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diff --git a/doc/running-graphics-filters.tex b/doc/running-graphics-filters.tex deleted file mode 100644 index 08de7cc9a9..0000000000 --- a/doc/running-graphics-filters.tex +++ /dev/null @@ -1,49 +0,0 @@ -\subsection{Graphics filters} \label{sect-gfx-filters} - -ScummVM offers several anti-aliasing filters to attempt to improve visual -quality. These are the same filters used in many other emulators, such as -MAME. These filters take the original game graphics, and scale it by a -certain fixed factor (usually 2x or 3x) before displaying them to you. -So for example, if the game originally run at a resolution of 320x200 -(typical for most of the SCUMM games), then using a filter with scale -factor 2x will effectively yield 640x400 graphics. Likewise with a -3x filter you'll get 960x600. - -They are:\\ -\begin{tabular}[h]{ll} - 1x & No filtering, no scaling. Fastest.\\ - 2x & No filtering, factor 2x (default for non 640x480 games).\\ - 3x & No filtering, factor 3x.\\ - 2xsai & 2xSAI filter, factor 2x.\\ - super2xsai & Enhanced 2xSAI filtering, factor 2x.\\ - supereagle & Less blurry than 2xSAI, but slower. Factor 2x.\\ - advmame2x & Doesn't rely on blurring like 2xSAI, fast. Factor 2x.\\ - advmame3x & Doesn't rely on blurring like 2xSAI, fast. Factor 3x.\\ - hq2x & Very nice high quality filter but slow. Factor 2x.\\ - hq3x & Very nice high quality filter but slow. Factor 3x.\\ - tv2x & Interlace filter, tries to emulate a TV. Factor 2x.\\ - dotmatrix & Dot matrix effect. Factor 2x.\\ -\end{tabular} - -To select a graphics filter, pass its name via the '-g' option to scummvm, -for example: - -\begin{verbatim} - scummvm -gadvmame2x monkey2 -\end{verbatim} -\begin{enumerate} -\item [Note \#1] Not all backends support all or any filters. The ones - listed above are for the default SDL backend. -\item [Note \#2] Filters can be very slow when ScummVM is compiled in a - debug configuration without optimizations. And there is always a - speed impact when using any form of anti-aliasing/linear filtering. -\item [Note \#3] The FM-TOWNS version of Zak McKracken uses an - original resolution of 320x240, hence for this game scalers will - scale to 640x480 or 960x720. -\end{enumerate} - - -%%% Local Variables: -%%% mode: latex -%%% TeX-master: "readme.tex" -%%% End: |