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-rw-r--r--engines/access/screen.cpp369
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diff --git a/engines/access/screen.cpp b/engines/access/screen.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/algorithm.h"
+#include "common/endian.h"
+#include "common/rect.h"
+#include "common/textconsole.h"
+#include "common/system.h"
+#include "graphics/palette.h"
+#include "access/access.h"
+#include "access/screen.h"
+#include "access/resources.h"
+
+namespace Access {
+
+#define VGA_COLOR_TRANS(x) ((x) * 255 / 63)
+
+Screen::Screen(AccessEngine *vm) : _vm(vm) {
+ create(320, 200);
+ Common::fill(&_tempPalette[0], &_tempPalette[PALETTE_SIZE], 0);
+ Common::fill(&_manPal[0], &_manPal[0x60], 0);
+ Common::fill(&_scaleTable1[0], &_scaleTable1[256], 0);
+ Common::fill(&_scaleTable2[0], &_scaleTable2[256], 0);
+ _savedPaletteCount = 0;
+ if (_vm->isCD())
+ _vesaMode = 0;
+ else
+ _vesaMode = 1;
+
+ _vesaCurrentWin = 0;
+ _currentPanel = 0;
+ _hideFlag = true;
+ _startColor = _numColors = 0;
+ _windowXAdd = _windowYAdd = 0;
+ _screenYOff = 0;
+ _screenChangeFlag = false;
+
+ _bufferBytesWide = _vWindowBytesWide = this->w;
+ _vWindowLinesTall = this->h;
+ _vWindowWidth = _vWindowHeight = 0;
+ _clipWidth = _vWindowBytesWide - 1;
+ _clipHeight = _vWindowLinesTall - 1;
+ _startCycle = 0;
+ _cycleStart = 0;
+ _endCycle = 0;
+}
+
+void Screen::clearScreen() {
+ clearBuffer();
+ if (_vesaMode)
+ _vm->_clearSummaryFlag = true;
+
+ addDirtyRect(Common::Rect(0, 0, this->w, this->h));
+}
+
+void Screen::setDisplayScan() {
+ _clipWidth = this->w - 1;
+ _clipHeight = this->h - 1;
+ _windowXAdd = _windowYAdd = 0;
+ _vm->_scrollX = _vm->_scrollY = 0;
+ _vm->_scrollCol = _vm->_scrollRow = 0;
+ _bufferStart.x = _bufferStart.y = 0;
+ _screenYOff = 0;
+}
+
+void Screen::setPanel(int num) {
+ assert(num < 4);
+ _currentPanel = num;
+ _msVirtualOffset = _virtualOffsetsTable[num];
+}
+
+void Screen::updateScreen() {
+ // Merge the dirty rects
+ mergeDirtyRects();
+
+ // Loop through copying dirty areas to the physical screen
+ Common::List<Common::Rect>::iterator i;
+ for (i = _dirtyRects.begin(); i != _dirtyRects.end(); ++i) {
+ const Common::Rect &r = *i;
+ const byte *srcP = (const byte *)getBasePtr(r.left, r.top);
+ g_system->copyRectToScreen(srcP, this->pitch, r.left, r.top,
+ r.width(), r.height());
+ }
+
+ // Signal the physical screen to update
+ g_system->updateScreen();
+ _dirtyRects.clear();
+}
+
+void Screen::setInitialPalettte() {
+ Common::copy(&INITIAL_PALETTE[0], &INITIAL_PALETTE[18 * 3], _rawPalette);
+ Common::fill(&_rawPalette[18 * 3], &_rawPalette[PALETTE_SIZE], 0);
+
+ g_system->getPaletteManager()->setPalette(INITIAL_PALETTE, 0, 18);
+}
+
+void Screen::loadPalette(int fileNum, int subfile) {
+ Resource *res = _vm->_files->loadFile(fileNum, subfile);
+ byte *palette = res->data();
+ Common::copy(palette, palette + (_numColors * 3), &_rawPalette[_startColor * 3]);
+ delete res;
+}
+
+void Screen::setPalette() {
+ g_system->getPaletteManager()->setPalette(&_rawPalette[0], 0, PALETTE_COUNT);
+}
+
+void Screen::loadRawPalette(Common::SeekableReadStream *stream) {
+ stream->read(&_rawPalette[0], PALETTE_SIZE);
