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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef ACCESS_EVENTS_H
+#define ACCESS_EVENTS_H
+
+#include "common/scummsys.h"
+#include "common/events.h"
+#include "common/stack.h"
+
+namespace Access {
+
+enum CursorType {
+ CURSOR_NONE = -1,
+ CURSOR_ARROW = 0, CURSOR_CROSSHAIRS, CURSOR_2, CURSOR_3, CURSOR_LOOK,
+ CURSOR_USE, CURSOR_TAKE, CURSOR_CLIMB, CURSOR_TALK, CURSOR_HELP,
+ CURSOR_INVENTORY = 99
+};
+
+#define GAME_FRAME_RATE 100
+#define GAME_FRAME_TIME (1000 / GAME_FRAME_RATE)
+#define GAME_TIMER_TIME 15
+
+class AccessEngine;
+
+class EventsManager {
+private:
+ AccessEngine *_vm;
+ uint32 _frameCounter;
+ uint32 _priorFrameTime;
+ uint32 _priorTimerTime;
+ Common::KeyCode _keyCode;
+
+ Graphics::Surface _invCursor;
+ bool checkForNextFrameCounter();
+ bool checkForNextTimerUpdate();
+ void nextFrame();
+ void nextTimer();
+ void keyControl(Common::KeyCode keycode, bool isKeyDown);
+public:
+ CursorType _cursorId;
+ CursorType _normalMouse;
+ bool _leftButton, _rightButton;
+ bool _middleButton;
+ bool _wheelUp, _wheelDown;
+ Common::Point _mousePos;
+ int _mouseCol, _mouseRow;
+ bool _cursorExitFlag;
+ int _vbCount;
+public:
+ /**
+ * Constructor
+ */
+ EventsManager(AccessEngine *vm);
+
+ /**
+ * Destructor
+ */
+ ~EventsManager();
+
+ /**
+ * Return frame counter
+ */
+ uint32 getFrameCounter() { return _frameCounter; }
+
+ /**
+ * Sets the cursor and reset the normal cursor
+ */
+ void forceSetCursor(CursorType cursorId);
+
+ /**
+ * Sets the normal cursor
+ */
+ void setNormalCursor(CursorType cursorId);
+
+ /**
+ * Sets the cursor
+ */
+ void setCursor(CursorType cursorId);
+
+ /**
+ * Set the image for the inventory cursor
+ */
+ void setCursorData(Graphics::Surface *src, const Common::Rect &r);
+
+ /**
+ * Return the current cursor Id
+ */
+ CursorType getCursor() const { return _cursorId; }
+
+ /**
+ * Show the mouse cursor
+ */
+ void showCursor();
+
+ /**
+ * Hide the mouse cursor
+ */
+ void hideCursor();
+
+ /**
+ * Returns if the mouse cursor is visible
+ */
+ bool isCursorVisible();
+
+ void pollEvents(bool skipTimers = false);
+
+ void pollEventsAndWait();
+
+ void zeroKeys();
+
+ bool getKey(Common::KeyState &key);
+
+ bool isKeyPending() const;
+
+ void delay(int time = 5);
+
+ void debounceLeft();
+
+ void clearEvents();
+
+ void waitKeyMouse();
+
+ Common::Point &getMousePos() { return _mousePos; }
+
+ Common::Point calcRawMouse();
+
+ int checkMouseBox1(Common::Array<Common::Rect> &rects);
+
+ bool isKeyMousePressed();
+
+ void centerMousePos();
+ void restrictMouse();
+};
+
+} // End of namespace Access
+
+#endif /* ACCESS_EVENTS_H */