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-rw-r--r--engines/access/debugger.cpp164
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/file.h"
+#include "access/access.h"
+#include "access/debugger.h"
+#include "access/amazon/amazon_game.h"
+
+namespace Access {
+
+static int strToInt(const char *s) {
+ if (!*s)
+ // No string at all
+ return 0;
+ else if (toupper(s[strlen(s) - 1]) != 'H')
+ // Standard decimal string
+ return atoi(s);
+
+ // Hexadecimal string
+ uint tmp = 0;
+ int read = sscanf(s, "%xh", &tmp);
+ if (read < 1)
+ error("strToInt failed on string \"%s\"", s);
+ return (int)tmp;
+}
+
+Debugger *Debugger::init(AccessEngine *vm) {
+ switch (vm->getGameID()) {
+ case GType_Amazon:
+ return new Amazon::AmazonDebugger(vm);
+ default:
+ return new Debugger(vm);
+ }
+}
+
+/*------------------------------------------------------------------------*/
+
+Debugger::Debugger(AccessEngine *vm) : GUI::Debugger(), _vm(vm) {
+ registerCmd("continue", WRAP_METHOD(Debugger, cmdExit));
+ registerCmd("scene", WRAP_METHOD(Debugger, Cmd_LoadScene));
+ registerCmd("cheat", WRAP_METHOD(Debugger, Cmd_Cheat));
+
+ switch (vm->getGameID()) {
+ case GType_Amazon:
+ _sceneNumb = Amazon::ROOM_NUMB;
+ _sceneDescr = new Common::String[_sceneNumb];
+ for (int i = 0; i < _sceneNumb; i++)
+ _sceneDescr[i] = Common::String(Amazon::ROOM_DESCR[i]);
+ break;
+ case GType_MartianMemorandum:
+ _sceneNumb = Martian::ROOM_NUMB;
+ _sceneDescr = new Common::String[_sceneNumb];
+ for (int i = 0; i < _sceneNumb; i++)
+ _sceneDescr[i] = Common::String(Martian::ROOM_DESCR[i]);
+ break;
+ default:
+ _sceneDescr = nullptr;
+ _sceneNumb = 0;
+ break;
+ }
+}
+
+Debugger::~Debugger() {
+ delete[] _sceneDescr;
+}
+
+bool Debugger::Cmd_LoadScene(int argc, const char **argv) {
+ switch (argc) {
+ case 1:
+ debugPrintf("Current scene is: %d\n\n", _vm->_player->_roomNumber);
+
+ for (int i = 0; i < _sceneNumb; i++)
+ if (_sceneDescr[i].size())
+ debugPrintf("%d - %s\n", i, _sceneDescr[i].c_str());
+ return true;
+
+ case 2: {
+ int newRoom = strToInt(argv[1]);
+ if (newRoom < 0 || newRoom >= _sceneNumb) {
+ debugPrintf("Invalid Room Number\n");
+ return true;
+ }
+ if (!_sceneDescr[newRoom].size()) {
+ debugPrintf("Unused Room Number\n");
+ return true;
+ }
+
+ _vm->_player->_roomNumber = newRoom;
+
+ _vm->_room->_function = FN_CLEAR1;
+ _vm->freeChar();
+ _vm->_converseMode = 0;
+ _vm->_scripts->_endFlag = true;
+ _vm->_scripts->_returnCode = 0;
+
+ return false;
+ }
+ default:
+ debugPrintf("Current scene is: %d\n", _vm->_player->_roomNumber);
+ debugPrintf("Usage: %s <scene number>\n", argv[0]);
+ return true;
+ }
+}
+
+bool Debugger::Cmd_Cheat(int argc, const char **argv) {
+ if (argc != 1) {
+ debugPrintf("Usage: %s\n", argv[0]);
+ debugPrintf("Switches on/off the cheat mode\n");
+ return true;
+ }
+
+ _vm->_cheatFl = !_vm->_cheatFl;
+ debugPrintf("Cheat is now %s\n", _vm->_cheatFl ? "ON" : "OFF");
+ return true;
+}
+
+/*------------------------------------------------------------------------*/
+
+namespace Amazon {
+
+AmazonDebugger::AmazonDebugger(AccessEngine *vm) : Debugger(vm) {
+ registerCmd("chapter", WRAP_METHOD(AmazonDebugger, Cmd_StartChapter));
+}
+
+bool AmazonDebugger::Cmd_StartChapter(int argc, const char **argv) {
+ if (argc != 2) {
+ debugPrintf("Usage: %s <chapter number>\n", argv[0]);
+ return true;
+ }
+
+ // Build up a simple one line script to start the given chapter
+ byte *chapterScript = (byte *)malloc(5);
+ chapterScript[0] = SCRIPT_START_BYTE;
+ chapterScript[1] = ROOM_SCRIPT % 256;
+ chapterScript[2] = ROOM_SCRIPT / 256;
+ chapterScript[3] = 0x80 + 75; // cmdChapter
+ chapterScript[4] = strToInt(argv[1]); // chapter number
+ _vm->_scripts->setScript(new Resource(chapterScript, 5), true);
+
+ return false;
+}
+
+} // End of namespace Amazon
+
+} // End of namespace Access