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-rw-r--r--engines/access/animation.cpp340
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diff --git a/engines/access/animation.cpp b/engines/access/animation.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/endian.h"
+#include "common/memstream.h"
+#include "access/access.h"
+#include "access/animation.h"
+
+namespace Access {
+
+AnimationResource::AnimationResource(AccessEngine *vm, Resource *res) {
+ int count = res->_stream->readUint16LE();
+
+ Common::Array<int> offsets;
+ for (int i = 0; i < count; ++i)
+ offsets.push_back(res->_stream->readUint32LE());
+
+ _animations.reserve(count);
+ for (int i = 0; i < count; ++i) {
+ res->_stream->seek(offsets[i]);
+ Animation *anim = new Animation(vm, res->_stream);
+ _animations.push_back(anim);
+ }
+}
+
+AnimationResource::~AnimationResource() {
+ for (int i = 0; i < (int)_animations.size(); ++i)
+ delete _animations[i];
+}
+
+/*------------------------------------------------------------------------*/
+
+Animation::Animation(AccessEngine *vm, Common::SeekableReadStream *stream) : Manager(vm) {
+ uint32 startOfs = stream->pos();
+
+ _type = stream->readByte();
+ _scaling = stream->readSByte();
+ stream->readByte(); // unk
+ _frameNumber = stream->readByte();
+ _initialTicks = stream->readUint16LE();
+ stream->readUint16LE(); // unk
+ stream->readUint16LE(); // unk
+ _loopCount = stream->readSint16LE();
+ _countdownTicks = stream->readUint16LE();
+ _currentLoopCount = stream->readSint16LE();
+ stream->readUint16LE(); // unk
+
+ Common::Array<uint16> frameOffsets;
+ uint16 ofs;
+ while ((ofs = stream->readUint16LE()) != 0)
+ frameOffsets.push_back(ofs);
+
+ for (int i = 0; i < (int)frameOffsets.size(); i++) {
+ stream->seek(startOfs + frameOffsets[i]);
+
+ AnimationFrame *frame = new AnimationFrame(stream, startOfs);
+ _frames.push_back(frame);
+ }
+}
+
+Animation::~Animation() {
+ for (uint i = 0; i < _frames.size(); ++i)
+ delete _frames[i];
+}
+
+typedef void(Animation::*AnimationMethodPtr)();
+
+void Animation::animate() {
+ static const AnimationMethodPtr METHODS[8] = {
+ &Animation::anim0, &Animation::anim1, &Animation::anim2, &Animation::anim3,
+ &Animation::anim4, &Animation::animNone, &Animation::animNone, &Animation::anim7
+ };
+
+ (this->*METHODS[_type])();
+}
+
+void Animation::anim0() {
+ if (_currentLoopCount != -1) {
+ if (_countdownTicks != 0) {
+ setFrame1(calcFrame());
+ } else {
+ _countdownTicks = _initialTicks;
+ ++_frameNumber;
+ AnimationFrame *frame = calcFrame();
+
+ if (frame == nullptr) {
+ _frameNumber = 0;
+ _currentLoopCount = -1;
+ frame = calcFrame();
+ }
+
+ setFrame(frame);
+ }
+ }
+}
+
+void Animation::anim1() {
+ if (_currentLoopCount == -1 || _countdownTicks != 0) {
+ setFrame1(calcFrame());
+ } else {
+ _countdownTicks = _initialTicks;
+ ++_frameNumber;
+ AnimationFrame *frame = calcFrame();
+
+ if (frame == nullptr) {
+ --_frameNumber;
+ _currentLoopCount = -1;
+ frame = calcFrame();
+ }
+
+ setFrame(frame);
+ }
+}
+
+void Animation::anim2() {
+ if (_countdownTicks != 0) {
+ setFrame1(calcFrame());
+ } else {
+ _countdownTicks = _initialTicks;
+ ++_frameNumber;
+ AnimationFrame *frame = calcFrame();
+
+ if (frame == nullptr) {
+ _frameNumber = 0;
+ frame = calcFrame();
+ }
+
+ setFrame(frame);
+ }
+}
+
+void Animation::anim3() {
+ if (_currentLoopCount != -1) {
+ if (_countdownTicks != 0) {
+ setFrame1(calcFrame());
+ } else {
+ _countdownTicks = _initialTicks;
+ ++_frameNumber;
+ AnimationFrame *frame = calcFrame();
+
+ if (frame == nullptr) {
+ --_currentLoopCount;
+ _frameNumber = 0;
+ frame = calcFrame();
+ }
+
+ setFrame(frame);
+ }
+ }
+}
+
+void Animation::anim4() {
+ if (_currentLoopCount == -1 || _countdownTicks != 0) {
+ setFrame1(calcFrame());
+ } else {
+ _countdownTicks = _initialTicks;
+ ++_frameNumber;
+ AnimationFrame *frame = calcFrame();
+
+ if (frame == nullptr) {
+ if (--_currentLoopCount == -1) {
+ setFrame1(calcFrame());
+ return;
