diff options
Diffstat (limited to 'engines/adl/detection.cpp')
-rw-r--r-- | engines/adl/detection.cpp | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/engines/adl/detection.cpp b/engines/adl/detection.cpp index daee30ff43..b05ebcf4fc 100644 --- a/engines/adl/detection.cpp +++ b/engines/adl/detection.cpp @@ -76,6 +76,7 @@ static const PlainGameDescriptor adlGames[] = { { "hires0", "Hi-Res Adventure #0: Mission Asteroid" }, { "hires1", "Hi-Res Adventure #1: Mystery House" }, { "hires2", "Hi-Res Adventure #2: Wizard and the Princess" }, + { "hires3", "Hi-Res Adventure #3: Cranston Manor" }, { "hires4", "Hi-Res Adventure #4: Ulysses and the Golden Fleece" }, { "hires5", "Hi-Res Adventure #5: Time Zone" }, { "hires6", "Hi-Res Adventure #6: The Dark Crystal" }, @@ -141,6 +142,20 @@ static const AdlGameDescription gameDescriptions[] = { }, GAME_TYPE_HIRES0 }, + { // Hi-Res Adventure #3: Cranston Manor - Apple II + { + "hires3", 0, + { + { "CRANSTON.D13", 0, "474d92b845337ec189867fac035304c7", 116480 }, + AD_LISTEND + }, + Common::EN_ANY, + Common::kPlatformApple2, + ADGF_UNSTABLE, + GUIO2(GAMEOPTION_COLOR_DEFAULT_ON, GAMEOPTION_SCANLINES) + }, + GAME_TYPE_HIRES3 + }, { // Hi-Res Adventure #4: Ulysses and the Golden Fleece - Apple II - Load 'N' Go { "hires4", 0, @@ -357,6 +372,7 @@ void AdlMetaEngine::removeSaveState(const char *target, int slot) const { Engine *HiRes1Engine_create(OSystem *syst, const AdlGameDescription *gd); Engine *HiRes2Engine_create(OSystem *syst, const AdlGameDescription *gd); Engine *HiRes0Engine_create(OSystem *syst, const AdlGameDescription *gd); +Engine *HiRes3Engine_create(OSystem *syst, const AdlGameDescription *gd); Engine *HiRes4Engine_create(OSystem *syst, const AdlGameDescription *gd); Engine *HiRes5Engine_create(OSystem *syst, const AdlGameDescription *gd); Engine *HiRes6Engine_create(OSystem *syst, const AdlGameDescription *gd); @@ -377,6 +393,9 @@ bool AdlMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameD case GAME_TYPE_HIRES0: *engine = HiRes0Engine_create(syst, adlGd); break; + case GAME_TYPE_HIRES3: + *engine = HiRes3Engine_create(syst, adlGd); + break; case GAME_TYPE_HIRES4: *engine = HiRes4Engine_create(syst, adlGd); break; |