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Diffstat (limited to 'engines/access/amazon/amazon_player.cpp')
-rw-r--r-- | engines/access/amazon/amazon_player.cpp | 86 |
1 files changed, 86 insertions, 0 deletions
diff --git a/engines/access/amazon/amazon_player.cpp b/engines/access/amazon/amazon_player.cpp new file mode 100644 index 0000000000..b1ed501fce --- /dev/null +++ b/engines/access/amazon/amazon_player.cpp @@ -0,0 +1,86 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/scummsys.h" +#include "access/access.h" +#include "access/room.h" +#include "access/amazon/amazon_game.h" +#include "access/amazon/amazon_player.h" +#include "access/amazon/amazon_resources.h" + +namespace Access { + +namespace Amazon { + +AmazonPlayer::AmazonPlayer(AccessEngine *vm) : Player(vm) { + _game = (AmazonEngine *)vm; +} + +void AmazonPlayer::load() { + Player::load(); + + // Special scene setup for the top-down view when on the Slaver ship + if (_vm->_room->_roomFlag == 3) { + _playerOffset.x = _vm->_screen->_scaleTable1[8]; + _playerOffset.y = _vm->_screen->_scaleTable1[11]; + _leftDelta = 0; + _rightDelta = 8; + _upDelta = 2; + _downDelta = -2; + _scrollConst = 2; + + for (int i = 0; i < PLAYER_DATA_COUNT; ++i) { + _walkOffRight[i] = OVEROFFR[i]; + _walkOffLeft[i] = OVEROFFL[i]; + _walkOffUp[i] = OVEROFFU[i]; + _walkOffDown[i] = OVEROFFD[i]; + _walkOffUR[i].x = OVEROFFURX[i]; + _walkOffUR[i].y = OVEROFFURY[i]; + _walkOffDR[i].x = OVEROFFDRX[i]; + _walkOffDR[i].y = OVEROFFDRY[i]; + _walkOffUL[i].x = OVEROFFULX[i]; + _walkOffUL[i].y = OVEROFFULY[i]; + _walkOffDL[i].x = OVEROFFDLX[i]; + _walkOffDL[i].y = OVEROFFDLY[i]; + } + + _vm->_timers[8]._initTm = 7; + _vm->_timers[8]._timer = 7; + ++_vm->_timers[8]._flag; + + _sideWalkMin = 0; + _sideWalkMax = 5; + _upWalkMin = 12; + _upWalkMax = 17; + _downWalkMin = 6; + _downWalkMax = 11; + _diagUpWalkMin = 0; + _diagUpWalkMax = 5; + _diagDownWalkMin = 0; + _diagDownWalkMax = 5; + _game->_guard->setPosition(Common::Point(56, 190)); + } +} + +} // End of namespace Amazon + +} // End of namespace Access |