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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef ACCESS_AMAZON_LOGIC_H
+#define ACCESS_AMAZON_LOGIC_H
+
+#include "common/scummsys.h"
+#include "access/scripts.h"
+#include "access/asurface.h"
+
+namespace Access {
+
+namespace Amazon {
+
+class AmazonEngine;
+
+#define PAN_SIZE 32
+
+class AmazonManager {
+protected:
+ AmazonEngine *_vm;
+public:
+ AmazonManager(AmazonEngine *vm) : _vm(vm) {}
+};
+
+class PannedScene: public AmazonManager {
+ struct PanEntry {
+ SpriteResource *_pObject;
+ int _pImgNum;
+ int _pObjX;
+ int _pObjY;
+ int _pObjZ;
+ int _pObjXl;
+ int _pObjYl;
+ };
+protected:
+ int _xCount;
+ int _xTrack;
+ int _yTrack;
+ int _zTrack;
+ int _xCam;
+ int _yCam;
+ int _zCam;
+ int _pNumObj;
+ int _screenVertX;
+
+ PanEntry _pan[PAN_SIZE];
+public:
+ PannedScene(AmazonEngine *vm);
+
+ void pan();
+};
+
+class Opening: public PannedScene {
+public:
+ Opening(AmazonEngine *vm);
+
+ void mWhileDoOpen();
+};
+
+class Plane: public PannedScene {
+public:
+ int _pCount;
+ Common::Point _position;
+ int _planeCount;
+ int _propCount;
+
+ void doFlyCell();
+ void doFallCell();
+ void scrollFly();
+ void scrollFall();
+ void mWhileFly();
+ void mWhileFall();
+public:
+ Plane(AmazonEngine *vm);
+};
+
+#define JUNGLE_SIZE 3
+class Jungle: public PannedScene {
+private:
+ void initJWalk2();
+ void jungleMove();
+ void scrollJWalk();
+
+ int _jCnt[JUNGLE_SIZE];
+ int _jungleX[JUNGLE_SIZE];
+public:
+ Jungle(AmazonEngine *vm);
+
+ void mWhileJWalk();
+ void mWhileJWalk2();
+};
+
+class Guard : public PannedScene {
+private:
+ int _guardCel;
+ Common::Point _position;
+ int _gCode1;
+ int _gCode2;
+ Common::Point _topLeft;
+ Common::Point _bottomRight;
+ int _xMid, _yMid;
+
+ void chkVLine();
+ void chkHLine();
+ void setVerticalCode();
+ void setHorizontalCode();
+ void guardSee();
+ void setGuardFrame();
+public:
+ Guard(AmazonEngine *vm);
+
+ void doGuard();
+
+ void setPosition(const Common::Point &pt);
+};
+
+class Cast : public PannedScene {
+public:
+ Cast(AmazonEngine *vm);
+
+ void doCast(int param1);
+};
+
+class River: public PannedScene {
+private:
+ bool _CHICKENOUTFLG;
+ const byte *_mapPtr;
+ int _canoeVXPos;
+ int _canoeMoveCount;
+ int _canoeFrame;
+ RiverStruct *_topList;
+ RiverStruct *_botList;
+ int _canoeDir;
+
+ // Saved fields
+ int _canoeLane;
+ int _canoeYPos;
+ int _hitCount;
+ int _riverIndex;
+ int _hitSafe;
+ int _rScrollRow;
+ int _rScrollCol;
+ int _rScrollX;
+ int _rScrollY;
+ int _rOldRectCount;
+ int _rNewRectCount;
+ int _rKeyFlag;
+ int _mapOffset;
+ int _screenVirtX;
+
+ void initRiver();
+ void resetPositions();
+ void checkRiverPan();
+ bool riverJumpTest();
+ void riverSound();
+ void moveCanoe();
+ void moveCanoe2();
+ void updateObstacles();
+ void riverSetPhysX();
+ bool checkRiverCollide();
+ void plotRiver();
+ void scrollRiver();
+ void scrollRiver1();
+ void setRiverPan();
+public:
+ River(AmazonEngine *vm);
+
+ void river();
+ void mWhileDownRiver();
+
+ void synchronize(Common::Serializer &s);
+};
+
+class Ant: public AmazonManager {
+private:
+ Direction _antDirection;
+ Direction _pitDirection;
+ int _antCel;
+ int _torchCel;
+ int _pitCel;
+ int _stabCel;
+ Common::Point _antPos;
+ bool _antDieFl;
+ bool _antEatFl;
+ bool _stabFl;
+ Common::Point _pitPos;
+
+ void plotTorchSpear(int indx, const int *&buf);
+ void plotPit(int indx, const int *&buf);
+ int antHandleRight(int indx, const int *&buf);
+ int antHandleLeft(int indx, const int *&buf);
+ int antHandleStab(int indx, const int *&buf);
+public:
+ Ant(AmazonEngine *vm);
+
+ void doAnt();
+};
+
+class InactivePlayer : public ImageEntry {
+public:
+ SpriteResource *_altSpritesPtr;
+};
+
+} // End of namespace Amazon
+
+} // End of namespace Access
+
+#endif /* ACCESS_AMAZON_LOGIC_H */