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-rw-r--r--engines/agi/agi.cpp11
1 files changed, 6 insertions, 5 deletions
diff --git a/engines/agi/agi.cpp b/engines/agi/agi.cpp
index e373dd3e6d..531b0a4ffd 100644
--- a/engines/agi/agi.cpp
+++ b/engines/agi/agi.cpp
@@ -489,11 +489,6 @@ int AgiEngine::agiInit() {
_game.mouseFence.setWidth(0); // Reset
- _game.lastController = 0;
- for (i = 0; i < MAX_DIRS; i++)
- _game.controllerOccured[i] = false;
-
-
return ec;
}
@@ -718,6 +713,12 @@ AgiEngine::AgiEngine(OSystem *syst, const AGIGameDescription *gameDesc) : AgiBas
_predictiveDictLine = NULL;
_predictiveDictLineCount = 0;
_firstSlot = 0;
+
+ // NOTE: On game reload the keys do not get set again,
+ // thus it is incorrect to reset it in agiInit(). Fixes bug #2823762
+ _game.lastController = 0;
+ for (int i = 0; i < MAX_DIRS; i++)
+ _game.controllerOccured[i] = false;
}
void AgiEngine::initialize() {