.FON per Blade Runner version
+ # TODO: For now, we assume that there aren't significant variances that warrant a more elaborate approach
+ # TODO: Tested for EN, DEU, FRA, ITA, ESP. Pending testing for Russian version.
+ try:
+ objUTF8Unicode = unicode(objStr, 'cp437')
+ except Exception as e:
+ print '[Error] Failed to create unicode string: ' + str(e)
+ objUTF8Unicode = unicode("???", 'cp437')
sh.write(m, 1, objUTF8Unicode)
-
-
#for tupleIdString in thisTreFile.stringEntriesLst:
# #print "[Debug] Id: %d\t Text: %s" % (tupleIdString[0], tupleIdString[1])
# pass
- totalTREs = totalTREs + 1
+ totalTREs = totalTREs + 1
else:
print "[Error] while loading TR%s %s file!" % (gActiveLanguageDescriptionCodeTuple[1], currTreFileName)
else:
print "[Error] while reading TR%s file %s into mem buffer" % (gActiveLanguageDescriptionCodeTuple[1], currTreFileName)
#print "[Error] while reading TR%s file %s into mem buffer" % (gActiveLanguageDescriptionCodeTuple[1], ''.join('{:08X}'.format(idOfMIXEntry)))
inMIXFile.close()
- print "[Info] Total TR%ss processed: %d " % (gActiveLanguageDescriptionCodeTuple[1], totalTREs)
+ print "[Info] Total TR%ss processed: %d " % (gActiveLanguageDescriptionCodeTuple[1], totalTREs)
return
@@ -817,31 +732,31 @@ def outputXLS(filename, sheet, list1, parseTREResourcesAlso = False, addDevCommA
inputMIXExtractTREs(mixInputFolderPath, book)
if addPOGOTextSheetEnabled == True:
- appendPOGOTextSheet(book)
-
- if addDevCommAndExtraSFXSheetEnabled == True:
+ appendPOGOTextSheet(book)
+
+ if addDevCommAndExtraSFXSheetEnabled == True:
appendDevCommentarySheet(book)
-
+
try:
book.save(filename)
print "[Info] Done."
except Exception as e:
print "[Error] Could not save the output Excel file:: " + str(e)
-#
+#
# Aux function to validate input language description
#
def getLanguageDescCodeTuple(candidateLangDescriptionStr):
if (candidateLangDescriptionStr is None or not candidateLangDescriptionStr ):
resultTuple = DEFAULT_LANG_DESC_CODE
- else:
+ else:
tmpMatchTuplesList = [ (x,y,z) for (x,y,z) in SUPPORTED_LANGUAGES_DESCRIPTION_CODE_TLIST if x == candidateLangDescriptionStr]
- if tmpMatchTuplesList is not None and len(tmpMatchTuplesList) > 0:
- resultTuple = tmpMatchTuplesList[0]
- else:
+ if tmpMatchTuplesList is not None and len(tmpMatchTuplesList) > 0:
+ resultTuple = tmpMatchTuplesList[0]
+ else:
resultTuple = None
return resultTuple
-
+
def printInfoMessageForLanguageSelectionSyntax():
tmpCSVSupportedLangDescValues = ", ".join( zip(*SUPPORTED_LANGUAGES_DESCRIPTION_CODE_TLIST)[0] )
print "Valid values for language selection are: %s" % (tmpCSVSupportedLangDescValues)
@@ -857,14 +772,14 @@ def main(argsCL):
global gTraceModeEnabled
global gStringReplacementForRootFolderWithExportedFiles
global gNumReplaceStartingCharacters
- global gActiveLanguageDescriptionCodeTuple
+ global gActiveLanguageDescriptionCodeTuple
global gWavFiles
global gWavFilesNoDups
-
+
gTraceModeEnabled = False
gActiveLanguageDescriptionCodeTuple = DEFAULT_LANG_DESC_CODE
-
+
pathToActorNamesTxt = ""
candidateLangDescriptionTxt = ""
@@ -875,7 +790,7 @@ def main(argsCL):
extractTreFilesMode = False
extractDevCommAndExtraSFXMode = False
extractPOGOTextMode = False
-
+
invalidSyntax = False
print "Running %s (%s)..." % (APP_NAME_SPACED, APP_VERSION)
# print "Len of sysargv = %s" % (len(argsCL))
@@ -944,7 +859,7 @@ def main(argsCL):
elif argsCL[i][:1] == '-':
invalidSyntax = True
break
-
+
if (not exportWavFilesMode):
print "[Info] Export WAVs from TLK files mode disabled."
