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-rw-r--r--dists/devcpp/lure.dev479
1 files changed, 479 insertions, 0 deletions
diff --git a/dists/devcpp/lure.dev b/dists/devcpp/lure.dev
new file mode 100644
index 0000000000..d3fd17b2c3
--- /dev/null
+++ b/dists/devcpp/lure.dev
@@ -0,0 +1,479 @@
+[Project]
+FileName=lure.dev
+Name=lure
+UnitCount=43
+Type=2
+Ver=1
+ObjFiles=
+Includes=../..;../../engines
+Libs=
+PrivateResource=
+ResourceIncludes=
+MakeIncludes=
+Compiler=
+CppCompiler=-Wno-multichar_@@_
+Linker=
+IsCpp=1
+Icon=
+ExeOutput=lure
+ObjectOutput=lure
+OverrideOutput=0
+OverrideOutputName=lure.a
+HostApplication=
+Folders=
+CommandLine=
+UseCustomMakefile=0
+CustomMakefile=
+IncludeVersionInfo=0
+SupportXPThemes=0
+CompilerSet=0
+CompilerSettings=0000000000000000000000
+
+[VersionInfo]
+Major=0
+Minor=1
+Release=1
+Build=1
+LanguageID=1033
+CharsetID=1252
+CompanyName=
+FileVersion=
+FileDescription=Developed using the Dev-C++ IDE
+InternalName=
+LegalCopyright=
+LegalTrademarks=
+OriginalFilename=
+ProductName=
+ProductVersion=
+AutoIncBuildNr=0
+
+[Unit1]
+FileName=..\..\engines\lure\animseq.cpp
+CompileCpp=1
+Folder=lure
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit2]
+FileName=..\..\engines\lure\animseq.h
+CompileCpp=1
+Folder=lure
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit3]
+FileName=..\..\engines\lure\debug-input.cpp
+CompileCpp=1
+Folder=lure
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit4]
+FileName=..\..\engines\lure\debug-input.h
+CompileCpp=1
+Folder=lure
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit5]
+FileName=..\..\engines\lure\debug-methods.cpp
+CompileCpp=1
+Folder=lure
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit6]
+FileName=..\..\engines\lure\debug-methods.h
+CompileCpp=1
+Folder=lure
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit7]
+FileName=..\..\engines\lure\decode.cpp
+CompileCpp=1
+Folder=lure
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit8]
+FileName=..\..\engines\lure\decode.h
+CompileCpp=1
+Folder=lure
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit9]
+FileName=..\..\engines\lure\disk.cpp
+CompileCpp=1
+Folder=lure
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit10]
+FileName=..\..\engines\lure\disk.h
+CompileCpp=1
+Folder=lure
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit11]
+FileName=..\..\engines\lure\events.cpp
+CompileCpp=1
+Folder=lure
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit12]
+FileName=..\..\engines\lure\events.h
+CompileCpp=1
+Folder=lure
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit13]
+FileName=..\..\engines\lure\game.cpp
+CompileCpp=1
+Folder=lure
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit14]
+FileName=..\..\engines\lure\game.h
+CompileCpp=1
+Folder=lure
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit15]
+FileName=..\..\engines\lure\hotspots.cpp
+CompileCpp=1
+Folder=lure
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit16]
+FileName=..\..\engines\lure\hotspots.h
+CompileCpp=1
+Folder=lure
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit17]
+FileName=..\..\engines\lure\intro.cpp
+CompileCpp=1
+Folder=lure
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit18]
+FileName=..\..\engines\lure\intro.h
+CompileCpp=1
+Folder=lure
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit19]
+FileName=..\..\engines\lure\lure.cpp
+CompileCpp=1
+Folder=lure
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit20]
+FileName=..\..\engines\lure\lure.h
+CompileCpp=1
+Folder=lure
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit21]
+FileName=..\..\engines\lure\luredefs.h
+CompileCpp=1
+Folder=lure
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit22]
+FileName=..\..\engines\lure\memory.cpp
+CompileCpp=1
+Folder=lure
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit23]
+FileName=..\..\engines\lure\memory.h
+CompileCpp=1
+Folder=lure
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit24]
+FileName=..\..\engines\lure\menu.cpp
+CompileCpp=1
+Folder=lure
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit25]
+FileName=..\..\engines\lure\menu.h
+CompileCpp=1
+Folder=lure
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit26]
+FileName=..\..\engines\lure\palette.cpp
+CompileCpp=1
+Folder=lure
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit27]
+FileName=..\..\engines\lure\palette.h
+CompileCpp=1
+Folder=lure
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit28]
+FileName=..\..\engines\lure\res.cpp
+CompileCpp=1
+Folder=lure
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit29]
+FileName=..\..\engines\lure\res.h
+CompileCpp=1
+Folder=lure
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit30]
+FileName=..\..\engines\lure\res_struct.cpp
+CompileCpp=1
+Folder=lure
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit31]
+FileName=..\..\engines\lure\res_struct.h
+CompileCpp=1
+Folder=lure
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit32]
+FileName=..\..\engines\lure\room.cpp
+CompileCpp=1
+Folder=lure
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit33]
+FileName=..\..\engines\lure\room.h
+CompileCpp=1
+Folder=lure
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit34]
+FileName=..\..\engines\lure\screen.cpp
+CompileCpp=1
+Folder=lure
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit35]
+FileName=..\..\engines\lure\screen.h
+CompileCpp=1
+Folder=lure
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit36]
+FileName=..\..\engines\lure\scripts.cpp
+CompileCpp=1
+Folder=lure
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit37]
+FileName=..\..\engines\lure\scripts.h
+CompileCpp=1
+Folder=lure
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit38]
+FileName=..\..\engines\lure\strings.cpp
+CompileCpp=1
+Folder=lure
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit39]
+FileName=..\..\engines\lure\strings.h
+CompileCpp=1
+Folder=lure
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit40]
+FileName=..\..\engines\lure\surface.cpp
+CompileCpp=1
+Folder=lure
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit41]
+FileName=..\..\engines\lure\surface.h
+CompileCpp=1
+Folder=lure
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit42]
+FileName=..\..\engines\lure\system.cpp
+CompileCpp=1
+Folder=lure
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[Unit43]
+FileName=..\..\engines\lure\system.h
+CompileCpp=1
+Folder=lure
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+