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-rw-r--r--engines/adl/detection.cpp19
1 files changed, 19 insertions, 0 deletions
diff --git a/engines/adl/detection.cpp b/engines/adl/detection.cpp
index daee30ff43..b05ebcf4fc 100644
--- a/engines/adl/detection.cpp
+++ b/engines/adl/detection.cpp
@@ -76,6 +76,7 @@ static const PlainGameDescriptor adlGames[] = {
{ "hires0", "Hi-Res Adventure #0: Mission Asteroid" },
{ "hires1", "Hi-Res Adventure #1: Mystery House" },
{ "hires2", "Hi-Res Adventure #2: Wizard and the Princess" },
+ { "hires3", "Hi-Res Adventure #3: Cranston Manor" },
{ "hires4", "Hi-Res Adventure #4: Ulysses and the Golden Fleece" },
{ "hires5", "Hi-Res Adventure #5: Time Zone" },
{ "hires6", "Hi-Res Adventure #6: The Dark Crystal" },
@@ -141,6 +142,20 @@ static const AdlGameDescription gameDescriptions[] = {
},
GAME_TYPE_HIRES0
},
+ { // Hi-Res Adventure #3: Cranston Manor - Apple II
+ {
+ "hires3", 0,
+ {
+ { "CRANSTON.D13", 0, "474d92b845337ec189867fac035304c7", 116480 },
+ AD_LISTEND
+ },
+ Common::EN_ANY,
+ Common::kPlatformApple2,
+ ADGF_UNSTABLE,
+ GUIO2(GAMEOPTION_COLOR_DEFAULT_ON, GAMEOPTION_SCANLINES)
+ },
+ GAME_TYPE_HIRES3
+ },
{ // Hi-Res Adventure #4: Ulysses and the Golden Fleece - Apple II - Load 'N' Go
{
"hires4", 0,
@@ -357,6 +372,7 @@ void AdlMetaEngine::removeSaveState(const char *target, int slot) const {
Engine *HiRes1Engine_create(OSystem *syst, const AdlGameDescription *gd);
Engine *HiRes2Engine_create(OSystem *syst, const AdlGameDescription *gd);
Engine *HiRes0Engine_create(OSystem *syst, const AdlGameDescription *gd);
+Engine *HiRes3Engine_create(OSystem *syst, const AdlGameDescription *gd);
Engine *HiRes4Engine_create(OSystem *syst, const AdlGameDescription *gd);
Engine *HiRes5Engine_create(OSystem *syst, const AdlGameDescription *gd);
Engine *HiRes6Engine_create(OSystem *syst, const AdlGameDescription *gd);
@@ -377,6 +393,9 @@ bool AdlMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameD
case GAME_TYPE_HIRES0:
*engine = HiRes0Engine_create(syst, adlGd);
break;
+ case GAME_TYPE_HIRES3:
+ *engine = HiRes3Engine_create(syst, adlGd);
+ break;
case GAME_TYPE_HIRES4:
*engine = HiRes4Engine_create(syst, adlGd);
break;