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Diffstat (limited to 'engines/agi/checks.cpp')
-rw-r--r--engines/agi/checks.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/engines/agi/checks.cpp b/engines/agi/checks.cpp
index a3698c34ea..1e1670f674 100644
--- a/engines/agi/checks.cpp
+++ b/engines/agi/checks.cpp
@@ -58,7 +58,7 @@ bool AgiEngine::checkPosition(ScreenObjEntry *screenObj) {
if (!result) {
debugC(4, kDebugLevelSprites, "check position failed: x=%d, y=%d, h=%d, w=%d",
- screenObj->xPos, screenObj->yPos, screenObj->xSize, screenObj->ySize);
+ screenObj->xPos, screenObj->yPos, screenObj->xSize, screenObj->ySize);
}
return result;
}
@@ -95,12 +95,12 @@ bool AgiEngine::checkCollision(ScreenObjEntry *screenObj) {
// Crossed the baseline, return error!
if ((screenObj->yPos > checkObj->yPos && screenObj->yPos_prev < checkObj->yPos_prev) ||
- (screenObj->yPos < checkObj->yPos && screenObj->yPos_prev > checkObj->yPos_prev)) {
+ (screenObj->yPos < checkObj->yPos && screenObj->yPos_prev > checkObj->yPos_prev)) {
debugC(4, kDebugLevelSprites, "check returns 1 (object %d)", screenObj->objectNr);
return true;
}
}
-
+
return false;
}
@@ -128,15 +128,15 @@ bool AgiEngine::checkPriority(ScreenObjEntry *screenObj) {
for (celX = 0; celX < screenObj->xSize; celX++, curX++) {
screenPriority = _gfx->getPriority(curX, curY);
- if (screenPriority == 0) { // unconditional black. no go at all!
+ if (screenPriority == 0) { // unconditional black. no go at all!
touchedControl = 0;
break;
}
- if (screenPriority != 3) { // not water surface
+ if (screenPriority != 3) { // not water surface
touchedWater = false;
- if (screenPriority == 1) { // conditional blue
+ if (screenPriority == 1) { // conditional blue
if (!(screenObj->flags & fIgnoreBlocks)) {
debugC(4, kDebugLevelSprites, "Blocks observed!");
touchedControl = false;
@@ -313,26 +313,26 @@ void AgiEngine::fixPosition(ScreenObjEntry *screenObj) {
while (!checkPosition(screenObj) || checkCollision(screenObj) || !checkPriority(screenObj)) {
switch (dir) {
- case 0: // west
+ case 0: // west
screenObj->xPos--;
if (--count)
continue;
dir = 1;
break;
- case 1: // south
+ case 1: // south
screenObj->yPos++;
if (--count)
continue;
dir = 2;
size++;
break;
- case 2: // east
+ case 2: // east
screenObj->xPos++;
if (--count)
continue;
dir = 3;
break;
- case 3: // north
+ case 3: // north
screenObj->yPos--;
if (--count)
continue;