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Diffstat (limited to 'engines/adl/detection.cpp')
-rw-r--r-- | engines/adl/detection.cpp | 108 |
1 files changed, 108 insertions, 0 deletions
diff --git a/engines/adl/detection.cpp b/engines/adl/detection.cpp new file mode 100644 index 0000000000..ba4e0104b9 --- /dev/null +++ b/engines/adl/detection.cpp @@ -0,0 +1,108 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "adl/adl.h" + +#include "common/config-manager.h" +#include "common/error.h" +#include "common/fs.h" + +#include "engines/advancedDetector.h" +#include "engines/metaengine.h" + +namespace Adl { + +struct AdlGameDescription { + ADGameDescription desc; + GameType gameType; +}; + +uint32 AdlEngine::getFeatures() const { + return _gameDescription->desc.flags; +} + +const char *AdlEngine::getGameId() const { + return _gameDescription->desc.gameid; +} + +const char *const directoryGlobs[] = { + "game", + "datafiles", + 0 +}; + +static const PlainGameDescriptor adlGames[] = { + // Games + {"hires1", "Hi-Res Adventure #1: Mystery House"}, + {0, 0} +}; + +static const AdlGameDescription gameDescriptions[] = { + + { // MD5 by waltervn + { + "hires1", 0, + { + {"ADVENTURE", 0, "22d9e63a11d69fa033ba1738715ad09a", 29952}, + {"AUTO LOAD OBJ", 0, "23bfccfe9fcff9b22cf6c41bde9078ac", 12291}, + {"MYSTERY.HELLO", 0, "2289b7fea300b506e902a4c597968369", 836}, + AD_LISTEND + }, + Common::EN_ANY, + Common::kPlatformApple2GS, // FIXME + ADGF_NO_FLAGS, + GUIO0() + }, + kGameTypeAdl1 + }, + {AD_TABLE_END_MARKER, kGameTypeNone} +}; + +class AdlMetaEngine : public AdvancedMetaEngine { +public: + AdlMetaEngine() : AdvancedMetaEngine(gameDescriptions, sizeof(AdlGameDescription), adlGames) { } + + const char *getName() const { + return "Hi-Res Adventure"; + } + + const char *getOriginalCopyright() const { + return "Copyright (C) Sierra On-Line"; + } + + bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *gd) const; +}; + +bool AdlMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *gd) const { + if (gd) { + *engine = AdlEngine::create(((const AdlGameDescription *)gd)->gameType, syst, (const AdlGameDescription *)gd); + } + return gd != 0; +} + +} // End of namespace Adl + +#if PLUGIN_ENABLED_DYNAMIC(ADL) + REGISTER_PLUGIN_DYNAMIC(ADL, PLUGIN_TYPE_ENGINE, Adl::AdlMetaEngine); +#else + REGISTER_PLUGIN_STATIC(ADL, PLUGIN_TYPE_ENGINE, Adl::AdlMetaEngine); +#endif |