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-rw-r--r--engines/agi/agi.h14
1 files changed, 1 insertions, 13 deletions
diff --git a/engines/agi/agi.h b/engines/agi/agi.h
index 3f1b46bae8..60afe27faa 100644
--- a/engines/agi/agi.h
+++ b/engines/agi/agi.h
@@ -45,12 +45,8 @@ typedef signed int Err;
#define INLINE __inline
#define VERSION __DATE__ " " __TIME__
-/* Default features -- can be overriden in portdefs.h */
#define USE_CONSOLE
-#define USE_PCM_SOUND
-#define USE_IIGS_SOUND
-#define USE_HIRES
-#define AGDS_SUPPORT
+//#define USE_IIGS_SOUND
#define TITLE "AGI engine"
@@ -83,10 +79,6 @@ typedef signed int Err;
#define INLINE
#endif
-#ifndef USE_PCM_SOUND
-#undef USE_IIGS_SOUND
-#endif
-
#define MSG_BOX_COLOUR 0x0f /* White */
#define MSG_BOX_TEXT 0x00 /* Black */
#define MSG_BOX_LINE 0x04 /* Red */
@@ -214,9 +206,7 @@ struct agi_options {
int nosound; /**< disable sound */
int egapal; /**< use PC EGA palette */
int cgaemu; /**< use PC CGA emulation */
-#ifdef USE_HIRES
int hires; /**< use hi-res pictures */
-#endif
int soundemu; /**< sound emulation mode */
int agimouse; /**< AGI Mouse 1.0 emulation */
};
@@ -443,9 +433,7 @@ struct agi_game {
unsigned int color_fg;
unsigned int color_bg;
uint8 *sbuf; /**< 160x168 AGI screen buffer */
-#ifdef USE_HIRES
uint8 *hires; /**< 320x168 hi-res buffer */
-#endif
/* player command line */
struct agi_word ego_words[MAX_WORDS];