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Diffstat (limited to 'engines/access/bubble_box.cpp')
-rw-r--r-- | engines/access/bubble_box.cpp | 281 |
1 files changed, 281 insertions, 0 deletions
diff --git a/engines/access/bubble_box.cpp b/engines/access/bubble_box.cpp new file mode 100644 index 0000000000..28c211991c --- /dev/null +++ b/engines/access/bubble_box.cpp @@ -0,0 +1,281 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/algorithm.h" +#include "access/bubble_box.h" +#include "access/access.h" + +namespace Access { + +BubbleBox::BubbleBox(AccessEngine *vm) : Manager(vm) { + _startItem = 0; + _startBox = 0; + _charCol = _rowOff = 0; + _type = TYPE_2; + _bounds = Common::Rect(64, 32, 64 + 130, 32 + 122); + _bubbleDisplStr = ""; +} + +void BubbleBox::load(Common::SeekableReadStream *stream) { + _bubbleTitle.clear(); + + byte v; + while ((v = stream->readByte()) != 0) + _bubbleTitle += (char)v; + + _bubbleDisplStr = _bubbleTitle; +} + +void BubbleBox::clearBubbles() { + // Loop through the bubble list to restore the screen areas + for (uint i = 0; i < _bubbles.size(); ++i) { + _vm->_screen->_screenYOff = 0; + Common::Rect r = _bubbles[i]; + r.left -= 2; + r.right = MIN(r.right, (int16)_vm->_screen->w); + + _vm->_screen->copyBlock(&_vm->_buffer1, r); + } + + // Clear the list + _bubbles.clear(); +} + +void BubbleBox::placeBubble(const Common::String &msg) { + _vm->_screen->_maxChars = 27; + placeBubble1(msg); +} + +void BubbleBox::placeBubble1(const Common::String &msg) { + _bubbles.clear(); + _vm->_fonts._charSet._lo = 1; + _vm->_fonts._charSet._hi = 8; + _vm->_fonts._charFor._lo = 29; + _vm->_fonts._charFor._hi = 32; + + calcBubble(msg); + + Common::Rect r = _bubbles[0]; + r.translate(-2, 0); + _vm->_screen->saveBlock(r); + printBubble(msg); +} + +void BubbleBox::calcBubble(const Common::String &msg) { + // Save points + Common::Point printOrg = _vm->_screen->_printOrg; + Common::Point printStart = _vm->_screen->_printStart; + + // Figure out maximum width allowed + if (_type == TYPE_4) { + _vm->_fonts._printMaxX = 110; + } else { + _vm->_fonts._printMaxX = _vm->_fonts._font2.stringWidth(_bubbleDisplStr); + } + + // Start of with a rect with the given starting x and y + Common::Rect bounds(printOrg.x - 2, printOrg.y - 10, printOrg.x - 2, printOrg.y - 10); + + // Loop through getting lines + Common::String s = msg; + Common::String line; + int width = 0; + bool lastLine; + do { + lastLine = _vm->_fonts._font2.getLine(s, _vm->_screen->_maxChars * 6, line, width); + _vm->_fonts._printMaxX = MAX(width, _vm->_fonts._printMaxX); + + _vm->_screen->_printOrg.y += 6; + _vm->_screen->_printOrg.x = _vm->_screen->_printStart.x; + } while (!lastLine); + + if (_type == TYPE_4) + ++_vm->_screen->_printOrg.y += 6; + + // Determine the width for the area + width = (((_vm->_fonts._printMaxX >> 4) + 1) << 4) + 5; + if (width >= 24) + width += 20 - ((width - 24) % 20); + bounds.setWidth(width); + + // Determine the height for area + int y = _vm->_screen->_printOrg.y + 6; + if (_type == TYPE_4) + y += 6; + int height = y - bounds.top; + bounds.setHeight(height); + + height -= (_type == TYPE_4) ? 30 : 24; + if (height >= 0) + bounds.setHeight(bounds.height() + 13 - (height % 13)); + + // Add the new bounds to the bubbles list + _bubbles.push_back(bounds); + + // Restore points + _vm->_screen->_printOrg = printOrg; + _vm->_screen->_printStart = printStart; +} + +void BubbleBox::printBubble(const Common::String &msg) { + drawBubble(_bubbles.size() - 1); + + // Loop through drawing the lines + Common::String s = msg; + Common::String line; + int width = 0; + bool lastLine; + do { + // Get next line + Font &font2 = _vm->_fonts._font2; + lastLine = font2.getLine(s, _vm->_screen->_maxChars * 6, line, width); + + // Set font colors + font2._fontColors[0] = 0; + font2._fontColors[1] = 27; + font2._fontColors[2] = 28; + font2._fontColors[3] = 29; + + int xp = _vm->_screen->_printOrg.x; + if (_type == TYPE_4) + xp = (_bounds.width() - width) / 2 + _bounds.left - 4; + + // Draw the text + font2.drawString(_vm->_screen, line, Common::Point(xp, _vm->_screen->_printOrg.y)); + + // Move print position + _vm->_screen->_printOrg.y += 6; + _vm->_screen->_printOrg.x = _vm->_screen->_printStart.x; + } while (!lastLine); +} + +void BubbleBox::drawBubble(int index) { + _bounds = _bubbles[index]; + doBox(0, 0); +} + +void BubbleBox::doBox(int item, int box) { + FontManager &fonts = _vm->_fonts; + ASurface &screen = *_vm->_screen; + + _startItem = item; + _startBox = box; + + // Save state information + FontVal charSet = fonts._charSet; + FontVal charFor = fonts._charFor; + Common::Point printOrg = screen._printOrg; + Common::Point printStart = screen._printStart; + int charCol = _charCol; + int rowOff = _rowOff; + + _vm->_screen->saveScreen(); + _vm->_screen->setDisplayScan(); + fonts._charFor._hi = 0xff; + fonts._charSet._lo = 1; + fonts._charSet._hi = 0; + + if (_type == TYPE_4) { + fonts._charFor._lo = 0xFF; + error("TODO: filename listing"); + return; + } + + // Get icons data + Resource *iconData = _vm->_files->loadFile("ICONS.LZ"); + SpriteResource *icons = new SpriteResource(_vm, iconData); + delete iconData; + + // Set the up boundaries and color to use for the box background + _vm->_screen->_orgX1 = _bounds.left - 2; + _vm->_screen->_orgY1 = _bounds.top; + _vm->_screen->_orgX2 = _bounds.right - 2; + _vm->_screen->_orgY2 = _bounds.bottom; + _vm->_screen->_lColor = 1; + + int h = _bounds.height() - (_type == TYPE_4 ? 30 : 24); + int ySize = (h < 0) ? 0 : (h + 12) / 13; + int w = _bounds.width() - 24; + int xSize = (w < 0) ? 0 : (w + 19) / 20; + + // Draw a background for the entire area + screen.drawRect(); + + // Draw images to form the top border + int xp, yp; + screen.plotImage(icons, 20, Common::Point(screen._orgX1, screen._orgY1)); + xp = screen._orgX1 + 12; + for (int x = 0; x < xSize; ++x, xp += 20) + screen.plotImage(icons, 24 + x, Common::Point(xp, screen._orgY1)); + screen.plotImage(icons, 21, Common::Point(xp, screen._orgY1)); + + // Draw images to form the bottom border + yp = screen._orgY2 - (_type == TYPE_4 ? 18 : 12); + screen.plotImage(icons, (_type == TYPE_4) ? 72 : 22, + Common::Point(screen._orgX1, yp)); + xp = screen._orgX1 + 12; + yp += (_type == TYPE_4) ? 4 : 8; + + for (int x = 0; x < xSize; ++x, xp += 20) { + screen.plotImage(icons, (_type == TYPE_4 ? 62 : 34) + x, + Common::Point(xp, yp)); + } + + yp = screen._orgY2 - (_type == TYPE_4 ? 18 : 12); + screen.plotImage(icons, (_type == TYPE_4) ? 73 : 23, Common::Point(xp, yp)); + + if (_type == TYPE_4) { + // Further stuff for filename dialog + error("TODO: Box type 4"); + } + + // Draw images to form the sides + yp = screen._orgY1 + 12; + for (int y = 0; y < ySize; ++y, yp += 13) { + screen.plotImage(icons, 44 + y, Common::Point(screen._orgX1, yp)); + screen.plotImage(icons, 53 + y, Common::Point(screen._orgX2 - 4, yp)); + } + + // Handle drawing title + int titleWidth = _vm->_fonts._font2.stringWidth(_bubbleDisplStr); + Font &font2 = _vm->_fonts._font2; + font2._fontColors[0] = 0; + font2._fontColors[1] = 3; + font2._fontColors[2] = 2; + font2._fontColors[3] = 1; + font2.drawString(_vm->_screen, _bubbleDisplStr, Common::Point( + _bounds.left + (_bounds.width() / 2) - (titleWidth / 2), _bounds.top + 1)); + + // Restore positional state + fonts._charSet = charSet; + fonts._charFor = charFor; + screen._printOrg = printOrg; + screen._printStart = printStart; + _charCol = charCol; + _rowOff = rowOff; + _vm->_screen->restoreScreen(); + + // Free icons data + delete icons; +} + +} // End of namespace Access |