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-rw-r--r--engines/access/room.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/engines/access/room.cpp b/engines/access/room.cpp
index 97341b04b9..b3c3317307 100644
--- a/engines/access/room.cpp
+++ b/engines/access/room.cpp
@@ -266,7 +266,7 @@ void Room::setupRoom() {
screen._scrollCol -= sx + 1;
}
}
-
+
if (screen._vWindowHeight == _playFieldHeight) {
screen._scrollY = 0;
screen._scrollRow = 0;
@@ -317,7 +317,7 @@ void Room::buildColumn(int playX, int screenX) {
if (playX < 0 || playX >= _playFieldWidth)
return;
- const byte *pSrc = _playField + _vm->_screen->_scrollRow *
+ const byte *pSrc = _playField + _vm->_screen->_scrollRow *
_playFieldWidth + playX;
// WORKAROUND: Original's use of '+ 1' would frequently cause memory overruns
@@ -406,7 +406,7 @@ Plotter::Plotter() {
void Plotter::load(Common::SeekableReadStream *stream, int wallCount, int blockCount) {
// Load the wall count
_walls.resize(wallCount);
-
+
for (int i = 0; i < wallCount; ++i)
_walls[i].left = stream->readSint16LE();
for (int i = 0; i < wallCount; ++i)
@@ -474,7 +474,7 @@ void Room::doCommands() {
}
}
-void Room::cycleCommand(int incr) {
+void Room::cycleCommand(int incr) {
int command = _selectCommand + incr;
if (command < -1)
command = 6;
@@ -560,7 +560,7 @@ void Room::executeCommand(int commandId) {
delete iconData;
// Draw the button as selected
- _vm->_screen->plotImage(spr, _selectCommand + 2,
+ _vm->_screen->plotImage(spr, _selectCommand + 2,
Common::Point(RMOUSE[_selectCommand][0], 176));
_vm->_screen->restoreScreen();
@@ -569,7 +569,7 @@ void Room::executeCommand(int commandId) {
void Room::walkCursor() {
EventsManager &events = *_vm->_events;
-
+
events._normalMouse = CURSOR_CROSSHAIRS;
events.setCursor(CURSOR_CROSSHAIRS);
_vm->_scripts->_sequence = 5000;
@@ -698,7 +698,7 @@ bool Room::codeWalls() {
if ((player._rawYTemp >= screen._orgY1) &&
(player._rawYTemp <= screen._orgY2)) {
jf._wallCode |= (calcLR(player._rawYTemp) - player._rawXTemp) < 0 ? 2 : 1;
- jf._wallCode1 |= (calcLR(player._rawYTemp) -
+ jf._wallCode1 |= (calcLR(player._rawYTemp) -
(player._rawXTemp + player._playerOffset.x)) < 0 ? 2 : 1;
}
}