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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef ACCESS_DEBUGGER_H
+#define ACCESS_DEBUGGER_H
+
+#include "common/scummsys.h"
+#include "gui/debugger.h"
+#include "access/amazon/amazon_resources.h"
+#include "access/martian/martian_resources.h"
+
+namespace Access {
+
+class AccessEngine;
+
+class Debugger : public GUI::Debugger {
+protected:
+ AccessEngine *_vm;
+
+ bool Cmd_LoadScene(int argc, const char **argv);
+ bool Cmd_Cheat(int argc, const char **argv);
+ Common::String *_sceneDescr;
+ int _sceneNumb;
+public:
+ static Debugger *init(AccessEngine *vm);
+public:
+ Debugger(AccessEngine *vm);
+ virtual ~Debugger();
+};
+
+namespace Amazon {
+
+class AmazonDebugger : public Debugger {
+protected:
+ bool Cmd_StartChapter(int argc, const char **argv);
+public:
+ AmazonDebugger(AccessEngine *vm);
+ virtual ~AmazonDebugger() {}
+};
+
+} // End of namespace Amazon
+
+} // End of namespace Access
+
+#endif /* ACCESS_DEBUGGER_H */