+ for (byte *p = &_rawPalette[0]; p < &_rawPalette[PALETTE_SIZE]; ++p)
+ *p = VGA_COLOR_TRANS(*p);
+}
+
+void Screen::updatePalette() {
+ g_system->getPaletteManager()->setPalette(&_tempPalette[0], 0, PALETTE_COUNT);
+ updateScreen();
+}
+
+void Screen::savePalette() {
+ Common::copy(&_rawPalette[0], &_rawPalette[PALETTE_SIZE],
+ &_savedPalettes[_savedPaletteCount][0]);
+
+ if (++_savedPaletteCount == 2)
+ _savedPaletteCount = 1;
+}
+
+void Screen::restorePalette() {
+ if (--_savedPaletteCount < 0)
+ _savedPaletteCount = 0;
+
+ Common::copy(&_savedPalettes[_savedPaletteCount][0],
+ &_savedPalettes[_savedPaletteCount][PALETTE_SIZE], &_rawPalette[0]);
+}
+
+void Screen::getPalette(byte *pal) {
+ g_system->getPaletteManager()->grabPalette(pal, 0, 256);
+}
+
+void Screen::forceFadeOut() {
+ const int FADE_AMOUNT = 2;
+ bool repeatFlag;
+ byte *srcP;
+ int count;
+
+ do {
+ repeatFlag = false;
+ for (srcP = &_tempPalette[0], count = 0; count < PALETTE_SIZE; ++count, ++srcP) {
+ int v = *srcP;
+ if (v) {
+ repeatFlag = true;
+ *srcP = MAX(*srcP - FADE_AMOUNT, 0);
+ }
+ }
+
+ updatePalette();
+ _vm->_events->pollEventsAndWait();
+ } while (repeatFlag && !_vm->shouldQuit());
+}
+
+void Screen::forceFadeIn() {
+ Common::fill(&_tempPalette[0], &_tempPalette[PALETTE_SIZE], 0);
+
+ const int FADE_AMOUNT = 2;
+ bool repeatFlag;
+ do {
+ repeatFlag = false;
+ const byte *srcP = &_rawPalette[0];
+ byte *destP = &_tempPalette[0];
+
+ for (int idx = 0; idx < PALETTE_SIZE; ++idx, ++srcP, ++destP) {
+ if (*destP != *srcP) {
+ repeatFlag = true;
+ *destP = MAX((int)*destP + FADE_AMOUNT, (int)*srcP);
+ }
+ }
+
+ updatePalette();
+ _vm->_events->pollEventsAndWait();
+ } while (repeatFlag);
+}
+
+void Screen::copyBuffer(const byte *data) {
+ byte *destP = (byte *)getPixels();
+ Common::copy(data, data + (h * w), destP);
+ g_system->copyRectToScreen(destP, w, 0, 0, w, h);
+}
+
+void Screen::setBufferScan() {
+ _clipWidth = _vWindowBytesWide - 1;
+ _windowXAdd = (320 - _clipWidth) >> 1;
+ _clipHeight = _vWindowLinesTall - 1;
+ _windowYAdd = (176 - _clipHeight) >> 1;
+}
+
+void Screen::setScaleTable(int scale) {
+ int total = 0;
+ for (int idx = 0; idx < 256; ++idx) {
+ _scaleTable1[idx] = total >> 8;
+ _scaleTable2[idx] = total & 0xff;
+ total += scale;
+ }
+}
+
+void Screen::saveScreen() {
+ _screenSave._clipWidth = _clipWidth;
+ _screenSave._clipHeight = _clipHeight;
+ _screenSave._windowXAdd = _windowXAdd;
+ _screenSave._windowYAdd = _windowYAdd;
+ _screenSave._scroll.x = _vm->_scrollX;
+ _screenSave._scroll.y = _vm->_scrollY;
+ _screenSave._scrollCol = _vm->_scrollCol;
+ _screenSave._scrollRow = _vm->_scrollRow;
+ _screenSave._bufferStart.x = _bufferStart.x;
+ _screenSave._bufferStart.y = _bufferStart.y;
+ _screenSave._screenYOff = _screenYOff;
+}
+
+void Screen::restoreScreen() {
+ _clipWidth = _screenSave._clipWidth;
+ _clipHeight = _screenSave._clipHeight;
+ _windowXAdd = _screenSave._windowXAdd;
+ _windowYAdd = _screenSave._windowYAdd;
+ _vm->_scrollX = _screenSave._scroll.x;
+ _vm->_scrollY = _screenSave._scroll.y;
+ _vm->_scrollCol = _screenSave._scrollCol;
+ _vm->_scrollRow = _screenSave._scrollRow;
+ _bufferStart.x = _screenSave._bufferStart.x;
