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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef ACCESS_VIDEO_MOVIE_DECODER_H
+#define ACCESS_VIDEO_MOVIE_DECODER_H
+
+#include "common/rect.h"
+#include "video/video_decoder.h"
+#include "audio/decoders/raw.h"
+
+namespace Audio {
+class QueuingAudioStream;
+}
+
+namespace Common {
+class SeekableReadStream;
+}
+
+namespace Image {
+class Codec;
+}
+
+namespace Access {
+
+enum kDebugLevels {
+ kVIDMovieChunkId_FullFrame = 0x00,
+ kVIDMovieChunkId_FullFrameCompressed = 0x01,
+ kVIDMovieChunkId_Palette = 0x02,
+ kVIDMovieChunkId_FullFrameCompressedFill = 0x03,
+ kVIDMovieChunkId_PartialFrameCompressed = 0x04,
+ kVIDMovieChunkId_EndOfFile = 0x14,
+ kVIDMovieChunkId_AudioFirstChunk = 0x7C,
+ kVIDMovieChunkId_Audio = 0x7D
+};
+
+// This video format is used in at least the following Access engine games:
+// - Noctropolis
+// - Synnergist
+
+class AccessVIDMovieDecoder : public Video::VideoDecoder {
+public:
+ AccessVIDMovieDecoder();
+ ~AccessVIDMovieDecoder();
+
+ bool loadStream(Common::SeekableReadStream *stream);
+ void close();
+
+protected:
+ void readNextPacket();
+
+private:
+ bool streamSkipFullFrameCompressedFill();
+
+private:
+ int32 _streamSeekOffset; /* current stream offset, pointing to not-yet-indexed stream position */
+ uint32 _streamVideoIndex; /* current stream index for video decoding */
+ uint32 _streamAudioIndex; /* current stream index for audio decoding */
+
+ struct IndexCacheEntry {
+ byte chunkId;
+ int32 offset;
+ };
+
+ Common::Array<IndexCacheEntry> _indexCacheTable;
+
+private:
+ class StreamVideoTrack : public VideoTrack {
+ public:
+ StreamVideoTrack(uint32 width, uint32 height, uint16 regularFrameDelay);
+ ~StreamVideoTrack();
+
+ bool endOfTrack() const;
+
+ uint16 getWidth() const { return _width; }
+ uint16 getHeight() const { return _height; }
+ Graphics::PixelFormat getPixelFormat() const;
+ int getCurFrame() const { return _curFrame; }
+ void setNextFrameStartTime(uint32 nextFrameStartTime) { _nextFrameStartTime = nextFrameStartTime; }
+ uint32 getNextFrameStartTime() const { return _nextFrameStartTime; }
+ const Graphics::Surface *decodeNextFrame() { return _surface; }
+
+ const byte *getPalette() const;
+ bool hasDirtyPalette() const;
+
+ void decodePalette(Common::SeekableReadStream *stream);
+ void decodeFrame(Common::SeekableReadStream *stream, byte chunkId);
+ bool skipOverFrame(Common::SeekableReadStream *stream, byte chunkId);
+ bool skipOverPalette(Common::SeekableReadStream *stream);
+
+ void setEndOfTrack() { _endOfTrack = true; }
+
+ private:
+ Graphics::Surface *_surface;
+
+ int _curFrame;
+ uint32 _nextFrameStartTime;
+
+ byte _palette[3 * 256];
+ mutable bool _dirtyPalette;
+ uint16 _width, _height;
+
+ uint16 _regularFrameDelay; // delay between frames (1 = 1/60 of a second)
+ bool _endOfTrack;
+ };
+
+ class StreamAudioTrack : public AudioTrack {
+ public:
+ StreamAudioTrack(uint32 sampleRate);
+ ~StreamAudioTrack();
+
+ void queueAudio(Common::SeekableReadStream *stream, byte chunkId);
+ bool skipOverAudio(Common::SeekableReadStream *stream, byte chunkId);
+
+ protected:
+ Audio::AudioStream *getAudioStream() const;
+
+ private:
+ Audio::QueuingAudioStream *_audioStream;
+ uint32 _totalAudioQueued; /* total amount of milliseconds of audio, that we queued up already */
+
+ public:
+ uint32 getTotalAudioQueued() const { return _totalAudioQueued; }
+
+ private:
+ int16 decodeSample(uint8 dataNibble);
+
+ uint32 _codecTag;
+ uint16 _sampleRate;
+ bool _stereo;
+ };
+
+ Common::SeekableReadStream *_stream;
+ StreamVideoTrack *_videoTrack;
+ StreamAudioTrack *_audioTrack;
+};
+
+} // End of namespace Access
+
+#endif