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Diffstat (limited to 'engines/access/asurface.h')
-rw-r--r-- | engines/access/asurface.h | 166 |
1 files changed, 166 insertions, 0 deletions
diff --git a/engines/access/asurface.h b/engines/access/asurface.h new file mode 100644 index 0000000000..4fb47b9c09 --- /dev/null +++ b/engines/access/asurface.h @@ -0,0 +1,166 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef ACCESS_ASURFACE_H +#define ACCESS_ASURFACE_H + +#include "common/scummsys.h" +#include "common/array.h" +#include "common/memstream.h" +#include "common/rect.h" +#include "graphics/surface.h" +#include "access/data.h" + +namespace Access { + +class SpriteResource; +class SpriteFrame; + +class ASurface : public Graphics::Surface { +private: + Graphics::Surface _savedBlock; + + void flipHorizontal(ASurface &dest); +protected: + Common::Rect _savedBounds; +public: + int _leftSkip, _rightSkip; + int _topSkip, _bottomSkip; + int _lastBoundsX, _lastBoundsY; + int _lastBoundsW, _lastBoundsH; + int _orgX1, _orgY1; + int _orgX2, _orgY2; + int _lColor; + + Common::Point _printOrg; + Common::Point _printStart; + int _maxChars; +public: + static int _clipWidth, _clipHeight; +public: + ASurface(); + + virtual ~ASurface(); + + void create(uint16 width, uint16 height); + + void clearBuffer(); + + bool clip(Common::Rect &r); + + void plotImage(SpriteResource *sprite, int frameNum, const Common::Point &pt); + + /** + * Scaled draw frame in forward orientation + */ + void sPlotF(SpriteFrame *frame, const Common::Rect &bounds); + + /** + * Scaled draw frame in backwards orientation + */ + void sPlotB(SpriteFrame *frame, const Common::Rect &bounds); + + /** + * Draw an image full-size in forward orientation + */ + void plotF(SpriteFrame *frame, const Common::Point &pt); + + /** + * Draw an image full-size in backwards orientation + */ + void plotB(SpriteFrame *frame, const Common::Point &pt); + + virtual void copyBlock(ASurface *src, const Common::Rect &bounds); + + virtual void restoreBlock(); + + virtual void drawRect(); + + virtual void transBlitFrom(ASurface *src, const Common::Point &destPos); + + virtual void transBlitFrom(ASurface *src, const Common::Rect &bounds); + + virtual void transBlitFrom(ASurface &src); + + virtual void blitFrom(Graphics::Surface &src); + + virtual void copyBuffer(Graphics::Surface *src); + + virtual void addDirtyRect(const Common::Rect &r) {} + + void copyTo(ASurface *dest) { dest->blitFrom(*this); } + + void saveBlock(const Common::Rect &bounds); + + void moveBufferLeft(); + + void moveBufferRight(); + + void moveBufferUp(); + + void moveBufferDown(); +}; + +class SpriteFrame : public ASurface { +public: + SpriteFrame(AccessEngine *vm, Common::SeekableReadStream *stream, int frameSize); + ~SpriteFrame(); +}; + +class SpriteResource { +public: + Common::Array<SpriteFrame *> _frames; +public: + SpriteResource(AccessEngine *vm, Resource *res); + ~SpriteResource(); + + int getCount() { return _frames.size(); } + + SpriteFrame *getFrame(int idx) { return _frames[idx]; } +}; + +enum ImageFlag { + IMGFLAG_CROPPED = 1, + IMGFLAG_BACKWARDS = 2, + IMGFLAG_DRAWN = 4, + IMGFLAG_UNSCALED = 8 +}; + +class ImageEntry { +public: + int _frameNumber; + SpriteResource *_spritesPtr; + int _offsetY; + Common::Point _position; + int _flags; +public: + ImageEntry(); +}; + +class ImageEntryList : public Common::Array<ImageEntry> { +public: + void addToList(ImageEntry &ie); +}; + +} // End of namespace Access + +#endif /* ACCESS_ASURFACE_H */ |