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-rw-r--r--engines/agi/cycle.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/engines/agi/cycle.cpp b/engines/agi/cycle.cpp
index 0151de638e..553eda541e 100644
--- a/engines/agi/cycle.cpp
+++ b/engines/agi/cycle.cpp
@@ -270,7 +270,7 @@ int AgiEngine::mainCycle(bool onlyCheckForEvents) {
} else {
// inner loop active
// call specific workers
- setVar(VM_VAR_KEY, 0); // clear keys, they must not be passed to the scripts
+ setVar(VM_VAR_KEY, 0); // clear keys, they must not be passed to the scripts
_game.keypress = 0;
switch (_game.cycleInnerLoopType) {
@@ -339,10 +339,10 @@ int AgiEngine::playGame() {
_game.horizon = 36;
_game.playerControl = false;
- setFlag(VM_FLAG_LOGIC_ZERO_FIRST_TIME, true); // not in 2.917
- setFlag(VM_FLAG_NEW_ROOM_EXEC, true); // needed for MUMG and SQ2!
- setFlag(VM_FLAG_SOUND_ON, true); // enable sound
- setVar(VM_VAR_TIME_DELAY, 2); // "normal" speed
+ setFlag(VM_FLAG_LOGIC_ZERO_FIRST_TIME, true); // not in 2.917
+ setFlag(VM_FLAG_NEW_ROOM_EXEC, true); // needed for MUMG and SQ2!
+ setFlag(VM_FLAG_SOUND_ON, true); // enable sound
+ setVar(VM_VAR_TIME_DELAY, 2); // "normal" speed
_game.gfxMode = true;
_text->promptRow_Set(22);
@@ -422,7 +422,7 @@ int AgiEngine::runGame() {
if (_restartGame) {
setFlag(VM_FLAG_RESTART_GAME, true);
- setVar(VM_VAR_TIME_DELAY, 2); // "normal" speed
+ setVar(VM_VAR_TIME_DELAY, 2); // "normal" speed
// Reset in-game timer
inGameTimerReset();