aboutsummaryrefslogtreecommitdiff
path: root/doc/games-sword.tex
diff options
context:
space:
mode:
Diffstat (limited to 'doc/games-sword.tex')
-rw-r--r--doc/games-sword.tex60
1 files changed, 0 insertions, 60 deletions
diff --git a/doc/games-sword.tex b/doc/games-sword.tex
deleted file mode 100644
index 22be33857f..0000000000
--- a/doc/games-sword.tex
+++ /dev/null
@@ -1,60 +0,0 @@
-\subsection{Broken Sword notes}
-
-Broken Sword 1 and 2 both come with in-game cutscenes compressed using
-RAD Game Tools legacy Smacker(tm) format. As RAD is unwilling to open
-the older legacy versions of this format to us, and have requested we not
-reverse engineer it, Revolution Software has kindly allowed us to provide
-re-encoded Broken Sword cutscenes for download on our website:
-
- \url{http://www.scummvm.org/downloads.php}
-
-These cutscenes are provided in MPEG2 format with OGG Vorbis audio.
-Viewing these cutscenes thus requires a version of ScummVM compiled
-with both libmpeg2 (preferably 0.4.0 or greater) and libVorbis support.
-
-The cutscenes should be placed in the main game data directory. Note that
-currently this requires either copying the game to hard disk or reburning
-customised versions of the game CDs.
-
-The instructions for the Broken Sword games are for the Sold-Out Software
-versions, which are the ones you are probably most likely to find in stores
-now.
-
-
-\subsubsection{Broken Sword 1}
-
-For this game, you'll need all of the files from the clusters directories on
-both CDs. You will also need the speech.clu files from the speech directories,
-but since they are not identical you'll need to rename them speech1.clu and
-speech2.clu for CD 1 and 2 respectively.
-
-In addition, you will need a music subdirectory with all of the files from the
-music subdirectories on both CDs. Some of these files appear on both CDs, but
-in these cases they are either identical or, in one case, so nearly identical
-that it makes little difference.
-
-ScummVM does not support the original cutscene files, so there is no need to
-copy them.
-
-
-\subsubsection{Broken Sword 2}
-
-For this game, you'll need all of the files from the clusters directories on
-both CDs. (Actually, a few of them may not be strictly necessary, but the ones
-that I'm uncertain about are all fairly small.) You will need to rename the
-speech.clu and music.clu files speech1.clu, speech2.clu, music1.clu and
-music2.clu so that ScummVM can tell which ones are from CD 1 and which ones are
-from CD 2. Any other files that appear in both cluster directories are
-identical. Use whichever you like.
-
-In addition, you will need the cd.inf and, optionally, startup.inf files from
-the sword2 directory on CD 1.
-
-ScummVM does not support the original cutscene files, so there is no need to
-copy them.
-
-
-%%% Local Variables:
-%%% mode: latex
-%%% TeX-master: "readme.tex"
-%%% End: