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-rw-r--r--engines/access/files.cpp243
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/substream.h"
+#include "access/files.h"
+#include "access/amazon/amazon_resources.h"
+#include "access/martian/martian_resources.h"
+#include "access/access.h"
+
+namespace Access {
+
+FileIdent::FileIdent() {
+ _fileNum = -1;
+ _subfile = 0;
+}
+
+void FileIdent::load(Common::SeekableReadStream &s) {
+ _fileNum = s.readSint16LE();
+ _subfile = s.readUint16LE();
+}
+
+/*------------------------------------------------------------------------*/
+
+CellIdent:: CellIdent() {
+ _cell = 0;
+}
+
+CellIdent::CellIdent(int cell, int fileNum, int subfile) {
+ _cell = cell;
+ _fileNum = fileNum;
+ _subfile = subfile;
+}
+
+/*------------------------------------------------------------------------*/
+
+Resource::Resource() {
+ _stream = nullptr;
+ _size = 0;
+ _data = nullptr;
+}
+
+Resource::~Resource() {
+ delete[] _data;
+ delete _stream;
+}
+
+Resource::Resource(byte *p, int size) {
+ _data = p;
+ _size = size;
+ _stream = new Common::MemoryReadStream(p, size);
+}
+
+byte *Resource::data() {
+ if (_data == nullptr) {
+ _data = new byte[_size];
+ int pos = _stream->pos();
+ _stream->seek(0);
+ _stream->read(_data, _size);
+ _stream->seek(pos);
+ }
+
+ return _data;
+}
+
+/*------------------------------------------------------------------------*/
+
+FileManager::FileManager(AccessEngine *vm) : _vm(vm) {
+ switch (vm->getGameID()) {
+ case GType_Amazon:
+ if (_vm->isDemo())
+ _filenames = &Amazon::FILENAMES_DEMO[0];
+ else
+ _filenames = &Amazon::FILENAMES[0];
+ break;
+ case GType_MartianMemorandum:
+ _filenames = &Martian::FILENAMES[0];
+ break;
+ default:
+ error("Unknown game");
+ }
+
+ _fileNumber = -1;
+ _setPaletteFlag = true;
+}
+
+FileManager::~FileManager() {
+}
+
+Resource *FileManager::loadFile(int fileNum, int subfile) {
+ Resource *res = new Resource();
+ setAppended(res, fileNum);
+ gotoAppended(res, subfile);
+
+ handleFile(res);
+ return res;
+}
+
+Resource *FileManager::loadFile(const FileIdent &fileIdent) {
+ return loadFile(fileIdent._fileNum, fileIdent._subfile);
+}
+
+Resource *FileManager::loadFile(const Common::String &filename) {
+ Resource *res = new Resource();
+
+ // Open the file
+ openFile(res, filename);
+
+ // Set up stream for the entire file
+ res->_size = res->_file.size();
+ res->_stream = res->_file.readStream(res->_size);
+
+ handleFile(res);
+ return res;
+}
+
+bool FileManager::existFile(const Common::String &filename) {
+ Common::File f;
+ return f.exists(filename);
+}
+
+void FileManager::openFile(Resource *res, const Common::String &filename) {
+ // Open up the file
+ _fileNumber = -1;
+ if (!res->_file.open(filename))
+ error("Could not open file - %s", filename.c_str());
+}
+
+void FileManager::loadScreen(Graphics::Surface *dest, int fileNum, int subfile) {
+ Resource *res = loadFile(fileNum, subfile);
+ handleScreen(dest, res);
+ delete res;
+}
+
+void FileManager::handleScreen(Graphics::Surface *dest, Resource *res) {
+ _vm->_screen->loadRawPalette(res->_stream);
+ if (_setPaletteFlag)
+ _vm->_screen->setPalette();
+ _setPaletteFlag = true;
+
+ // The remainder of the file after the palette may be separately compressed,
+ // so call handleFile to handle it if it is
+ res->_size -= res->_stream->pos();
+ handleFile(res);
+
+ if (dest != _vm->_screen)
+ dest->w = _vm->_screen->w;
+
+ if (dest->w == dest->pitch) {
+ res->_stream->read((byte *)dest->getPixels(), dest->w * dest->h);
+ } else {
+ for (int y = 0; y < dest->h; ++y) {
+ byte *pDest = (byte *)dest->getBasePtr(0, y);
+ res->_stream->read(pDest, dest->w);
+ }
+ }
+
+ if (dest == _vm->_screen)
+ _vm->_screen->addDirtyRect(Common::Rect(0, 0, dest->w, dest->h));
+}
+
+void FileManager::loadScreen(int fileNum, int subfile) {
+ loadScreen(_vm->_screen, fileNum, subfile);
+}
+
+void FileManager::loadScreen(const Common::String &filename) {
+ Resource *res = loadFile(filename);
+ handleScreen(_vm->_screen, res);
+ delete res;
+}
+
+void FileManager::handleFile(Resource *res) {
+ char header[3];
+ res->_stream->read(&header[0], 3);
+ res->_stream->seek(-3, SEEK_CUR);
+
+ bool isCompressed = !strncmp(header, "DBE", 3);
+
+ // If the data is compressed, uncompress it and replace the stream
+ // in the resource with the decompressed one
+ if (isCompressed) {
+ // Read in the entire compressed data
+ byte *src = new byte[res->_size];
+ res->_stream->read(src, res->_size);
+
+ // Decompress the data
+ res->_size = decompressDBE(src, &res->_data);
+
+ // Replace the default resource stream with a stream for the decompressed data
+ delete res->_stream;
+ res->_file.close();
+ res->_stream = new Common::MemoryReadStream(res->_data, res->_size);
+
+ delete[] src;
+ }
+}
+
+void FileManager::setAppended(Resource *res, int fileNum) {
+ // Open the file for access
+ if (!res->_file.open(_filenames[fileNum]))
+ error("Could not open file %s", _filenames[fileNum]);
+
+ // If a different file has been opened then previously, load its index
+ if (_fileNumber != fileNum) {
+ _fileNumber = fileNum;
+
+ // Read in the file index
+ int count = res->_file.readUint16LE();
+ assert(count <= 100);
+ _fileIndex.resize(count);
+ for (int i = 0; i < count; ++i)
+ _fileIndex[i] = res->_file.readUint32LE();
+ }
+}
+
+void FileManager::gotoAppended(Resource *res, int subfile) {
+ uint32 offset = _fileIndex[subfile];
+ uint32 size = (subfile == (int)_fileIndex.size() - 1) ? res->_file.size() - offset :
+ _fileIndex[subfile + 1] - offset;
+
+ res->_size = size;
+ res->_stream = new Common::SeekableSubReadStream(&res->_file, offset, offset + size);
+}
+
+} // End of namespace Access