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Diffstat (limited to 'engines/access/player.h')
-rw-r--r-- | engines/access/player.h | 152 |
1 files changed, 152 insertions, 0 deletions
diff --git a/engines/access/player.h b/engines/access/player.h new file mode 100644 index 0000000000..329cc15ed2 --- /dev/null +++ b/engines/access/player.h @@ -0,0 +1,152 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef ACCESS_PLAYER_H +#define ACCESS_PLAYER_H + +#include "common/scummsys.h" +#include "common/rect.h" +#include "common/serializer.h" +#include "access/asurface.h" +#include "access/data.h" + +namespace Access { + +#define PLAYER_DATA_COUNT 8 + +enum Direction { + NONE = 0, + UP = 1, + DOWN = 2, + LEFT = 3, + RIGHT = 4, + UPRIGHT = 5, + DOWNRIGHT = 6, + UPLEFT = 7, + DOWNLEFT = 8 +}; + +class AccessEngine; + +class Player : public ImageEntry, public Manager { +protected: + int _leftDelta, _rightDelta; + int _upDelta, _downDelta; + int _scrollConst; + int _sideWalkMin, _sideWalkMax; + int _upWalkMin, _upWalkMax; + int _downWalkMin, _downWalkMax; + int _diagUpWalkMin, _diagUpWalkMax; + int _diagDownWalkMin, _diagDownWalkMax; + SpriteResource *_playerSprites1; + byte *_manPal1; + int _scrollEnd; + int _inactiveYOff; + + void plotCom(int v1); + void plotCom1(); + void plotCom2(); + void plotCom3(); + + void walkUp(); + void walkDown(); + void walkLeft(); + void walkRight(); + void walkUpLeft(); + void walkDownLeft(); + void walkUpRight(); + void walkDownRight(); + void checkScrollUp(); + bool scrollUp(); + bool scrollDown(); + bool scrollLeft(); + bool scrollRight(); +public: + Direction _playerDirection; + SpriteResource *_playerSprites; + // Fields in original Player structure + int _walkOffRight[PLAYER_DATA_COUNT]; + int _walkOffLeft[PLAYER_DATA_COUNT]; + int _walkOffUp[PLAYER_DATA_COUNT]; + int _walkOffDown[PLAYER_DATA_COUNT]; + Common::Point _walkOffUR[PLAYER_DATA_COUNT]; + Common::Point _walkOffDR[PLAYER_DATA_COUNT]; + Common::Point _walkOffUL[PLAYER_DATA_COUNT]; + Common::Point _walkOffDL[PLAYER_DATA_COUNT]; + byte _rawTempL; + int _rawXTemp; + byte _rawYTempL; + int _rawYTemp; + Common::Point _playerOffset; + int _playerXLow; + int _playerX; + int _playerYLow; + int _playerY; + int _frame; + int _xFlag, _yFlag; + Direction _move; + + // Additional public globals we've added to new Player class + bool _playerOff; + bool _playerMove; + Common::Point _moveTo; + bool _collideFlag; + bool _scrollFlag; + int _scrollThreshold; + int _scrollAmount; + + // Additional globals that need to be saved + int _roomNumber; + Common::Point _rawPlayerLow; + Common::Point _rawPlayer; +public: + Player(AccessEngine *vm); + virtual ~Player(); + static Player *init(AccessEngine *vm); + + virtual void load(); + + void loadSprites(const Common::String &name); + + void freeSprites(); + + void removeSprite1(); + + void calcManScale(); + + void walk(); + + void calcPlayer(); + + void checkScroll(); + + void checkMove(); + + /** + * Synchronize savegame data + */ + void synchronize(Common::Serializer &s); +}; + +} // End of namespace Access + +#endif /* ACCESS_PLAYER_H */ |