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Diffstat (limited to 'engines/access/inventory.h')
-rw-r--r-- | engines/access/inventory.h | 140 |
1 files changed, 140 insertions, 0 deletions
diff --git a/engines/access/inventory.h b/engines/access/inventory.h new file mode 100644 index 0000000000..6a9390eda9 --- /dev/null +++ b/engines/access/inventory.h @@ -0,0 +1,140 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef ACCESS_INVENTORY_H +#define ACCESS_INVENTORY_H + +#include "common/scummsys.h" +#include "common/array.h" +#include "common/rect.h" +#include "common/str-array.h" +#include "access/data.h" +#include "access/asurface.h" + +namespace Access { + +enum ItemState { + ITEM_NOT_FOUND = 0, ITEM_IN_INVENTORY = 1, ITEM_USED = 2 +}; + +class InventoryEntry { +public: + Common::String _name; + int _value; + + int _otherItem1; + int _newItem1; + int _otherItem2; + int _newItem2; + + void load(const Common::String &name, const int *data); + + int checkItem(int itemId); +}; + +class InventoryManager : public Manager { + struct SavedFields { + int _vWindowHeight; + int _vWindowLinesTall; + int _vWindowWidth; + int _vWindowBytesWide; + int _playFieldHeight; + int _playFieldWidth; + int _windowXAdd; + int _windowYAdd; + int _screenYOff; + int _scrollX; + int _scrollY; + int _clipWidth; + int _clipHeight; + Common::Point _bufferStart; + int _scrollCol; + int _scrollRow; + }; +private: + Common::Array<int> _items; + Common::Array<Common::Rect> _invCoords; + ASurface _savedBuffer1; + ASurface _savedScreen; + SavedFields _fields; + bool _iconDisplayFlag; + Common::Array<int> _tempLPtr; + Common::StringArray _tempLOff; + int _boxNum; + + void savedFields(); + + void restoreFields(); + + void initFields(); + + void getList(); + + void showAllItems(); + + void putInvIcon(int itemIndex, int itemId); + + void chooseItem(); + + void freeInvCells(); + + int coordIndexOf(); + + void saveScreens(); + + void restoreScreens(); + + void outlineIcon(int itemIndex); + + void combineItems(); + + void zoomIcon(int zoomItem, int backItem, int zoomBox, bool shrink); +public: + Common::Array<InventoryEntry> _inv; + int _startInvItem; + int _startInvBox; + bool _invChangeFlag; + bool _invRefreshFlag; + bool _invModeFlag; + int _startAboutItem; + int _startTravelItem; +public: + InventoryManager(AccessEngine *vm); + + int &operator[](int idx); + + int useItem(); + void setUseItem(int itemId); + + void refreshInventory(); + + int newDisplayInv(); + + /** + * Synchronize savegame data + */ + void synchronize(Common::Serializer &s); +}; + +} // End of namespace Access + +#endif /* ACCESS_INVENTORY_H */ |