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-rw-r--r--engines/access/char.cpp162
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diff --git a/engines/access/char.cpp b/engines/access/char.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/memstream.h"
+#include "access/access.h"
+#include "access/char.h"
+#include "access/amazon/amazon_resources.h"
+
+namespace Access {
+
+CharEntry::CharEntry(const byte *data) {
+ Common::MemoryReadStream s(data, 999);
+
+ _charFlag = s.readByte();
+ _estabIndex = s.readSint16LE();
+ _screenFile.load(s);
+ _paletteFile.load(s);
+ _startColor = s.readUint16LE();
+ _numColors = s.readUint16LE();
+
+ // Load cells
+ for (byte cell = s.readByte(); cell != 0xff; cell = s.readByte()) {
+ CellIdent ci;
+ ci._cell = cell;
+ ci.load(s);
+
+ _cells.push_back(ci);
+ }
+
+ _animFile.load(s);
+ _scriptFile.load(s);
+
+ for (int16 v = s.readSint16LE(); v != -1; v = s.readSint16LE()) {
+ ExtraCell ec;
+ ec._vid._fileNum = v;
+ ec._vid._subfile = s.readSint16LE();
+ ec._vidSound.load(s);
+
+ _extraCells.push_back(ec);
+ }
+}
+
+CharEntry::CharEntry() {
+ _charFlag = 0;
+ _estabIndex = 0;
+ _startColor = _numColors = 0;
+}
+
+/*------------------------------------------------------------------------*/
+
+CharManager::CharManager(AccessEngine *vm) : Manager(vm) {
+ switch (vm->getGameID()) {
+ case GType_Amazon:
+ // Setup character list
+ if (_vm->isDemo()) {
+ for (int i = 0; i < 27; ++i)
+ _charTable.push_back(CharEntry(Amazon::CHARTBL_DEMO[i]));
+ } else {
+ for (int i = 0; i < 37; ++i)
+ _charTable.push_back(CharEntry(Amazon::CHARTBL[i]));
+ }
+ break;
+ default:
+ error("Unknown game");
+ }
+
+ _charFlag = 0;
+}
+
+void CharManager::loadChar(int charId) {
+ CharEntry &ce = _charTable[charId];
+ _charFlag = ce._charFlag;
+
+ _vm->_establishFlag = false;
+ if (ce._estabIndex != -1) {
+ _vm->_establishFlag = true;
+ if (!_vm->_establishTable[ce._estabIndex]) {
+ _vm->_establishTable[ce._estabIndex] = true;
+ _vm->establish(0, ce._estabIndex);
+ }
+ }
+
+ if (_charFlag != 0 && _charFlag != 3) {
+ if (!_vm->_establishFlag)
+ _vm->_screen->fadeOut();
+
+ _vm->_files->loadScreen(ce._screenFile._fileNum, ce._screenFile._subfile);
+ _vm->_screen->setIconPalette();
+ _vm->_screen->fadeIn();
+ }
+
+ _vm->_buffer1.blitFrom(*_vm->_screen);
+ _vm->_buffer2.blitFrom(*_vm->_screen);
+ _vm->_screen->setDisplayScan();
+
+ if (_charFlag != 2 && _charFlag != 3) {
+ charMenu();
+ }
+
+ _vm->_screen->_startColor = ce._startColor;
+ _vm->_screen->_numColors = ce._numColors;
+ if (ce._paletteFile._fileNum != -1) {
+ _vm->_screen->loadPalette(ce._paletteFile._fileNum, ce._paletteFile._subfile);
+ }
+ _vm->_screen->setIconPalette();
+ _vm->_screen->setPalette();
+
+ _vm->loadCells(ce._cells);
+ if (ce._animFile._fileNum != -1) {
+ Resource *data = _vm->_files->loadFile(ce._animFile);
+ _vm->_animation->loadAnimations(data);
+ }
+
+ // Load script data
+ _vm->_scripts->freeScriptData();
+ if (ce._scriptFile._fileNum != -1) {
+ Resource *data = _vm->_files->loadFile(ce._scriptFile);
+ _vm->_scripts->setScript(data);
+ }
+
+ // Load extra cells
+ _vm->_extraCells.clear();
+ for (uint i = 0; i < ce._extraCells.size(); ++i)
+ _vm->_extraCells.push_back(ce._extraCells[i]);
+}
+
+void CharManager::charMenu() {
+ Resource *iconData = _vm->_files->loadFile("ICONS.LZ");
+ SpriteResource *spr = new SpriteResource(_vm, iconData);
+ delete iconData;
+
+ Screen &screen = *_vm->_screen;
+ screen.saveScreen();
+ screen.setDisplayScan();
+
+ screen.plotImage(spr, 17, Common::Point(0, 176));
+ screen.plotImage(spr, 18, Common::Point(155, 176));
+
+ screen.restoreScreen();
+ delete spr;
+}
+
+} // End of namespace Access