if (not extractTreFilesMode):
@@ -953,7 +868,7 @@ def main(argsCL):
print "[Info] Additional Sheet for developer commentary and extra SFX mode disabled."
if (not extractPOGOTextMode):
print "[Info] Additional Sheet for POGO text mode disabled."
-
+
if not TMProotFolderWithExportedFiles: # this argument is mandatory
print "[Error] The output path for exported files (-op switch) argument is mandatory!"
invalidSyntax = True
@@ -961,17 +876,17 @@ def main(argsCL):
if (not invalidSyntax) and (exportWavFilesMode == True or extractTreFilesMode == True) and (TMProotFolderWithInputTLKFiles == ''):
print "[Error] No game input path (-ip switch) specified, while the export audio to WAV mode or the extract Text Resources mode is enabled."
invalidSyntax = True
-
+
if (not invalidSyntax) and (exportWavFilesMode == False and extractTreFilesMode == False) and (TMProotFolderWithInputTLKFiles != ''):
print "[Warning] Specified game input path (-ip switch) will be ignored, since the export audio to WAV mode and the extract Text Resources mode are disabled."
# not invalid syntax though
-
+
gActiveLanguageDescriptionCodeTuple = getLanguageDescCodeTuple(candidateLangDescriptionTxt)
- if (not invalidSyntax) and gActiveLanguageDescriptionCodeTuple is None:
+ if (not invalidSyntax) and gActiveLanguageDescriptionCodeTuple is None:
print "[Error] Invalid language code was specified"
printInfoMessageForLanguageSelectionSyntax()
invalidSyntax = True
-
+
if not invalidSyntax:
print "[Info] Game Language Selected: %s (%s)" % (gActiveLanguageDescriptionCodeTuple[0], gActiveLanguageDescriptionCodeTuple[2])
# parse Actors files:
@@ -990,7 +905,7 @@ def main(argsCL):
sys.exit(1)
if ((exportWavFilesMode == False) and (not os.path.isdir(TMProotFolderWithExportedFiles))):
print "[Error] Invalid output path for exported files (-op switch) was specified, while the export audio to WAV mode is disabled (if enabled, it would create the path)."
- sys.exit(1)
+ sys.exit(1)
#
# Checking for the optional case of parsing the input TLK files to export to WAV
#
@@ -1127,9 +1042,9 @@ def main(argsCL):
# for filenameSrcTmp in gWavFilesNoDups:
# print "[Debug] Unique %s" % (filenameSrcTmp)
if len(gWavFilesNoDups) == 0:
- print "[Error] No supported audio files (WAV) were found in the output folder path (-op switch)."
+ print "[Error] No supported audio files (WAV) were found in the output folder path (-op switch)."
sys.exit(1)
-
+
constructedOutputFilename = "%s-%s%s" % (OUTPUT_XLS_FILENAME, gActiveLanguageDescriptionCodeTuple[2], OUTPUT_XLS_FILENAME_EXT)
print "[Info] Creating output excel %s file..." % (constructedOutputFilename)
outputXLS(constructedOutputFilename, OUTPUT_XLS_QUOTES_SHEET + gActiveLanguageDescriptionCodeTuple[1] + '.TR' + gActiveLanguageDescriptionCodeTuple[1], gWavFilesNoDups, extractTreFilesMode, extractDevCommAndExtraSFXMode, extractPOGOTextMode, TMProotFolderWithInputTLKFiles)