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Diffstat (limited to 'engines/adl/hires2.h')
-rw-r--r-- | engines/adl/hires2.h | 66 |
1 files changed, 0 insertions, 66 deletions
diff --git a/engines/adl/hires2.h b/engines/adl/hires2.h deleted file mode 100644 index 50016725d6..0000000000 --- a/engines/adl/hires2.h +++ /dev/null @@ -1,66 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -#ifndef ADL_HIRES2_H -#define ADL_HIRES2_H - -#include "common/str.h" - -#include "adl/adl_v2.h" -#include "adl/disk.h" - -namespace Common { -class ReadStream; -struct Point; -} - -namespace Adl { - -#define IDS_HR2_DISK_IMAGE "WIZARD.DSK" - -#define IDI_HR2_NUM_ROOMS 135 -#define IDI_HR2_NUM_MESSAGES 255 -#define IDI_HR2_NUM_VARS 40 -#define IDI_HR2_NUM_ITEM_PICS 38 -#define IDI_HR2_NUM_ITEM_OFFSETS 16 - -// Messages used outside of scripts -#define IDI_HR2_MSG_CANT_GO_THERE 123 -#define IDI_HR2_MSG_DONT_UNDERSTAND 19 -#define IDI_HR2_MSG_ITEM_DOESNT_MOVE 242 -#define IDI_HR2_MSG_ITEM_NOT_HERE 4 -#define IDI_HR2_MSG_THANKS_FOR_PLAYING 239 - -class HiRes2Engine : public AdlEngine_v2 { -public: - HiRes2Engine(OSystem *syst, const AdlGameDescription *gd) : AdlEngine_v2(syst, gd) { } - -private: - // AdlEngine - void runIntro() const; - void init(); - void initGameState(); -}; - -} // End of namespace Adl - -#endif |