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Diffstat (limited to 'engines/access/char.cpp')
-rw-r--r-- | engines/access/char.cpp | 162 |
1 files changed, 162 insertions, 0 deletions
diff --git a/engines/access/char.cpp b/engines/access/char.cpp new file mode 100644 index 0000000000..b359bcf13a --- /dev/null +++ b/engines/access/char.cpp @@ -0,0 +1,162 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/memstream.h" +#include "access/access.h" +#include "access/char.h" +#include "access/amazon/amazon_resources.h" + +namespace Access { + +CharEntry::CharEntry(const byte *data) { + Common::MemoryReadStream s(data, 999); + + _charFlag = s.readByte(); + _estabIndex = s.readSint16LE(); + _screenFile.load(s); + _paletteFile.load(s); + _startColor = s.readUint16LE(); + _numColors = s.readUint16LE(); + + // Load cells + for (byte cell = s.readByte(); cell != 0xff; cell = s.readByte()) { + CellIdent ci; + ci._cell = cell; + ci.load(s); + + _cells.push_back(ci); + } + + _animFile.load(s); + _scriptFile.load(s); + + for (int16 v = s.readSint16LE(); v != -1; v = s.readSint16LE()) { + ExtraCell ec; + ec._vid._fileNum = v; + ec._vid._subfile = s.readSint16LE(); + ec._vidSound.load(s); + + _extraCells.push_back(ec); + } +} + +CharEntry::CharEntry() { + _charFlag = 0; + _estabIndex = 0; + _startColor = _numColors = 0; +} + +/*------------------------------------------------------------------------*/ + +CharManager::CharManager(AccessEngine *vm) : Manager(vm) { + switch (vm->getGameID()) { + case GType_Amazon: + // Setup character list + if (_vm->isDemo()) { + for (int i = 0; i < 27; ++i) + _charTable.push_back(CharEntry(Amazon::CHARTBL_DEMO[i])); + } else { + for (int i = 0; i < 37; ++i) + _charTable.push_back(CharEntry(Amazon::CHARTBL[i])); + } + break; + default: + error("Unknown game"); + } + + _charFlag = 0; +} + +void CharManager::loadChar(int charId) { + CharEntry &ce = _charTable[charId]; + _charFlag = ce._charFlag; + + _vm->_establishFlag = false; + if (ce._estabIndex != -1) { + _vm->_establishFlag = true; + if (!_vm->_establishTable[ce._estabIndex]) { + _vm->_establishTable[ce._estabIndex] = true; + _vm->establish(0, ce._estabIndex); + } + } + + if (_charFlag != 0 && _charFlag != 3) { + if (!_vm->_establishFlag) + _vm->_screen->fadeOut(); + + _vm->_files->loadScreen(ce._screenFile._fileNum, ce._screenFile._subfile); + _vm->_screen->setIconPalette(); + _vm->_screen->fadeIn(); + } + + _vm->_buffer1.blitFrom(*_vm->_screen); + _vm->_buffer2.blitFrom(*_vm->_screen); + _vm->_screen->setDisplayScan(); + + if (_charFlag != 2 && _charFlag != 3) { + charMenu(); + } + + _vm->_screen->_startColor = ce._startColor; + _vm->_screen->_numColors = ce._numColors; + if (ce._paletteFile._fileNum != -1) { + _vm->_screen->loadPalette(ce._paletteFile._fileNum, ce._paletteFile._subfile); + } + _vm->_screen->setIconPalette(); + _vm->_screen->setPalette(); + + _vm->loadCells(ce._cells); + if (ce._animFile._fileNum != -1) { + Resource *data = _vm->_files->loadFile(ce._animFile); + _vm->_animation->loadAnimations(data); + } + + // Load script data + _vm->_scripts->freeScriptData(); + if (ce._scriptFile._fileNum != -1) { + Resource *data = _vm->_files->loadFile(ce._scriptFile); + _vm->_scripts->setScript(data); + } + + // Load extra cells + _vm->_extraCells.clear(); + for (uint i = 0; i < ce._extraCells.size(); ++i) + _vm->_extraCells.push_back(ce._extraCells[i]); +} + +void CharManager::charMenu() { + Resource *iconData = _vm->_files->loadFile("ICONS.LZ"); + SpriteResource *spr = new SpriteResource(_vm, iconData); + delete iconData; + + Screen &screen = *_vm->_screen; + screen.saveScreen(); + screen.setDisplayScan(); + + screen.plotImage(spr, 17, Common::Point(0, 176)); + screen.plotImage(spr, 18, Common::Point(155, 176)); + + screen.restoreScreen(); + delete spr; +} + +} // End of namespace Access |