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Diffstat (limited to 'doc/05_03.tex')
-rw-r--r-- | doc/05_03.tex | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/doc/05_03.tex b/doc/05_03.tex index 413be8bb8b..50468f4e0b 100644 --- a/doc/05_03.tex +++ b/doc/05_03.tex @@ -12,7 +12,8 @@ certain fixed factor (usually 2x or 3x) before displaying them to you. So for example, if the game originally run at a resolution of 320x200 (typical for most of the SCUMM games), then using a filter with scale factor 2x will effectively yield 640x400 graphics. Likewise with a -3x filter you'll get 960x600.\\ +3x filter you'll get 960x600. + They are:\\ \begin{tabular}[h]{ll} normal & No filtering, no scaling. Fastest.\\ @@ -27,7 +28,7 @@ They are:\\ hq3x & Very nice high quality filter but slow. Factor 3x.\\ tv2x & Interlace filter, tries to emulate a TV. Factor 2x.\\ dotmatrix & Dot matrix effect. Factor 2x.\\ -\end{tabular}\\ +\end{tabular} To select a graphics filter, pass its name via the '-g' option to scummvm, for example: @@ -44,4 +45,4 @@ for example: \item [Note \#3] The Fm Towns version of Zak (zaktowns target) uses an original resolution of 320x240 - hence for this game scalers will scale to 640x480 or 960x720. -\end{enumerate}
\ No newline at end of file +\end{enumerate} |