diff options
Diffstat (limited to 'dists/redhat/scummvm.spec')
-rw-r--r-- | dists/redhat/scummvm.spec | 48 |
1 files changed, 34 insertions, 14 deletions
diff --git a/dists/redhat/scummvm.spec b/dists/redhat/scummvm.spec index 8cd805b6e7..13bd007228 100644 --- a/dists/redhat/scummvm.spec +++ b/dists/redhat/scummvm.spec @@ -9,8 +9,8 @@ #------------------------------------------------------------------------------ Name : scummvm Version : 0.5.3cvs -Release : @RELEASE@ -Summary : SCUMM graphic adventure game interpreter +Release : 1 +Summary : Graphic adventure game interpreter Group : Interpreters License : GPL @@ -19,19 +19,25 @@ Url : http://www.scummvm.org Source : %{name}-%{version}.tar.gz BuildRoot : %{_tmppath}/%{name}-%{version}-root +Patch0: scummvm-nomad.patch +Patch1: scummvm-vorbis.patch + #------------------------------------------------------------------------------ # Description #------------------------------------------------------------------------------ %description ScummVM is an interpreter that will play graphic adventure games written for -LucasArts' SCUMM virtual machine. It uses the SDL library for outputting -graphics. +LucasArts' SCUMM virtual machine, Adventure Soft's Simon the Sorcerer 1 and 2, +and Revolution Software Ltd's Beneath a Steel Sky. It uses the SDL library for +outputting graphics. #------------------------------------------------------------------------------ # install scripts #------------------------------------------------------------------------------ %prep -%setup -q -n scummvm +%setup -q -n scummvm-%{version} +%patch0 -p1 -b .mad +%patch1 -p1 -b .vorbis %build make @@ -56,18 +62,32 @@ rm -Rf %{buildroot} # Change Log #------------------------------------------------------------------------------ %changelog -* 0.4.1 (2003-05-25) +* Sat Aug 02 2003 (0.5.0) + - Enhanced versions of Maniac Mansion and Zak McKracken are now supported and completable + - Beneath A Steel Sky is now supported and completable + - Added support for Amiga version of Monkey Island 1 + - Initial unplayable support for V1 version of Maniac Mansion/Zak McKracken + - Curse of Monkey Island (COMI) support for playing from CD improved on Mac OS X + - Loading COMI savegames for disk 2 doesn't anymore require disk 1 first + - Rewritten iMUSE enginee, and many Music fixes (exp. Monkey Island 2) + - Support for music in Humongous games and simon2dos/simon2talkie (XMIDI format) + - Support for music in simon1demo (Proprietary format) + - Complete music support for Simon the Sorcerer 2 + - Improved music and sound support in Zak256 + - Added Aspect Ratio option + - Many other bug fixes, improvements and optimisations +* Sun May 25 2003 (0.4.1) - Added AdvMame3x filter - - Fixed crash Curse of Monkey Island (and possibly other games as well) + - Fixed crash in Curse of Monkey Island (and possibly other games as well) - Fixed airport doors in Zak256 - Fixed crash in SDL backend - Fixed various iMuse bugs -* 0.4.0 (2003-05-11) +* Sun May 11 2003 (0.4.0) - Curse of Monkey Island (comi) support (experimental) - Added support for the EGA versions of Loom, Monkey Island and Indy3 - Improved music support in Indy3 and the floppy versions of Monkey Islands - Many Simon the Sorcerer 1 & 2 improvements and fixes - - Very pre-alpha Beneath a Steel Sky code. Don't expect it to do anything. + - Very pre-alpha Beneath a Steel Sky code. Don't expect it to do anything. - Even more pre-alpha support for V2 SCUMM games (Maniac Mansion and Zak) - Preliminary support for early Humongous Entertainment titles (very experimental) - New debug console and several GUI/Launcher enhancements @@ -78,7 +98,7 @@ rm -Rf %{buildroot} - Large memory leak fixed for The Dig/ComI - SMUSH code optimised, frame dropping added for slower machines - Code cleanups -* 0.3.0 (2002-12-01) +* Sun Dec 01 2002 (0.3.0) - massive cleanup work for iMUSE. Sam and Max music now plays correctly - many bugfixes for Zak256, + sound and music support - music support for Simon the Sorcerer on any platform with real MIDI @@ -94,7 +114,7 @@ rm -Rf %{buildroot} - new SMUSH video engine, for Full Throttle and The Dig - new in-game GUI - launcher dialog -* 0.2.0 (2002-04-14) +* Sun Apr 14 2002 (0.2.0) - core engine rewrite - enhanced ingame GUI, including options/volume settings. - auto-save feature @@ -107,11 +127,11 @@ rm -Rf %{buildroot} - enhanced V6 game support (Sam and Max is now completable) - experimental support for V7 games (Full Throttle/The Dig) - experimental support for V3 games (Zak256/Indy3) -* 0.1.0 (2002-01-13) +* Sun Jan 13 2002 (0.1.0) - loads of changes -* 0.0.2 (2001-10-12): +* Fri Oct 12 2001 (0.0.2) - bug fixes - save & load support -* 0.0.1 (2001-10-08): +* Mon Oct 8 2001 (0.0.1) - initial version |