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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+#include "access/access.h"
+#include "access/room.h"
+#include "access/martian/martian_game.h"
+#include "access/martian/martian_player.h"
+#include "access/martian/martian_resources.h"
+
+namespace Access {
+
+namespace Martian {
+
+MartianPlayer::MartianPlayer(AccessEngine *vm) : Player(vm) {
+ _game = (MartianEngine *)vm;
+}
+
+void MartianPlayer::load() {
+ Player::load();
+
+ // Overwrite game-specific values
+ _playerOffset.x = _vm->_screen->_scaleTable1[20];
+ _playerOffset.y = _vm->_screen->_scaleTable1[52];
+ _leftDelta = -9;
+ _rightDelta = 33;
+ _upDelta = 5;
+ _downDelta = -5;
+ _scrollConst = 5;
+
+ for (int i = 0; i < _vm->_playerDataCount; ++i) {
+ _walkOffRight[i] = SIDEOFFR[i];
+ _walkOffLeft[i] = SIDEOFFL[i];
+ _walkOffUp[i] = SIDEOFFU[i];
+ _walkOffDown[i] = SIDEOFFD[i];
+ }
+
+ _sideWalkMin = 0;
+ _sideWalkMax = 7;
+ _upWalkMin = 8;
+ _upWalkMax = 14;
+ _downWalkMin = 15;
+ _downWalkMax = 23;
+}
+
+} // End of namespace Martian
+
+} // End of namespace Access