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path: root/engines/access/amazon/amazon_scripts.cpp
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Diffstat (limited to 'engines/access/amazon/amazon_scripts.cpp')
-rw-r--r--engines/access/amazon/amazon_scripts.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/engines/access/amazon/amazon_scripts.cpp b/engines/access/amazon/amazon_scripts.cpp
index f3f120bf72..7ec0f95e08 100644
--- a/engines/access/amazon/amazon_scripts.cpp
+++ b/engines/access/amazon/amazon_scripts.cpp
@@ -301,7 +301,7 @@ void AmazonScripts::jungleMove() {
for (int i = 0; i < count; ++i) {
ImageEntry ie;
- ie._flags = 8;
+ ie._flags = IMGFLAG_UNSCALED;
ie._spritesPtr = _vm->_objectsTable[24];
ie._frameNumber = _jCnt[i] + frameOffset;
ie._position = Common::Point(_jungleX[i], jungleY[i]);
@@ -437,7 +437,7 @@ void AmazonScripts::pan() {
for (int i = 0; i < _pNumObj; i++) {
ImageEntry ie;
- ie._flags= 8;
+ ie._flags = IMGFLAG_UNSCALED;
ie._position = Common::Point(_pObjX[i], _pObjY[i]);
ie._offsetY = 255;
ie._spritesPtr = _pObject[i];
@@ -1046,7 +1046,7 @@ void AmazonScripts::plotTorchSpear(int indx, const int *&buf) {
int idx = indx;
ImageEntry ie;
- ie._flags = 8;
+ ie._flags = IMGFLAG_UNSCALED;
ie._spritesPtr = _vm->_objectsTable[62];
ie._frameNumber = buf[(idx / 2)];
ie._position = Common::Point(_game->_pitPos.x + buf[(idx / 2) + 1], _game->_pitPos.y + buf[(idx / 2) + 2]);
@@ -1057,7 +1057,7 @@ void AmazonScripts::plotTorchSpear(int indx, const int *&buf) {
void AmazonScripts::plotPit(int indx, const int *&buf) {
int idx = indx;
ImageEntry ie;
- ie._flags = 8;
+ ie._flags = IMGFLAG_UNSCALED;
ie._spritesPtr = _vm->_objectsTable[62];
ie._frameNumber = buf[(idx / 2)];
ie._position = Common::Point(_game->_pitPos.x, _game->_pitPos.y);
@@ -1233,7 +1233,7 @@ void AmazonScripts::ANT() {
}
ImageEntry ie;
- ie._flags = 8;
+ ie._flags = IMGFLAG_UNSCALED;
ie._spritesPtr = _vm->_objectsTable[61];
ie._frameNumber = buf[(idx / 2)];
ie._position = Common::Point(_game->_antPos.x, _game->_antPos.y);
@@ -1730,7 +1730,7 @@ void AmazonScripts::plotRiver() {
}
ImageEntry ie;
- ie._flags = 8;
+ ie._flags = IMGFLAG_UNSCALED;
ie._spritesPtr = _vm->_objectsTable[45];
ie._frameNumber = _game->_canoeFrame;
ie._position.x = (_vm->_screen->_scrollCol * 16) + _vm->_screen->_scrollX + 160;
@@ -1741,7 +1741,7 @@ void AmazonScripts::plotRiver() {
RiverStruct *cur = _game->_topList;
while (cur <= _game->_botList) {
if (cur[0]._id != -1) {
- ie._flags = 8;
+ ie._flags = IMGFLAG_UNSCALED;
ie._spritesPtr = _vm->_objectsTable[45];
ie._frameNumber = 0;
ie._position.x = cur[0]._field5;