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Diffstat (limited to 'engines/access/animation.h')
-rw-r--r-- | engines/access/animation.h | 139 |
1 files changed, 139 insertions, 0 deletions
diff --git a/engines/access/animation.h b/engines/access/animation.h new file mode 100644 index 0000000000..72621c4d11 --- /dev/null +++ b/engines/access/animation.h @@ -0,0 +1,139 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef ACCESS_ANIMATION_H +#define ACCESS_ANIMATION_H + +#include "common/scummsys.h" +#include "common/array.h" +#include "common/memstream.h" +#include "access/data.h" +#include "access/files.h" + +namespace Access { + +class AnimationResource; +class Animation; +class AnimationFrame; +class AnimationFramePart; + +class AnimationManager : public Manager { +private: + Common::Array<Animation *> _animationTimers; + AnimationResource *_animation; +public: + Animation *_animStart; + Common::Point _base; + int _frameScale; +public: + AnimationManager(AccessEngine *vm); + ~AnimationManager(); + void freeAnimationData(); + void loadAnimations(Resource *res); + + Animation *findAnimation(int animId); + Animation *setAnimation(int animId); + + void animate(int animId); + + /** + * Clear the list of currently active animations + */ + void clearTimers(); + + /** + * Add an animation to the list of currently animating ones + */ + void setAnimTimer(Animation *anim); + + /** + * Update the timing of all currently active animation + */ + void updateTimers(); +}; + +class AnimationResource { +private: + Common::Array<Animation *> _animations; +public: + AnimationResource(AccessEngine *vm, Resource *res); + ~AnimationResource(); + + int getCount() { return _animations.size(); } + Animation *getAnimation(int idx) { return _animations[idx]; } +}; + +class Animation : public Manager { +private: + Common::Array<AnimationFrame *> _frames; + + void anim0(); + void anim1(); + void anim2(); + void anim3(); + void anim4(); + void animNone(); + void anim7(); + + AnimationFrame *calcFrame(); + AnimationFrame *calcFrame1(); + void setFrame(AnimationFrame *frame); + void setFrame1(AnimationFrame *frame); +public: + int _type; + int _scaling; + int _frameNumber; + int _initialTicks; + int _loopCount; + int _countdownTicks; + int _currentLoopCount; +public: + Animation(AccessEngine *vm, Common::SeekableReadStream *stream); + ~Animation(); + + void animate(); +}; + +class AnimationFrame { +public: + int _baseX, _baseY; + int _frameDelay; + Common::Array<AnimationFramePart *> _parts; +public: + AnimationFrame(Common::SeekableReadStream *stream, int startOffset); + ~AnimationFrame(); +}; + +class AnimationFramePart { +public: + byte _flags; + int _spritesIndex; + int _frameIndex; + Common::Point _position; + int _offsetY; +public: + AnimationFramePart(Common::SeekableReadStream *stream); +}; + +} // End of namespace Access + +#endif /* ACCESS_ANIMATION_H */ |