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-rw-r--r--dists/redhat/scummvm.spec48
1 files changed, 34 insertions, 14 deletions
diff --git a/dists/redhat/scummvm.spec b/dists/redhat/scummvm.spec
index 8cd805b6e7..13bd007228 100644
--- a/dists/redhat/scummvm.spec
+++ b/dists/redhat/scummvm.spec
@@ -9,8 +9,8 @@
#------------------------------------------------------------------------------
Name : scummvm
Version : 0.5.3cvs
-Release : @RELEASE@
-Summary : SCUMM graphic adventure game interpreter
+Release : 1
+Summary : Graphic adventure game interpreter
Group : Interpreters
License : GPL
@@ -19,19 +19,25 @@ Url : http://www.scummvm.org
Source : %{name}-%{version}.tar.gz
BuildRoot : %{_tmppath}/%{name}-%{version}-root
+Patch0: scummvm-nomad.patch
+Patch1: scummvm-vorbis.patch
+
#------------------------------------------------------------------------------
# Description
#------------------------------------------------------------------------------
%description
ScummVM is an interpreter that will play graphic adventure games written for
-LucasArts' SCUMM virtual machine. It uses the SDL library for outputting
-graphics.
+LucasArts' SCUMM virtual machine, Adventure Soft's Simon the Sorcerer 1 and 2,
+and Revolution Software Ltd's Beneath a Steel Sky. It uses the SDL library for
+outputting graphics.
#------------------------------------------------------------------------------
# install scripts
#------------------------------------------------------------------------------
%prep
-%setup -q -n scummvm
+%setup -q -n scummvm-%{version}
+%patch0 -p1 -b .mad
+%patch1 -p1 -b .vorbis
%build
make
@@ -56,18 +62,32 @@ rm -Rf %{buildroot}
# Change Log
#------------------------------------------------------------------------------
%changelog
-* 0.4.1 (2003-05-25)
+* Sat Aug 02 2003 (0.5.0)
+ - Enhanced versions of Maniac Mansion and Zak McKracken are now supported and completable
+ - Beneath A Steel Sky is now supported and completable
+ - Added support for Amiga version of Monkey Island 1
+ - Initial unplayable support for V1 version of Maniac Mansion/Zak McKracken
+ - Curse of Monkey Island (COMI) support for playing from CD improved on Mac OS X
+ - Loading COMI savegames for disk 2 doesn't anymore require disk 1 first
+ - Rewritten iMUSE enginee, and many Music fixes (exp. Monkey Island 2)
+ - Support for music in Humongous games and simon2dos/simon2talkie (XMIDI format)
+ - Support for music in simon1demo (Proprietary format)
+ - Complete music support for Simon the Sorcerer 2
+ - Improved music and sound support in Zak256
+ - Added Aspect Ratio option
+ - Many other bug fixes, improvements and optimisations
+* Sun May 25 2003 (0.4.1)
- Added AdvMame3x filter
- - Fixed crash Curse of Monkey Island (and possibly other games as well)
+ - Fixed crash in Curse of Monkey Island (and possibly other games as well)
- Fixed airport doors in Zak256
- Fixed crash in SDL backend
- Fixed various iMuse bugs
-* 0.4.0 (2003-05-11)
+* Sun May 11 2003 (0.4.0)
- Curse of Monkey Island (comi) support (experimental)
- Added support for the EGA versions of Loom, Monkey Island and Indy3
- Improved music support in Indy3 and the floppy versions of Monkey Islands
- Many Simon the Sorcerer 1 & 2 improvements and fixes
- - Very pre-alpha Beneath a Steel Sky code. Don't expect it to do anything.
+ - Very pre-alpha Beneath a Steel Sky code. Don't expect it to do anything.
- Even more pre-alpha support for V2 SCUMM games (Maniac Mansion and Zak)
- Preliminary support for early Humongous Entertainment titles (very experimental)
- New debug console and several GUI/Launcher enhancements
@@ -78,7 +98,7 @@ rm -Rf %{buildroot}
- Large memory leak fixed for The Dig/ComI
- SMUSH code optimised, frame dropping added for slower machines
- Code cleanups
-* 0.3.0 (2002-12-01)
+* Sun Dec 01 2002 (0.3.0)
- massive cleanup work for iMUSE. Sam and Max music now plays correctly
- many bugfixes for Zak256, + sound and music support
- music support for Simon the Sorcerer on any platform with real MIDI
@@ -94,7 +114,7 @@ rm -Rf %{buildroot}
- new SMUSH video engine, for Full Throttle and The Dig
- new in-game GUI
- launcher dialog
-* 0.2.0 (2002-04-14)
+* Sun Apr 14 2002 (0.2.0)
- core engine rewrite
- enhanced ingame GUI, including options/volume settings.
- auto-save feature
@@ -107,11 +127,11 @@ rm -Rf %{buildroot}
- enhanced V6 game support (Sam and Max is now completable)
- experimental support for V7 games (Full Throttle/The Dig)
- experimental support for V3 games (Zak256/Indy3)
-* 0.1.0 (2002-01-13)
+* Sun Jan 13 2002 (0.1.0)
- loads of changes
-* 0.0.2 (2001-10-12):
+* Fri Oct 12 2001 (0.0.2)
- bug fixes
- save & load support
-* 0.0.1 (2001-10-08):
+* Mon Oct 8 2001 (0.0.1)
- initial version