aboutsummaryrefslogtreecommitdiff
path: root/engines/access/inventory.h
diff options
context:
space:
mode:
Diffstat (limited to 'engines/access/inventory.h')
-rw-r--r--engines/access/inventory.h140
1 files changed, 140 insertions, 0 deletions
diff --git a/engines/access/inventory.h b/engines/access/inventory.h
new file mode 100644
index 0000000000..6a9390eda9
--- /dev/null
+++ b/engines/access/inventory.h
@@ -0,0 +1,140 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef ACCESS_INVENTORY_H
+#define ACCESS_INVENTORY_H
+
+#include "common/scummsys.h"
+#include "common/array.h"
+#include "common/rect.h"
+#include "common/str-array.h"
+#include "access/data.h"
+#include "access/asurface.h"
+
+namespace Access {
+
+enum ItemState {
+ ITEM_NOT_FOUND = 0, ITEM_IN_INVENTORY = 1, ITEM_USED = 2
+};
+
+class InventoryEntry {
+public:
+ Common::String _name;
+ int _value;
+
+ int _otherItem1;
+ int _newItem1;
+ int _otherItem2;
+ int _newItem2;
+
+ void load(const Common::String &name, const int *data);
+
+ int checkItem(int itemId);
+};
+
+class InventoryManager : public Manager {
+ struct SavedFields {
+ int _vWindowHeight;
+ int _vWindowLinesTall;
+ int _vWindowWidth;
+ int _vWindowBytesWide;
+ int _playFieldHeight;
+ int _playFieldWidth;
+ int _windowXAdd;
+ int _windowYAdd;
+ int _screenYOff;
+ int _scrollX;
+ int _scrollY;
+ int _clipWidth;
+ int _clipHeight;
+ Common::Point _bufferStart;
+ int _scrollCol;
+ int _scrollRow;
+ };
+private:
+ Common::Array<int> _items;
+ Common::Array<Common::Rect> _invCoords;
+ ASurface _savedBuffer1;
+ ASurface _savedScreen;
+ SavedFields _fields;
+ bool _iconDisplayFlag;
+ Common::Array<int> _tempLPtr;
+ Common::StringArray _tempLOff;
+ int _boxNum;
+
+ void savedFields();
+
+ void restoreFields();
+
+ void initFields();
+
+ void getList();
+
+ void showAllItems();
+
+ void putInvIcon(int itemIndex, int itemId);
+
+ void chooseItem();
+
+ void freeInvCells();
+
+ int coordIndexOf();
+
+ void saveScreens();
+
+ void restoreScreens();
+
+ void outlineIcon(int itemIndex);
+
+ void combineItems();
+
+ void zoomIcon(int zoomItem, int backItem, int zoomBox, bool shrink);
+public:
+ Common::Array<InventoryEntry> _inv;
+ int _startInvItem;
+ int _startInvBox;
+ bool _invChangeFlag;
+ bool _invRefreshFlag;
+ bool _invModeFlag;
+ int _startAboutItem;
+ int _startTravelItem;
+public:
+ InventoryManager(AccessEngine *vm);
+
+ int &operator[](int idx);
+
+ int useItem();
+ void setUseItem(int itemId);
+
+ void refreshInventory();
+
+ int newDisplayInv();
+
+ /**
+ * Synchronize savegame data
+ */
+ void synchronize(Common::Serializer &s);
+};
+
+} // End of namespace Access
+
+#endif /* ACCESS_INVENTORY_H */