+ } else {
+ _frameNumber = 0;
+ frame = calcFrame();
+ }
+ }
+
+ setFrame(frame);
+ }
+}
+
+void Animation::animNone() {
+ // Empty implementation
+}
+
+void Animation::anim7() {
+ setFrame(calcFrame1());
+}
+
+AnimationFrame *Animation::calcFrame() {
+ return (_frameNumber < (int)_frames.size()) ? _frames[_frameNumber] : nullptr;
+}
+
+AnimationFrame *Animation::calcFrame1() {
+ return _frames[0];
+}
+
+void Animation::setFrame(AnimationFrame *frame) {
+ assert(frame);
+ _countdownTicks += frame->_frameDelay;
+ setFrame1(frame);
+}
+
+void Animation::setFrame1(AnimationFrame *frame) {
+ _vm->_animation->_base.x = frame->_baseX;
+ _vm->_animation->_base.y = frame->_baseY;
+
+ // Loop to add image draw requests for the parts of the frame
+ for (uint i = 0; i < frame->_parts.size(); ++i) {
+ AnimationFramePart *part = frame->_parts[i];
+ ImageEntry ie;
+
+ // Set the flags
+ ie._flags = part->_flags & ~IMGFLAG_UNSCALED;
+ if (_vm->_animation->_frameScale == -1)
+ ie._flags |= IMGFLAG_UNSCALED;
+
+ // Set the other fields
+ ie._spritesPtr = _vm->_objectsTable[part->_spritesIndex];
+ ie._frameNumber = part->_frameIndex;
+ ie._position = part->_position + _vm->_animation->_base;
+ ie._offsetY = part->_offsetY - ie._position.y;
+
+ _vm->_images.addToList(ie);
+ }
+}
+
+/*------------------------------------------------------------------------*/
+
+AnimationFrame::AnimationFrame(Common::SeekableReadStream *stream, int startOffset) {
+ uint16 nextOffset;
+
+ stream->readByte(); // unk
+ _baseX = stream->readUint16LE();
+ _baseY = stream->readUint16LE();
+ _frameDelay = stream->readUint16LE();
+ nextOffset = stream->readUint16LE();
+
+ while (nextOffset != 0) {
+ stream->seek(startOffset + nextOffset);
+
+ AnimationFramePart *framePart = new AnimationFramePart(stream);
+ _parts.push_back(framePart);
+
+ nextOffset = stream->readUint16LE();
+ }
+}
+
+AnimationFrame::~AnimationFrame() {
+ for (int i = 0; i < (int)_parts.size(); ++i)
+ delete _parts[i];
+}
+
+/*------------------------------------------------------------------------*/
+
+AnimationFramePart::AnimationFramePart(Common::SeekableReadStream *stream) {
+ _flags = stream->readByte();
+ _spritesIndex = stream->readByte();
+ _frameIndex = stream->readByte();
+ _position.x = stream->readUint16LE();
+ _position.y = stream->readUint16LE();
+ _offsetY = stream->readUint16LE();
+}
+
+/*------------------------------------------------------------------------*/
+
+AnimationManager::AnimationManager(AccessEngine *vm) : Manager(vm) {
+ _animation = nullptr;
+ _animStart = nullptr;
+ _frameScale = 0;
+}
+
+AnimationManager::~AnimationManager() {
+ delete _animation;
+}
+
+void AnimationManager::freeAnimationData() {
+ delete _animation;
+ _animation = nullptr;
+ _animStart = nullptr;
+}
+
+void AnimationManager::clearTimers() {
+ _animationTimers.clear();
+}
+
+void AnimationManager::loadAnimations(Resource *res) {
+ _animationTimers.clear();
+ delete _animation;
+ _animation = new AnimationResource(_vm, res);
+}
+
+
+Animation *AnimationManager::setAnimation(int animId) {
+ Animation *anim = findAnimation(animId);
+ if (!anim)
+ return nullptr;
+
+ anim->_countdownTicks = anim->_initialTicks;
+ anim->_frameNumber = 0;
+
+ anim->_currentLoopCount = (anim->_type != 3 && anim->_type != 4) ? 0 : anim->_loopCount;
+
+ return anim;
+}
+
+void AnimationManager::setAnimTimer(Animation *anim) {
+ _animationTimers.push_back(anim);
+}
+
+Animation *AnimationManager::findAnimation(int animId) {
+ _animStart = (_animation == nullptr) ? nullptr : _animation->getAnimation(animId);
+ return _animStart;
+}
+
+void AnimationManager::animate(int animId) {
+ Animation *anim = findAnimation(animId);
+ _frameScale = anim->_scaling;
+ anim->animate();
+}
+
+void AnimationManager::updateTimers() {
+ for (uint idx = 0; idx < _animationTimers.size(); ++idx) {
+ if (_animationTimers[idx]->_countdownTicks > 0)
+ _animationTimers[idx]->_countdownTicks--;
+ }
+}
+
+} // End of namespace Access