diff options
Diffstat (limited to 'engines/access/amazon/amazon_scripts.cpp')
-rw-r--r-- | engines/access/amazon/amazon_scripts.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/engines/access/amazon/amazon_scripts.cpp b/engines/access/amazon/amazon_scripts.cpp index f3f120bf72..7ec0f95e08 100644 --- a/engines/access/amazon/amazon_scripts.cpp +++ b/engines/access/amazon/amazon_scripts.cpp @@ -301,7 +301,7 @@ void AmazonScripts::jungleMove() { for (int i = 0; i < count; ++i) { ImageEntry ie; - ie._flags = 8; + ie._flags = IMGFLAG_UNSCALED; ie._spritesPtr = _vm->_objectsTable[24]; ie._frameNumber = _jCnt[i] + frameOffset; ie._position = Common::Point(_jungleX[i], jungleY[i]); @@ -437,7 +437,7 @@ void AmazonScripts::pan() { for (int i = 0; i < _pNumObj; i++) { ImageEntry ie; - ie._flags= 8; + ie._flags = IMGFLAG_UNSCALED; ie._position = Common::Point(_pObjX[i], _pObjY[i]); ie._offsetY = 255; ie._spritesPtr = _pObject[i]; @@ -1046,7 +1046,7 @@ void AmazonScripts::plotTorchSpear(int indx, const int *&buf) { int idx = indx; ImageEntry ie; - ie._flags = 8; + ie._flags = IMGFLAG_UNSCALED; ie._spritesPtr = _vm->_objectsTable[62]; ie._frameNumber = buf[(idx / 2)]; ie._position = Common::Point(_game->_pitPos.x + buf[(idx / 2) + 1], _game->_pitPos.y + buf[(idx / 2) + 2]); @@ -1057,7 +1057,7 @@ void AmazonScripts::plotTorchSpear(int indx, const int *&buf) { void AmazonScripts::plotPit(int indx, const int *&buf) { int idx = indx; ImageEntry ie; - ie._flags = 8; + ie._flags = IMGFLAG_UNSCALED; ie._spritesPtr = _vm->_objectsTable[62]; ie._frameNumber = buf[(idx / 2)]; ie._position = Common::Point(_game->_pitPos.x, _game->_pitPos.y); @@ -1233,7 +1233,7 @@ void AmazonScripts::ANT() { } ImageEntry ie; - ie._flags = 8; + ie._flags = IMGFLAG_UNSCALED; ie._spritesPtr = _vm->_objectsTable[61]; ie._frameNumber = buf[(idx / 2)]; ie._position = Common::Point(_game->_antPos.x, _game->_antPos.y); @@ -1730,7 +1730,7 @@ void AmazonScripts::plotRiver() { } ImageEntry ie; - ie._flags = 8; + ie._flags = IMGFLAG_UNSCALED; ie._spritesPtr = _vm->_objectsTable[45]; ie._frameNumber = _game->_canoeFrame; ie._position.x = (_vm->_screen->_scrollCol * 16) + _vm->_screen->_scrollX + 160; @@ -1741,7 +1741,7 @@ void AmazonScripts::plotRiver() { RiverStruct *cur = _game->_topList; while (cur <= _game->_botList) { if (cur[0]._id != -1) { - ie._flags = 8; + ie._flags = IMGFLAG_UNSCALED; ie._spritesPtr = _vm->_objectsTable[45]; ie._frameNumber = 0; ie._position.x = cur[0]._field5; |