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Diffstat (limited to 'engines/access/sound.h')
-rw-r--r-- | engines/access/sound.h | 111 |
1 files changed, 111 insertions, 0 deletions
diff --git a/engines/access/sound.h b/engines/access/sound.h new file mode 100644 index 0000000000..90f6656e26 --- /dev/null +++ b/engines/access/sound.h @@ -0,0 +1,111 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef ACCESS_SOUND_H +#define ACCESS_SOUND_H + +#include "common/scummsys.h" +#include "audio/audiostream.h" +#include "audio/mixer.h" +#include "access/files.h" +#include "audio/midiplayer.h" +#include "audio/midiparser.h" + +#define MAX_SOUNDS 20 + +namespace Access { + +class AccessEngine; + +struct SoundEntry { + Resource *_res; + int _priority; + + SoundEntry() { _res = nullptr; _priority = 0; } + SoundEntry(Resource *res, int priority) { _res = res; _priority = priority; } +}; + +class SoundManager { +private: + AccessEngine *_vm; + Audio::Mixer *_mixer; + Audio::SoundHandle _effectsHandle; + Common::Array<Audio::RewindableAudioStream *> _queue; + + void clearSounds(); + + void playSound(Resource *res, int priority); +public: + Common::Array<SoundEntry> _soundTable; +public: + SoundManager(AccessEngine *vm, Audio::Mixer *mixer); + ~SoundManager(); + + void loadSoundTable(int idx, int fileNum, int subfile, int priority = 1); + + void playSound(int soundIndex); + void checkSoundQueue(); + bool isSFXPlaying(); + + Resource *loadSound(int fileNum, int subfile); + void loadSounds(Common::Array<RoomInfo::SoundIdent> &sounds); + + void stopSound(); + void freeSounds(); +}; + +class MusicManager : public Audio::MidiPlayer { +private: + AccessEngine *_vm; + + Resource *_tempMusic; + + // MidiDriver_BASE interface implementation + virtual void send(uint32 b); + +public: + Resource *_music; + +public: + MusicManager(AccessEngine *vm); + ~MusicManager(); + + void midiPlay(); + + bool checkMidiDone(); + + void midiRepeat(); + + void stopSong(); + + void newMusic(int musicId, int mode); + + void freeMusic(); + + void loadMusic(int fileNum, int subfile); + void loadMusic(FileIdent file); + + void setLoop(bool loop); +}; +} // End of namespace Access + +#endif /* ACCESS_SOUND_H*/ |