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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/random.h"
+#include "common/error.h"
+
+#include "adl/adl_v3.h"
+#include "adl/display.h"
+#include "adl/graphics.h"
+
+namespace Adl {
+
+AdlEngine_v3::AdlEngine_v3(OSystem *syst, const AdlGameDescription *gd) :
+ AdlEngine_v2(syst, gd) {
+}
+
+Common::String AdlEngine_v3::loadMessage(uint idx) const {
+ Common::String str = AdlEngine_v2::loadMessage(idx);
+
+ for (uint i = 0; i < str.size(); ++i) {
+ const char *xorStr = "AVISDURGAN";
+ str.setChar(str[i] ^ xorStr[i % strlen(xorStr)], i);
+ }
+
+ return str;
+}
+
+typedef Common::Functor1Mem<ScriptEnv &, int, AdlEngine_v3> OpcodeV3;
+#define SetOpcodeTable(x) table = &x;
+#define Opcode(x) table->push_back(new OpcodeV3(this, &AdlEngine_v3::x))
+#define OpcodeUnImpl() table->push_back(new OpcodeV3(this, 0))
+
+void AdlEngine_v3::setupOpcodeTables() {
+ Common::Array<const Opcode *> *table = 0;
+
+ SetOpcodeTable(_condOpcodes);
+ // 0x00
+ OpcodeUnImpl();
+ Opcode(o2_isFirstTime);
+ Opcode(o2_isRandomGT);
+ Opcode(o1_isItemInRoom);
+ // 0x04
+ Opcode(o2_isNounNotInRoom);
+ Opcode(o1_isMovesGT);
+ Opcode(o1_isVarEQ);
+ Opcode(o2_isCarryingSomething);
+ // 0x08
+ Opcode(o3_isVarGT);
+ Opcode(o1_isCurPicEQ);
+ Opcode(o1_isItemPicEQ);
+
+ SetOpcodeTable(_actOpcodes);
+ // 0x00
+ OpcodeUnImpl();
+ Opcode(o1_varAdd);
+ Opcode(o1_varSub);
+ Opcode(o1_varSet);
+ // 0x04
+ Opcode(o1_listInv);
+ Opcode(o2_moveItem);
+ Opcode(o1_setRoom);
+ Opcode(o1_setCurPic);
+ // 0x08
+ Opcode(o1_setPic);
+ Opcode(o1_printMsg);
+ Opcode(o1_setLight);
+ Opcode(o1_setDark);
+ // 0x0c
+ Opcode(o2_moveAllItems);
+ Opcode(o1_quit);
+ OpcodeUnImpl();
+ Opcode(o2_save);
+ // 0x10
+ Opcode(o2_restore);
+ Opcode(o1_restart);
+ Opcode(o2_placeItem);
+ Opcode(o1_setItemPic);
+ // 0x14
+ Opcode(o1_resetPic);
+ Opcode(o1_goDirection<IDI_DIR_NORTH>);
+ Opcode(o1_goDirection<IDI_DIR_SOUTH>);
+ Opcode(o1_goDirection<IDI_DIR_EAST>);
+ // 0x18
+ Opcode(o1_goDirection<IDI_DIR_WEST>);
+ Opcode(o1_goDirection<IDI_DIR_UP>);
+ Opcode(o1_goDirection<IDI_DIR_DOWN>);
+ Opcode(o1_takeItem);
+ // 0x1c
+ Opcode(o1_dropItem);
+ Opcode(o1_setRoomPic);
+ Opcode(o2_tellTime);
+ Opcode(o2_setRoomFromVar);
+ // 0x20
+ Opcode(o2_initDisk);
+}
+
+int AdlEngine_v3::o3_isVarGT(ScriptEnv &e) {
+ OP_DEBUG_2("\t&& VARS[%d] > %d", e.arg(1), e.arg(2));
+
+ if (getVar(e.arg(1)) > e.arg(2))
+ return 2;
+
+ return -1;
+}
+
+} // End of namespace Adl