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-rw-r--r--doc/05_03.tex7
1 files changed, 4 insertions, 3 deletions
diff --git a/doc/05_03.tex b/doc/05_03.tex
index 413be8bb8b..50468f4e0b 100644
--- a/doc/05_03.tex
+++ b/doc/05_03.tex
@@ -12,7 +12,8 @@ certain fixed factor (usually 2x or 3x) before displaying them to you.
So for example, if the game originally run at a resolution of 320x200
(typical for most of the SCUMM games), then using a filter with scale
factor 2x will effectively yield 640x400 graphics. Likewise with a
-3x filter you'll get 960x600.\\
+3x filter you'll get 960x600.
+
They are:\\
\begin{tabular}[h]{ll}
normal & No filtering, no scaling. Fastest.\\
@@ -27,7 +28,7 @@ They are:\\
hq3x & Very nice high quality filter but slow. Factor 3x.\\
tv2x & Interlace filter, tries to emulate a TV. Factor 2x.\\
dotmatrix & Dot matrix effect. Factor 2x.\\
-\end{tabular}\\
+\end{tabular}
To select a graphics filter, pass its name via the '-g' option to scummvm,
for example:
@@ -44,4 +45,4 @@ for example:
\item [Note \#3] The Fm Towns version of Zak (zaktowns target) uses an
original resolution of 320x240 - hence for this game scalers will
scale to 640x480 or 960x720.
-\end{enumerate} \ No newline at end of file
+\end{enumerate}