+ _bufferStart.y = _screenSave._bufferStart.y;
+ _screenYOff = _screenSave._screenYOff;
+}
+
+void Screen::copyBlock(ASurface *src, const Common::Rect &bounds) {
+ Common::Rect destBounds = bounds;
+ destBounds.translate(_windowXAdd, _windowYAdd + _screenYOff);
+
+ copyRectToSurface(*src, destBounds.left, destBounds.top, bounds);
+ addDirtyRect(destBounds);
+}
+
+void Screen::restoreBlock() {
+ if (!_savedBounds.isEmpty())
+ addDirtyRect(_savedBounds);
+ ASurface::restoreBlock();
+}
+
+void Screen::drawRect() {
+ addDirtyRect(Common::Rect(_orgX1, _orgY1, _orgX2, _orgY2));
+ ASurface::drawRect();
+}
+
+void Screen::transBlitFrom(ASurface *src, const Common::Point &destPos) {
+ addDirtyRect(Common::Rect(destPos.x, destPos.y, destPos.x + src->w, destPos.y + src->h));
+ ASurface::transBlitFrom(src, destPos);
+}
+
+void Screen::transBlitFrom(ASurface *src, const Common::Rect &bounds) {
+ addDirtyRect(bounds);
+ ASurface::transBlitFrom(src, bounds);
+}
+
+void Screen::blitFrom(Graphics::Surface &src) {
+ addDirtyRect(Common::Rect(0, 0, src.w, src.h));
+ ASurface::blitFrom(src);
+}
+
+void Screen::copyBuffer(Graphics::Surface *src) {
+ addDirtyRect(Common::Rect(0, 0, src->w, src->h));
+ ASurface::copyBuffer(src);
+}
+
+void Screen::setPaletteCycle(int startCycle, int endCycle, int timer) {
+ _startCycle = _cycleStart = startCycle;
+ _endCycle = endCycle;
+
+ TimerEntry &te = _vm->_timers[6];
+ te._timer = te._initTm = timer;
+ te._flag++;
+}
+
+void Screen::cyclePaletteForward() {
+ cyclePaletteBackwards();
+}
+
+void Screen::cyclePaletteBackwards() {
+ if (!_vm->_timers[6]._flag) {
+ _vm->_timers[6]._flag++;
+ byte *pStart = &_rawPalette[_cycleStart * 3];
+ byte *pEnd = &_rawPalette[_endCycle * 3];
+
+ for (int idx = _startCycle; idx < _endCycle; ++idx) {
+ g_system->getPaletteManager()->setPalette(pStart, idx, 1);
+
+ pStart += 3;
+ if (pStart == pEnd)
+ pStart = &_rawPalette[_cycleStart * 3];
+ }
+
+ if (--_cycleStart <= _startCycle)
+ _cycleStart = _endCycle - 1;
+
+ g_system->updateScreen();
+ g_system->delayMillis(10);
+ }
+}
+
+void Screen::addDirtyRect(const Common::Rect &r) {
+ _dirtyRects.push_back(r);
+ assert(r.isValidRect() && r.width() > 0 && r.height() > 0);
+}
+
+void Screen::mergeDirtyRects() {
+ Common::List<Common::Rect>::iterator rOuter, rInner;
+
+ // Ensure dirty rect list has at least two entries
+ rOuter = _dirtyRects.begin();
+ for (int i = 0; i < 2; ++i, ++rOuter) {
+ if (rOuter == _dirtyRects.end())
+ return;
+ }
+
+ // Process the dirty rect list to find any rects to merge
+ for (rOuter = _dirtyRects.begin(); rOuter != _dirtyRects.end(); ++rOuter) {
+ rInner = rOuter;
+ while (++rInner != _dirtyRects.end()) {
+
+ if ((*rOuter).intersects(*rInner)) {
+ // these two rectangles overlap or
+ // are next to each other - merge them
+
+ unionRectangle(*rOuter, *rOuter, *rInner);
+
+ // remove the inner rect from the list
+ _dirtyRects.erase(rInner);
+
+ // move back to beginning of list
+ rInner = rOuter;
+ }
+ }
+ }
+}
+
+bool Screen::unionRectangle(Common::Rect &destRect, const Common::Rect &src1, const Common::Rect &src2) {
+ destRect = src1;
+ destRect.extend(src2);
+
+ return !destRect.isEmpty();
+}
+
+
+} // End of namespace Access