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Diffstat (limited to 'dists/msvc6/bs1.dsp')
-rw-r--r-- | dists/msvc6/bs1.dsp | 238 |
1 files changed, 238 insertions, 0 deletions
diff --git a/dists/msvc6/bs1.dsp b/dists/msvc6/bs1.dsp new file mode 100644 index 0000000000..a91a6ddc08 --- /dev/null +++ b/dists/msvc6/bs1.dsp @@ -0,0 +1,238 @@ +# Microsoft Developer Studio Project File - Name="bs1" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=bs1 - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "bs1.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "bs1.mak" CFG="bs1 - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "bs1 - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "bs1 - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "bs1 - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "bs1___Release" +# PROP Intermediate_Dir "bs1___Release" +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /G6 /MT /W3 /WX /GR /GX /O2 /I "." /I "common" /I "..\..\\" /I "..\..\common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /FD /c +# SUBTRACT CPP /YX +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "bs1 - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "bs1___Debug" +# PROP Intermediate_Dir "bs1___Debug" +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /WX /Gm /GR /GX /ZI /Od /I "." /I "common" /I "..\..\\" /I "..\..\common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "BYPASS_COPY_PROT" /D "USE_ADLIB" /FD /GZ /c +# SUBTRACT CPP /YX +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ENDIF + +# Begin Target + +# Name "bs1 - Win32 Release" +# Name "bs1 - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\..\sword1\animation.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\sword1\animation.h +# End Source File +# Begin Source File + +SOURCE=..\..\sword1\collision.h +# End Source File +# Begin Source File + +SOURCE=..\..\sword1\control.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\sword1\control.h +# End Source File +# Begin Source File + +SOURCE=..\..\sword1\debug.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\sword1\debug.h +# End Source File +# Begin Source File + +SOURCE=..\..\sword1\eventman.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\sword1\eventman.h +# End Source File +# Begin Source File + +SOURCE=..\..\sword1\logic.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\sword1\logic.h +# End Source File +# Begin Source File + +SOURCE=..\..\sword1\memman.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\sword1\memman.h +# End Source File +# Begin Source File + +SOURCE=..\..\sword1\menu.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\sword1\menu.h +# End Source File +# Begin Source File + +SOURCE=..\..\sword1\mouse.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\sword1\mouse.h +# End Source File +# Begin Source File + +SOURCE=..\..\sword1\music.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\sword1\music.h +# End Source File +# Begin Source File + +SOURCE=..\..\sword1\object.h +# End Source File +# Begin Source File + +SOURCE=..\..\sword1\objectman.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\sword1\objectman.h +# End Source File +# Begin Source File + +SOURCE=..\..\sword1\resman.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\sword1\resman.h +# End Source File +# Begin Source File + +SOURCE=..\..\sword1\router.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\sword1\router.h +# End Source File +# Begin Source File + +SOURCE=..\..\sword1\screen.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\sword1\screen.h +# End Source File +# Begin Source File + +SOURCE=..\..\sword1\sound.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\sword1\sound.h +# End Source File +# Begin Source File + +SOURCE=..\..\sword1\staticres.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\sword1\sword1.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\sword1\sword1.h +# End Source File +# Begin Source File + +SOURCE=..\..\sword1\sworddefs.h +# End Source File +# Begin Source File + +SOURCE=..\..\sword1\swordres.h +# End Source File +# Begin Source File + +SOURCE=..\..\sword1\text.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\sword1\text.h +# End Source File +# End Group +# End Target +# End Project |