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Diffstat (limited to 'doc/03_01.tex')
-rw-r--r-- | doc/03_01.tex | 13 |
1 files changed, 7 insertions, 6 deletions
diff --git a/doc/03_01.tex b/doc/03_01.tex index 4ea3e7abc6..4013779f55 100644 --- a/doc/03_01.tex +++ b/doc/03_01.tex @@ -1,13 +1,14 @@ \subsection{Copy Protection} -he ScummVM team does not condone piracy. However, there are cases when +The ScummVM team does not condone piracy. However, there are cases when LucasArts themselves bundled cracked interpreters with their own games -- the data files still contain the copy protection scripts, but the interpreter bypasses them. There is no way for us to tell the difference between legitimate and pirated data files, so for the games where we know the original interpreter -may have been cracked ScummVM will always have to bypass the copy protection.\\ -\quad \\ -At the time of writing, that includes the following games:\\ +may have been cracked ScummVM will always have to bypass the copy protection. + +At the time of writing, that includes the following games: + \begin{tabular}{l} Indiana Jones \& the Last Crusade (EGA)\\ Indiana Jones \& the Last Crusade (256 color FM Towns version)\\ @@ -19,8 +20,8 @@ Monkey Island 2\\ Zak McKracken (EGA)\\ Zak McKracken (256 color FM Towns version)\\ \\ -Beneath a Steel Sky (bypassed with permission from Revolution)\\ -\\ +Beneath a Steel Sky (bypassed with permission from Revolution) \end{tabular}\\ + In most cases ScummVM will still show the copy protection screen. Try entering any answer. Chances are that it will work.
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