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-rw-r--r--engines/access/martian/martian_room.cpp141
1 files changed, 141 insertions, 0 deletions
diff --git a/engines/access/martian/martian_room.cpp b/engines/access/martian/martian_room.cpp
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+++ b/engines/access/martian/martian_room.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+#include "access/access.h"
+#include "access/resources.h"
+#include "access/martian/martian_game.h"
+#include "access/martian/martian_resources.h"
+#include "access/martian/martian_room.h"
+
+namespace Access {
+
+namespace Martian {
+
+MartianRoom::MartianRoom(AccessEngine *vm) : Room(vm) {
+ _game = (MartianEngine *)vm;
+}
+
+MartianRoom::~MartianRoom() {
+}
+
+void MartianRoom::loadRoom(int roomNumber) {
+ loadRoomData(ROOM_TABLE[roomNumber]);
+}
+
+void MartianRoom::reloadRoom() {
+ loadRoom(_vm->_player->_roomNumber);
+
+ if (_roomFlag != 1) {
+ _vm->_currentMan = _roomFlag;
+ _vm->_currentManOld = _roomFlag;
+ _vm->_manScaleOff = 0;
+
+ switch (_vm->_currentMan) {
+ case 0:
+ _vm->_player->loadSprites("MAN.LZ");
+ break;
+
+ case 2:
+ _vm->_player->loadSprites("JMAN.LZ");
+ break;
+
+ case 3:
+ _vm->_player->loadSprites("OVERHEAD.LZ");
+ _vm->_manScaleOff = 1;
+ break;
+
+ default:
+ break;
+ }
+ }
+
+ reloadRoom1();
+}
+
+void MartianRoom::reloadRoom1() {
+ if (_vm->_player->_roomNumber == 29 || _vm->_player->_roomNumber == 31
+ || _vm->_player->_roomNumber == 42 || _vm->_player->_roomNumber == 44) {
+ //Resource *spriteData = _vm->_files->loadFile("MAYA.LZ");
+ //_vm->_inactive._spritesPtr = new SpriteResource(_vm, spriteData);
+ //delete spriteData;
+ _vm->_currentCharFlag = false;
+ }
+
+ _selectCommand = -1;
+ _vm->_events->setNormalCursor(CURSOR_CROSSHAIRS);
+ _vm->_mouseMode = 0;
+ _vm->_boxSelect = true;
+ _vm->_player->_playerOff = false;
+
+ _vm->_screen->fadeOut();
+ _vm->_screen->clearScreen();
+ roomSet();
+
+ // TODO: Refactor
+
+ _vm->_screen->setBufferScan();
+ setupRoom();
+ setWallCodes();
+ buildScreen();
+
+ if (!_vm->_screen->_vesaMode) {
+ _vm->copyBF2Vid();
+ } else if (_vm->_player->_roomNumber != 20 && _vm->_player->_roomNumber != 24
+ && _vm->_player->_roomNumber != 33) {
+ _vm->_screen->setPalette();
+ _vm->copyBF2Vid();
+ }
+
+ _vm->_player->_frame = 0;
+ _vm->_oldRects.clear();
+ _vm->_newRects.clear();
+}
+
+void MartianRoom::roomSet() {
+ _vm->_numAnimTimers = 0;
+ _vm->_scripts->_sequence = 1000;
+ _vm->_scripts->searchForSequence();
+ _vm->_scripts->executeScript();
+}
+
+void MartianRoom::roomMenu() {
+ Resource *iconData = _vm->_files->loadFile("ICONS.LZ");
+ SpriteResource *spr = new SpriteResource(_vm, iconData);
+ delete iconData;
+
+ _vm->_screen->saveScreen();
+ _vm->_screen->setDisplayScan();
+ _vm->_destIn = _vm->_screen; // TODO: Redundant
+ _vm->_screen->plotImage(spr, 0, Common::Point(0, 177));
+ _vm->_screen->plotImage(spr, 1, Common::Point(143, 177));
+
+ _vm->_screen->restoreScreen();
+ delete spr;
+}
+
+void MartianRoom::mainAreaClick() {
+}
+
+} // End of namespace Martian
+
+} // End of namespace Access