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+# Microsoft Developer Studio Project File - Name="bs1" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Static Library" 0x0104
+
+CFG=bs1 - Win32 Debug
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "bs1.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "bs1.mak" CFG="bs1 - Win32 Debug"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "bs1 - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "bs1 - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "bs1 - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "bs1___Release"
+# PROP Intermediate_Dir "bs1___Release"
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /G6 /MT /W3 /WX /GR /GX /O2 /I "." /I "common" /I "..\..\\" /I "..\..\common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /FD /c
+# SUBTRACT CPP /YX
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "bs1 - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "bs1___Debug"
+# PROP Intermediate_Dir "bs1___Debug"
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /WX /Gm /GR /GX /ZI /Od /I "." /I "common" /I "..\..\\" /I "..\..\common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "BYPASS_COPY_PROT" /D "USE_ADLIB" /FD /GZ /c
+# SUBTRACT CPP /YX
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ENDIF
+
+# Begin Target
+
+# Name "bs1 - Win32 Release"
+# Name "bs1 - Win32 Debug"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=..\..\sword1\animation.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sword1\animation.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sword1\collision.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sword1\control.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sword1\control.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sword1\debug.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sword1\debug.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sword1\eventman.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sword1\eventman.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sword1\logic.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sword1\logic.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sword1\memman.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sword1\memman.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sword1\menu.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sword1\menu.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sword1\mouse.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sword1\mouse.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sword1\music.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sword1\music.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sword1\object.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sword1\objectman.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sword1\objectman.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sword1\resman.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sword1\resman.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sword1\router.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sword1\router.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sword1\screen.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sword1\screen.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sword1\sound.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sword1\sound.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sword1\staticres.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sword1\sword1.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sword1\sword1.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sword1\sworddefs.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sword1\swordres.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sword1\text.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\sword1\text.h
+# End Source File
+# End Group
+# End Target
+# End Project