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-rw-r--r--engines/adl/graphics.cpp17
1 files changed, 11 insertions, 6 deletions
diff --git a/engines/adl/graphics.cpp b/engines/adl/graphics.cpp
index 47ef5744fa..e1b76000f6 100644
--- a/engines/adl/graphics.cpp
+++ b/engines/adl/graphics.cpp
@@ -29,6 +29,11 @@
namespace Adl {
+void GraphicsMan::clearScreen() const {
+ _display.setMode(DISPLAY_MODE_MIXED);
+ _display.clear(getClearColor());
+}
+
// Draws a four-connected line
void GraphicsMan::drawLine(const Common::Point &p1, const Common::Point &p2, byte color) const {
int16 deltaX = p2.x - p1.x;
@@ -209,11 +214,6 @@ static const byte fillPatterns[NUM_PATTERNS][PATTERN_LEN] = {
p.y += _offset.y; \
} while (0)
-void Graphics_v2::clear() {
- _display.clear(0xff);
- _color = 0;
-}
-
void Graphics_v2::drawCorners(Common::SeekableReadStream &pic, bool yFirst) {
Common::Point p;
@@ -367,6 +367,10 @@ void Graphics_v2::fill(Common::SeekableReadStream &pic) {
}
void Graphics_v2::drawPic(Common::SeekableReadStream &pic, const Common::Point &pos) {
+ // NOTE: The original engine only resets the color for overlays. As a result, room
+ // pictures that draw without setting a color or clearing the screen, will use the
+ // last color set by the previous picture. We assume this is unintentional and do
+ // not copy this behavior.
_color = 0;
_offset = pos;
@@ -393,7 +397,8 @@ void Graphics_v2::drawPic(Common::SeekableReadStream &pic, const Common::Point &
fill(pic);
break;
case 0xe5:
- clear();
+ clearScreen();
+ _color = 0x00;
break;
case 0xf0:
_color = 0x00;