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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef ACCESS_AMAZON_GAME_H
+#define ACCESS_AMAZON_GAME_H
+
+#include "access/access.h"
+#include "access/amazon/amazon_logic.h"
+
+namespace Access {
+
+namespace Amazon {
+
+class AmazonEngine;
+
+class AmazonEngine : public AccessEngine {
+private:
+ byte _tileData[1455];
+ Common::Array<CellIdent> _chapterCells;
+
+ /**
+ * Setup variables for the game
+ */
+ void setupGame();
+
+ /**
+ * Initialize variables found in the config file
+ */
+ void configSelect();
+
+ void initVariables();
+ void initObjects();
+ void calcIQ();
+ void helpTitle();
+ void drawHelpText(const Common::String &msg);
+ void loadEstablish(int estabIndex);
+ void doEstablish(int screenId, int estabIndex);
+
+protected:
+ /**
+ * Play the game
+ */
+ virtual void playGame();
+
+ /**
+ * Synchronize savegame data
+ */
+ virtual void synchronize(Common::Serializer &s);
+public:
+ InactivePlayer _inactive;
+ bool _charSegSwitch;
+ byte _help1[366];
+ byte _help2[366];
+ byte _help3[366];
+ byte *_helpTbl[3];
+
+ // Fields that are mapped to flags
+ int &_guardLocation;
+ int &_guardFind;
+ int &_helpLevel;
+ int &_jasMayaFlag;
+ int &_moreHelp;
+ int &_flashbackFlag;
+ int &_riverFlag;
+ int &_aniOutFlag;
+ int &_badEnd;
+ int &_noHints;
+ int &_aniFlag;
+ int &_allenFlag;
+ int &_noSound;
+
+ // Saved fields
+ int _chapter;
+ int _rawInactiveX;
+ int _rawInactiveY;
+ int _inactiveYOff;
+
+ // Other game specific fields
+ Ant *_ant;
+ Cast *_cast;
+ Guard *_guard;
+ Jungle *_jungle;
+ Opening *_opening;
+ Plane *_plane;
+ River *_river;
+ int _hintLevel;
+ int _updateChapter;
+ int _oldTitleChapter;
+ int _iqValue;
+public:
+ AmazonEngine(OSystem *syst, const AccessGameDescription *gameDesc);
+
+ virtual ~AmazonEngine();
+
+ virtual void dead(int deathId);
+
+ /**
+ * Free the inactive player data
+ */
+ void freeInactivePlayer();
+
+ void drawHelp(const Common::String str);
+
+ virtual void establish(int esatabIndex, int sub);
+
+ void tileScreen();
+ void updateSummary(int chap);
+ void establishCenter(int screenId, int esatabIndex);
+
+ /**
+ * Show the start of a chapter
+ */
+ void startChapter(int chapter);
+};
+
+} // End of namespace Amazon
+
+} // End of namespace Access
+
+#endif /* ACCESS_ACCESS_H */